• Complain

Snyder - Paper prototyping: the fast and easy way to design and refine user interfaces

Here you can read online Snyder - Paper prototyping: the fast and easy way to design and refine user interfaces full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: San Francisco;Calif, year: 2003;2004, publisher: Morgan Kaufmann, Elsevier Science, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

No cover
  • Book:
    Paper prototyping: the fast and easy way to design and refine user interfaces
  • Author:
  • Publisher:
    Morgan Kaufmann, Elsevier Science
  • Genre:
  • Year:
    2003;2004
  • City:
    San Francisco;Calif
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Paper prototyping: the fast and easy way to design and refine user interfaces: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Paper prototyping: the fast and easy way to design and refine user interfaces" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Front Cover; Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces; Copyright Page; Contents; Foreword; Acknowledgments; Part I: Introduction to Prototyping; Chapter 1. Introduction; Chapter 2. Case Studies; Chapter 3. Thinking about Prototyping; Chapter 4. Making a Paper Prototype; Part II: Process: Conducting a Usability Study with a Paper Prototype; Chapter 5. Planning a Usability Study with a Paper Prototype; Chapter 6. Task Design; Chapter 7. Preparing the Prototype; Chapter 8. Introduction to Usability Test Facilitation.;The practical guide on using paper prototyping when designing user interfaces.

Snyder: author's other books


Who wrote Paper prototyping: the fast and easy way to design and refine user interfaces? Find out the surname, the name of the author of the book and a list of all author's works by series.

Paper prototyping: the fast and easy way to design and refine user interfaces — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Paper prototyping: the fast and easy way to design and refine user interfaces" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make

Paper Prototyping

The Fast and Easy Way to Design and Refine User Interfaces

Carolyn Snyder

Snyder Consulting

Morgan Kaufmann

To my parents Clifand Lillian Snyder, who raised me with unconditional love, awesome siblings Nancy and Gordon, and self-affirming wisdom like You never know until you try Use your own good judgment Why dont you look it up? and Were you born on the side of the hill where the doors fell shut? (Well, maybe not that last bit.)

MK MORGAN KAUFMANN PUBLISHERS An Imprint of Elsevier AMSTERDAM BOSTON LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO

Publishing Director Diane Cerra

Publishing Services Manager Simon Crump

Editorial Coordinator Mona Buehler

Project Management Graphic World Publishing Services

Cover Design Yvo Reizebos

Cover Image Getty Images/Digital Vision

Text Design Rebecca Evans & Associates

Composition Rebecca Evans & Associates

Technical Illustration Graphic World Illustration Studio

Copyeditor Graphic World Publishing Services

Proofreader Graphic World Publishing Services

Indexer Steve Rath

Interior Printer The Maple-Vail Book Manufacturing Group

Cover Printer Phoenix Color Corp.

Designations used by companies to distinguish their products are often claimed as trade-marks or registered trademarks. In all instances in which Morgan Kaufmann Publishers is aware of a claim, the product names appear in initial capital or all capital letters. Readers, however, should contact the appropriate companies for more complete information regarding trademarks and registration.

Morgan Kaufmann Publishers An Imprint of Elsevier 340 Pine Street, Sixth Floor, San Francisco, CA 94104-3205

www.mkp.com

Printed in the United States of America

07 06 54

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means-electronic, mechanical, photocopying, or otherwise-without the prior written permission of the publisher.

Permissions may be sought directly from Elseviers Science and Technology Rights Department in Oxford, UK. Phone: (44) 1865 843830, Fax: (44) 1865 853333, e-mail: by selecting Customer Support and then Obtaining Permissions.

Library of Congress Control Number: 2002115472

This book is printed on acid-free paper.

Foreword

Jakob Nielsen,
Principal, Nielsen Norman Group

Carolyn Snyder has written a wonderful book with all the practical information you need to make paper prototypes and get cost-effective usability data about your user interface designs. Any mid-sized design project will probably get an ROI of several thousand percent from following the advice in this book.

