• Complain

Karamian - Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG

Here you can read online Karamian - Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Birmingham;UK, year: 2016, publisher: Packt Publishing, genre: Romance novel. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Karamian Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG
  • Book:
    Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG
  • Author:
  • Publisher:
    Packt Publishing
  • Genre:
  • Year:
    2016
  • City:
    Birmingham;UK
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Karamian: author's other books


Who wrote Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG? Find out the surname, the name of the author of the book and a list of all author's works by series.

Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Building an RPG with Unity 5.x

Building an RPG with Unity 5.x

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: October 2016

Production reference: 1101015

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-78528-500-4

www.packtpub.com

Credits

Author

Vah Karamian

Copy Editor

Safis Editing

Reviewers

Spencer Grey

Project Coordinator

Sheejal Shah

Commissioning Editor

Ashwin Nair

Proofreader

Safis Editing

Acquisition Editor

Divya Poojari

Indexer

Mariammal Chettiyar

Content Development Editor

Deepti Thore

Graphics

Abhinash Sahu

Technical Editor

Anushree Arun Tendulkar

Production Coordinator

Nilesh Mohite

About the Author

Vah Karamian is a software consultant and author based in Los Angeles, CA. He has been providing software development services to some of the top pharmaceutical, biotech, and medical device manufacturing companies in the world. His latest clients included Department of Planning and Evox Imaging. Providing web, mobile, and virtual reality experiences.

He came across Unity when he was searching for a game engine for his projects in 2010. The rest is history. He is the founder of the Granada Hills Unity User Group and is actively working with the user community to educate new developers.

He is the author of Introduction to Game Programming: Using C# and Unity 3D . The book targets individuals with no programming background. The objective of the book is to give the reader a good foundation on the fundamentals of programming concepts and the essentials for Unity. It is available in both eBook and paperback editions. Visit www.noorcon.com for more information.

Vah holds a master's degree in computer science, and is currently lecturing the following topics: Introduction to Computer Science, Data Structures and Algorithms, Operating Systems, Game Design and Development.

In no particular order, I would like to acknowledge the following individuals who have been working on the reparation and production of this title: Spencer Grey, Divya Poojari, Sweta Basu, Divij Kotian, and Anushree Tendulkar. I am sure there are many more involved in the process. These are the folks who I have had the pleasure to meet during the process. Your comments and feedback were a valuable part of the final result of this work. Last but not least,

I would like to acknowledge my wife Armineh and our two beautiful children Maximilian and Makayla for their support through the long nights in the preparation of this book. Thank you and love you.

About the Reviewer

Spencer Grey is an award-winning designer-developer. He was creative director at Sesame Streets Interactive group then co-founded Electric FunStuff. For 15 years he was creative and technical lead working with companies such as Sony, Lego, and Scholastic. And developing products with ActionScript and C#. He was technical reviewer for David Brackeens Developing Games in Java .

www.PacktPub.com

For support files and downloads related to your book, please visit www.PacktPub.com.

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at service@packtpub.com for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

httpswww2packtpubcombookssubscriptionpacktlib Do you need instant - photo 1

https://www2.packtpub.com/books/subscription/packtlib

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can search, access, and read Packt's entire library of books.

Why subscribe?
  • Fully searchable across every book published by Packt
  • Copy and paste, print, and bookmark content
  • On demand and accessible via a web browser
Preface

Everyone wants to make a game, today this is possible more than ever due to the democratization of the game industry and the tools that are used to design and develop games. This books is written with several purposes in mind. Unity has come a long way from its early and humble beginnings. As of the writing of this book, Unity stands at version 5.4. Some games that have been developed using the Unity engine are: Republique Remastered , The Room Three and Mevius Final Fantasy , to name a few.

This book is intended as a reference guide for individuals who want to learn Unity and apply their skills for the creation of a role-playing game.

What this book covers

, In the Beginning , provides a good background of what a role-playing game is. It covers some historical aspects and gives examples of existing role-playing games. It discuss the main aspects of a role-playing game, covers some terminology and prepares the reader for the rest of the chapters.

, Setting the Atmosphere , the chapter sets the theme and atmosphere of the game. We discuss the different types of assets and resources we would need during the creation of our game, introduce a third-person character controller and create our initial level and scripts.

, Character Design , discusses how to define your character and character data. Setup your character model for the mecanim, animator, state machines, blend trees, inverse kinematics, and custom character controller scripts.

, Player Character and Non-Player Character Design , discusses the structure of your character models, customization of your character model, defined the non-player character, looked at pathfinding, animator controller, and the initial NPC A.I. script for the NPC.

, Game Master and Game Mechanics , enhanced the Game Master script, introduced a Level Controller script, introduces an Audio Controller script, discuss the storage of character data and character customization state and the initial user interface for the main menu.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG»

Look at similar books to Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG»

Discussion, reviews of the book Building an RPG with Unity 5.x unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.