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Jeremy Gibson Bond - Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

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Learn All the Design & Development Skills You Need to Make Great Games with Unity, the Worlds Most Popular Professional Game Engine

If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming.

Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development.

The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unitys high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code.

Part I: Game Design and Paper Prototyping

  • Use the Layered Tetrad to understand and design powerful interactive experiences.
  • Explore the core game design practices of paper prototyping, testing, and iteration.
  • Learn effective strategies for staying on track and on schedule.
  • Get tips for finding a rewarding job in todays industry.

Part II: Programming C# in Unity

  • Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design.

Part III: Game Prototype Tutorials

  • Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to first playable through new extended tutorial chapters that refi ne the games further than in previous editions of the book.

NEW! Part IV: Next Steps

  • Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.

Jeremy Gibson Bond: author's other books


Who wrote Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#? Find out the surname, the name of the author of the book and a list of all author's works by series.

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Praise for the Second Edition

When teaching about game design and development, you often get asked the dreaded question: Where can I learn all this? Introduction to Game Design, Prototyping, and Development has been my deliverance, as it provides a one-stop solution and answer. This book is quite unique in covering in-depth both game design and development: it embraces and exemplifies the idea that design, prototyping, development, and balancing combine in an iterative process. By sending the message that creating games is both complex and feasible, I believe this to be a great learning tool; and the new edition with even more detailed examples seems even better.

Pietro Polsinelli, Applied Game Designer at Open Lab

Introduction to Game Design, Prototyping, and Development has truly helped me in my game development journey and has opened my mind to many helpful techniques and practices. This book not only contains a full introduction to the C# language, but also includes information about playtesting, game frameworks, and the game industry itself. Jeremy is able to explain complex concepts in a way that is very informative and straightforward. I have also found the prototype tutorials to be useful and effective for developing good programming practices. I would highly recommend this book to anyone looking to learn game development from scratch, or simply brush up on their skills. I look forward to using it as a guide and reference for future projects.

Logan Sandberg, Pinwheel Games & Animation

Jeremys approach to game design shows the importance of prototyping game rules and prepares the readers to be able to test their own ideas. Being able to create your own prototypes allows for rapid iteration and experimentation, and makes better Game Designers.

Juan Gril, Executive Producer, Flowplay

Introduction to Game Design, Prototyping, and Development combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations. I regularly recommend this book to any aspiring game designers who are looking to learn new skills or strengthen their design chops. Jeremy uses his years of experience as a professor to teach you how to think with vital game design mindsets so that you can create a game with all the right tools at hand. Regardless of how long youve been in the games industry, youre bound to find inspirational ideas that will help you improve your design process. Im personally excited to dive into the updates in this latest edition and get a refresher course on some of the best practices for creating amazing games!

Michelle Pun, Game Producer at Osmo, former Lead Game Designer at Disney and Zynga

I used Professor Bonds book to teach myself how to code in C# and familiarize myself with Unity. Since then I have used the book as the backbone for my high school Digital Game Design class. The programming lessons are top-notch, the prototypes clearly demonstrate the myriad facets of programming and how those are used to create recognizable game mechanics, and the prototypes are easily adapted for student personalization. I cant wait to get hold of the second edition and begin using it in my classroom.

Wesley Jeffries, Game Design Teacher, Riverside Unified School District

With the latest edition of Introduction to Game Design, Prototyping, and Development, Bond builds on the solid foundation of the first. The new edition adds new content throughout the book, with updated examples and topics across all the chapters. This is a thorough and thoughtful exploration of the process of making games.

Drew Davidson, Director, Entertainment Technology Center at Carnegie Mellon University

If you want to take your game development to the next level, this book is a must! Not only does it give you a lot of game examples from beginning to end, it alsoand this is the most important partmakes you think like a game designer. What makes a game fun and engaging? What makes a player come back to your game over and over again? The answers are all here. This book gives you a lot more than a couple of online tutorials can give you. It gives you the whole picture!

David Lindskog, Founder, Monster Grog Games

Introduction to Game Design, Prototyping, and Development
Introduction to Game Design, Prototyping, and Development

From Concept to Playable Game with Unity and C#

Jeremy Gibson Bond

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The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

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Library of Congress Control Number: 2021947656

Copyright 2023 Pearson Education, Inc.

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