Yet, even though the book is great and the advice valuable and correct, there is a significant risk that you will put it all away and make this volume live out the rest of its life safely ensconced on a shelf. In my experience, paper prototyping almost never gets done in real design projects, despite its immense potential contribution to the quality of the ultimate user experience delivered by the project team.

Why dont design teams use paper prototyping? It is because it is so expensive and time consuming that the project manager regrettably made the decision to allocate the resources elsewhere and ship on time? No, paper prototyping is one of the fastest and cheapest techniques you can employ in a design process.

Paper prototyping isnt used because people dont think they will get enough information from something that simple and that cheap. It feels like you are cheating if you attempt make progress in your project without investing more of the sweat of your brows. Its too easy; it cant work goes the reasoning. Better to wait until we have a more perfect user interface before we show it to customers. Wrong. If you wait, it will be too late to translate the usability findings into the necessary change in direction for your design.

I am here to tell you that it does work. There are many different grades of paper prototypes, and they all give you immense value relative to the time they take to create and test. I have run studies where we had nothing but three different mockups of the homepage for a Web site and still learned a lot about how people would use the service and how the concepts communicated.

Twenty years of experience with usability engineering uniformly indicates that the biggest improvements in user experience comes from getting usability data as early as possible in a design project. Measured usability can increase by an order of magnitude when it is possible to change the projects basic approach to the problem, change the feature set, and change the user interface architecture. Usability insights also help later in the project, and there is value in fine-tuning details in the user interface, but the impact on the final user experience is not as great as the impact from fundamental changes made early in the design. Its a rough estimate, but I would say that the benefits from early usability data are at least ten times bigger than the benefits from late usability data. Late usability studies often add about 100% to the desired metrics for the final design, but early usability can add 1000% or more.

Forty years of experience with software engineering uniformly indicates that it is much cheaper to make changes to a product early in the development process. The most common estimate is that it is a hundred times cheaper to make a change before any code has been written than if the same change has to be made after the code has been completed.

Ten times bigger impact if the need for a design change is discovered early in the project. A hundred times cheaper to make the change. The experience from both fields is clear: Early is much better than late.

The benefits from early usability studies are so vastly superior that there is no doubt that you should use paper prototyping, even if you dont think the prototype is going to be as good as testing a fully developed design. If you try, you will be surprised at the amount of insights that can be derived from a primitive prototype, but even if you dont believe me, believe the collective experience of usability engineers and software engineers: Early beats late by so much that it outweighs the differences in quality of the prototypes.

Paper prototyping has a second benefit besides its impact on the quality of your current design project. It will also benefit your career. Consider all the other books you read about computers, Web design, and similar topics. How much of what you have learned from these books will still be useful in 10 years? In 20 years? In the immortal words of my former boss, Scott McNealy, Technology has the shelf life of a banana.

In contrast, the paper prototyping technique has the shelf life closer to that of, say, paper. Once you have learned paper prototyping, you can employ the technique in all the projects you do for the rest of your career. I have no idea what user interface technologies will be popular in 20 years, but I do know that it will be necessary to subject these designs to usability evaluation and that paper prototyping will be a valuable technique for running early studies.

Jakob Nielsen

Fremont, California

February 2003

Acknowledgments

It takes an entire village to raise an idiot. Oops, tangled metaphors, sorry. Ill start over.

It takes a whole professional community to support an author. Writing down everything you know about a subject is only the first step. Writing a good book means calling upon a whole raft of people to fill in all the holes in your knowledge and experience. Fortunately, the usability community consists of some of the nicest, smartest, and most helpful people I know.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Paper prototyping: the fast and easy way to design and refine user interfaces»

Look at similar books to Paper prototyping: the fast and easy way to design and refine user interfaces. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Paper prototyping: the fast and easy way to design and refine user interfaces»

Discussion, reviews of the book Paper prototyping: the fast and easy way to design and refine user interfaces and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.