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Silveira R. - Multiplayer Game Development with HTML5

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Silveira R. Multiplayer Game Development with HTML5
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Packt Publishing, 2015. 148 p. ISBN-10: 1785283103, ISBN-13: 978-1-78528-310-9.
. .
Build fully-featured, highly interactive multiplayer games with HTML5.Developing an online game can be just as much fun as playing it. However, orchestrating multiple clients and keeping everyone in sync with a game server, reducing and managing network latency (all the while preventing cheating), and making sure every player has an excellent experience can quickly become overwhelming.This book will teach you how to develop games that support multiple players interacting in the same game world, and show you how to perform network programming operations in order to implement such systems. It covers the fundamentals of game networking by developing a real-time multiplayer game of Tic-tac-toe before moving on to convert an existing 2D single-player snake game to multiplayer, using a more scalable game design for online gaming.Finally you will be tackling more advanced networking topics, allowing you to handle problems such as server queries from multiple users and making your multiplayer games more secure and less prone to cheating.What You Will Learn:
Design games using various multiplayer models;
Create authoritative game servers;
Develop game clients that communicate and synchronize with other clients through WebSockets;
Write responsive multiplayer games using client prediction;
Upgrade an existing single-player game by adding multiplayer mechanics;
Use state-of-the-art technologies to make the development process and its end product enjoyable to programmers and amazing to the player;
Create peer-to-peer gaming using WebRTC.Design, develop, manage, debug, and release your multiplayer web-based HTML5 games.
Allow players to go head to head against each other, or collaborate together in the same game world.
A progressive, hands-on guide that builds on an existing single-player game, and adds more networking capabilities at each of the iterations.Who This Book Is For:
If you are a HTML5 game developer who can make basic single-player games and you are now ready to incorporate multiplayer functionality in your games as quickly as possible, then this book is ideal for you. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

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Multiplayer Game Development with HTML5

Table of Contents
Multiplayer Game Development with HTML5

Multiplayer Game Development with HTML5

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: May 2015

Production reference: 1260515

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-310-9

www.packtpub.com

Credits

Author

Rodrigo Silveira

Reviewers

Mahmoud Ben Hassine

Vinod Madigeri

Daniel Magliola

Commissioning Editor

Neil Alexander

Acquisition Editor

Sonali Vernekar

Content Development Editor

Arun Nadar

Technical Editor

Ryan Kochery

Copy Editor

Jasmine Nadar

Project Coordinator

Nikhil Nair

Proofreaders

Stephen Copestake

Safis Editing

Indexer

Rekha Nair

Graphics

Disha Haria

Jason Monteiro

Production Coordinator

Melwyn Dsa

Cover Work

Melwyn Dsa

About the Author

Rodrigo Silveira is a software engineer at Deseret Digital Media. There, he divides his time developing applications in PHP, JavaScript, and Java for Android. Some of his hobbies outside of work include blogging and recording educational videos about software development, learning about new technologies, and finding ways to push the Web forward.

Rodrigo received his bachelor's degree in computer science from Brigham Young University, Idaho, as well as an associate's degree in business management from LDS Business College in Salt Lake City, Utah.

His fascination for game development began in his early teenage years, and his skills grew as he discovered the power of a library subscription, a curious and willing mind, and supportive parents and friends.

Today, Rodrigo balances his time between the three great passions of his lifehis family, software development, and video games (with the last two usually being mingled together).

I wish to thank my best friend and the love of my life, Lucimara, for supporting me in my many hobbies, her endless wisdom, and her contagious love of life. I also wish to thank my daughter, Samira, who makes each day shine brighter, as well as the latest addition to the team, my son, Juliano, who makes the world a better place by being an exciting part of it.

About the Reviewers

Mahmoud Ben Hassine is a software engineer with several years of experience in designing and developing Java-based solutions. For the last 10 years, he has worked in different industries (transport, telecommunication, and e-commerce) as a developer, team leader, consultant, and mentor.

Mahmoud is a passionate software developer who writes code for fun. In his spare time, he contributes to open source projects, writes technical articles, and gives talks about Java-related technologies.

I would like to thank my family and my friends for their constant support, encouragement, and patience.

Vinod Madigeri is a software developer, game engineer, and technology enthusiast. He has worked with several game companies, and he recently graduated from the highest rated game development program at the University of Utah with a master's degree in entertainment arts and engineering.

I would like to thank my professors at the entertainment arts and engineering program for their continuous support and dedication to expand my knowledge of game engineering.

Daniel Magliola has been writing code since he was 7 years old and games since he was 8. Through the years, he's dabbled in multiple technologies, such as GW-BASIC, C++, VB6, DirectX, C# and finally HTML5/JavaScript. These days you'll find him working at his start-up and experimenting to squeeze a few extra FPS out of JavaScript engines.

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Preface

Welcome to Multiplayer Game Development with HTML5 . This book will teach you how to develop games that support interacting multiple players in the same game world, and how to perform network programming operations in order to implement such systems. It covers topics such as WebSockets and client-side and server-side game programming in JavaScript with Node.js, latency reduction techniques, and handling server queries from multiple users. We will accomplish this by walking you through the process of developing two actual multiplayer games from start to finish, and it will also teach you about various topics in HTML5 game development in the process. The aim of the book is to teach you to create game worlds for multiple players who want to compete or interact through the Internet using HTML5.

What this book covers

, Getting Started with Multiplayer Game Programming , introduces network programming, with emphasis on designing a multiplayer game. It illustrates the basic concepts of multiplayer game development by walking you through the creation of a real-time game of Tic Tac Toe.

, Setting Up the Environment , describes the current state of the art in the JavaScript development world, including JavaScript in the server through Node.js. It also describes the current techniques to manage the development cycle in JavaScript with workflow and resource management tools, such as Npm, Bower, Grunt, and more.

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