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Gabrijelčič - Delphi high performance: build fast Delphi applications using concurrency, parallel programming and memory management

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Delphi High Performance Build fast Delphi applications using concurrency - photo 1
Delphi High Performance
Build fast Delphi applications using concurrency, parallel programming and memory management
Primo Gabrijeli

BIRMINGHAM - MUMBAI Delphi High Performance Copyright 2018 Packt Publishing - photo 2

BIRMINGHAM - MUMBAI
Delphi High Performance

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Merint Mathew
Acquisition Editor: Nitin Dasan
Content Development Editor: Nikhil Borkar
Technical Editor: Jijo Maliyekal
Copy Editor: Safis Editing
Project Coordinator: Ulhas Kambali
Proofreader: Safis Editing
Indexer: Mariammal Chettiyar
Graphics: Tania Dutta
Production Coordinator: Deepika Naik

First published: February 2018

Production reference: 1230218

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78862-545-6

www.packtpub.com

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Contributors
About the author

Primo Gabrijeli started coding in Pascal on 8-bit micros in the 1980s and he never looked back. In the last 20 years, he was mostly programming high-availability server applications used in the broadcasting industry. A result of this focus was the open sourced parallel programming library for DelphiOmniThreadLibrary. He's also an avid writer and has written several hundred articles, and he is a frequent speaker at Delphi conferences where he likes to talk about complicated topics, ranging from memory management to creating custom compilers.

About the reviewers

Stefan Glienke, since his very first steps with Turbo Pascal in school, was passionate about programming. In his spare time, he worked at a software company using Visual Basic and started learning C++ and Delphi and decided to start an apprenticeship as a software developer after graduation.

Over the years, he developed an interest in software architecture and began helping fellow developers improve their skills, participating in several open source projects, such as Spring4D. He is also the author of TestInsight.

Stefan has worked as reviewer on the books Coding in Delphi and Dependency Injection in Delphi.

I'd like to thank Primoz for writing this incredible book and suggesting me as a technical reviewer. I'd also like to thank Nitin Dasan and Ulhas Kambali from Packt for their help and patience. Also, big thanks go to my parents who helped me with my relocation, which was happening at the same time as I was doing this review.

Bruce McGee is the founder of Glooscap Software, a software development and consulting company in Toronto, Ontario. He is also a long-time Delphi user, which he continues to work with every day.

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Preface

Performance matters!

I started programming on 8-bit micros, and boy, was that an interesting time! Memory was typically not a problem as we didn't write big programs, but they certainly weren't running fast, especially if you run them with a built-in BASIC interpreter. It is not surprising that I quickly learned assembler and spent lots of early years shifting bits and registers around. So did almost everybody else who wanted to release a commercial application written for one of those computers. There were, more or less, no games and applications written in BASIC simply because they would run too slow and nobody would use them.

Time has changed; computers are now fastincredibly fast! If you don't believe me, check the code examples for this book. A lot of times, I had to write loops that spin over many million iterations so that the result of changing the code would be noticed at all. The raw speed of processors has also changed the software development world. Low-level languages such as assembler and C mostly gave way to more abstract approachesC#, C++, Delphi, F#, Java, Python, Ruby, JavaScript, Go, and so on. The choice is yours. Almost anything you write in these languages runs fast or at least fast enough.

Computers are so fast that we sometimes forget the basic ruleperformance matters. Customers like programs that operate so fast that they don't have to think about it. If they have to wait 10 seconds for a form to appear after clicking on a button, they won't be very happy. They'll probably still use the software, though, provided that it works for them and doesn't crash. On the other hand, if you write a data processing application that needs 26 hours for a job that executes daily, you'll certainly lose them.

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