Rob Miles - Begin to Code with JavaScript
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Rob Miles
BEGIN TO CODE WITH JAVASCRIPT
Published with the authorization of Microsoft Corporation by:
Pearson Education, Inc.
Copyright 2022 by Pearson Education, Inc.
All rights reserved. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms, and the appropriate contacts within the Pearson Education Global Rights & Permissions Department, please visit www.pearson.com/permissions
No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.
ISBN-13: 978-0-13-687072-2
ISBN-10: 0-13-687072-4
Library of Congress Control Number: 2021941656
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TRADEMARKS
Microsoft and the trademarks listed at http://www.microsoft.com on the Trademarks webpage are trademarks of the Microsoft group of companies. All other marks are property of their respective owners.
WARNING AND DISCLAIMER
Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an as is basis. The author, the publisher, and Microsoft Corporation shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book or from the use of the programs accompanying it.
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To Imogen
Rob Miles spent more than 30 years teaching programming at the University of Hull in the United Kingdom. He now runs a company promoting community uptake of computer technology. Hes a Microsoft MVP with a passion for programming and creating new things. If he had any spare time, hed spend it writing even more code. He loves building devices and then switching them on to see what they do. He reckons that programming is the most creative thing you can learn how to do. He claims to know a lot of really good jokes, but nobody has ever heard him tell one. If you want an insight into the Wacky World of Rob Miles, you can read his blog at www.robmiles.com and follow him on Twitter via @RobMiles.
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Programming is the most creative thing you can learn how to do. Why? If you learn to paint, you can create pictures. If you learn to play the violin, you can make music, but if you learn to program, you can create entirely new experiences (and you can make pictures and music, too, if you want). Once youve started on the programming path, theres no limit to where you can go. There are always new devices, technologies, and marketplaces where you can use your programming skills.
Think of this book as your first step on a journey to programming enlightenment. The best journeys are undertaken with a destination in mind, and the destination of this journey is usefulness. By the end of this book, you will have the skills and knowledge to write useful programs and make them available to anyone in the world.
But first, a word of warning: I would not say that learning to write programs is easy. This is for two reasons:
If I tell you that its easy, and you still cant do it, you might feel bad about this (and rather cross with me).
If I tell you its easy and you manage to do it, you might think that it isnt worth doing.
Learning to program is not easy. Its a kind of difficult that you might not have seen before. Programming is all about detail and sequencing. You must learn how the computer does things and how to express what you want it to do.
Imagine that you were lucky enough to be able to afford your own personal chef. At the start, you would have to explain things like, If it is sunny outside, I like orange juice and a grapefruit for breakfast, but if it is raining, Id like a bowl of porridge and a big mug of coffee. Occasionally, your chef would make mistakes. Perhaps you would get a black coffee rather than the latte that you wanted. However, over time, you would add more detail to your instructions until your chef knew exactly what to do.
A computer is like a chef who doesnt even know how to cook. Rather than saying make me a coffee, you would have to say, Take the brown powder from the coffee bag and add it to hot water. Then you would have to explain how to make hot water and how you must be careful with the kettle and so on. This is hard work.
It turns out that the key to success as a programmer is much the same as for many other endeavors. To become a world-renowned violin player, you will have to practice a lot. The same is true for programming. You must spend a lot of time working on your programs to acquire code-writing skills. However, the good news is that just as a violin player really enjoys making the instrument sing, making a computer do exactly what you want turns out to be a very rewarding experience. It gets even more enjoyable when you see other people using programs that youve written and finding them useful and fun to use.
Ive organized this book in three parts. Each part builds on the previous one with the aim of turning you into a successful programmer. We start off discovering the environment in which JavaScript programs run. Then we learn the fundamentals of programming and we finish by making some properly useful (and fun) programs.
The first part gets you started. Youll discover the environment in which JavaScript programs run and learn how to create web pages containing JavaScript programs.
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