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Bach John - Javascript For Beginners: The Ultimate Guide to Understand JavaScript Code and Its Fundamentals .

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JAVASCRIPT FOR BEGINNERS

THE ULTIMATE GUIDE TO UNDERSTAND JAVASCRIPT CODE AND ITS FUNDAMENTALS

BY JOHN BACH


st edition

2020


memlnc

Table of contents

Preface 1. Introduction to JavaScript

1.1. What is JavaScript

1.2. JavaScrip t versions

1.3. Client-side JavaScript

1.4. Other uses for JavaScr ipt

1.5. Learning JavaScript

Part I. JavaScript Basics

Lexical structure

2.1. Character set

2.2. Case Sensitivity

2.3. Separators and line feeds

2.4. Optional semicolons

2.5. Comments

2.6. Literals

2.7. Identifiers

2.8. Reserved words

Data types and values

3.1. Numbers

3.2. Lines

3.3. Boolean values

3.4. Functions

3.5. Objects you

3.6. Arrays

3.7. Value null

3.8. The value is undefined

3.9. Date object

3.10. Regular Expressions

3.11. Error Objects

3.12. Type conversion

3.13. Wrapper Objects for Elementary Data Types


Table of contents

3.14. Converting Objects to Elementary Types

3.15. By value or by reference

Variables

4.1. Variable typing

4.2. Declaring Variables

4.3. Variable Scope

4.4. Elementary and Reference Types

4.5. Garbage collection

4.6. Variables as Properties

4.7. More About Variable Scope 75

Expressions and Operators

5.1. Expressions

5.2. Operator overview

5.3. Arithmetic Operators

5.4. Equality Operators

5.5. Relational Operators

5.6. String Operators

5.7. Logical Operators

5.8. According to the bit operators

5.9. Assignment Operators

5.10. Other operators ry

Instructions

6.1. Expression Statements

6.2. Compound Instructions

6.3. Instructions if

6.4. Instruction else if

6.5. Switch statement

6.6. Ince truktsiya while

6.7. Cycle do / whil e

6.8. Instruction for

6.9. For / in instruction

6.10. Tags

6.11. Instruction break

6.12. The continue statement

6.13. Ying struction var

6.14. Instructions fu nction

6.15. Instructions return

6.16. Throw statement

6.17. Instructions try / catch / finally

6.18. Instruction with

6.19. Blank Instruction


Table of contents

nine

6.20. Summary table of JavaScript statements

Objects and Arrays

7.1. Creating Objects

7.2. Object Properties

7.3. Objects as Associative Arrays

7.4. Properties and Methods of the Object Generic Class

7.5. Arrays

7.6. Reading and writing elements of an array

7.7. Array Methods

7.8. Array-Like Objects

Functions

8.1. Defining and Calling Functions

8.2. Function Arguments

8.3. Functions as data

8.4. Functions as Methods

8.5. Constructor function

8.6. Properties and Methods of Functions

8.7. Practical Function Examples

8.8. Function Scope and Closures

8.9. Function () Constructor

Classes, Constructors, and Prototypes

9.1. Constructor y

9.2. Prototypes and Inheritance

9.3. Object-Oriented JavaScript

9.4. General Methods of the Object Class

9.5. Superclasses and Con ssy

9.6. Extending Without Inheritance

9.7. Determining the type of object

9.8. Example: auxiliary IU Todd defineClass ()

Modules and Namespaces

10.1. Creating Modules and Namespaces

10.2. Importing Symbols from Namespaces

10.3. Module with auxiliary functions

Patterns and Regular Expressions

11.1. Defining Regular Expressions

11.2. String class methods for pattern matching

11.3. RegExp Object


ten

Table of contents

Development of scripts for Java- applications

12.1. Embedding JavaScript

12.2. Interoperating with Java Code

Part II. Client-side JavaScript

JavaScript in Web Browsers

13.1. Web Browser Environment

13.2. Embedding JavaScript Code in HTML Documents

13.3. Event handlers in HTML

13.4. JavaScript in URL

13.5. Executing JavaScript Programs

13.6. Owls patibility on the client side

13.7. Availability

13.8. JavaScript Security

13.9. Other Realizations of JavaScript on the World Wide Web

Working with Browser Windows

14.1. Timers

14.2. L ocation and History Objects

14.3. Window , Screen, and Navigator Objects

14.4. Windowing Techniques

14.5. P Simple, dialog boxes

14.6. Straw ka state

14.7. Error handling

14.8. Working with Multiple Knives and Frames

14.9. Example: panel n aviation in frame

Working with documents

15.1. Dynamic Document Content

15.2. Document Object Properties

15.3. Early Simplified DOM: Collections

document objects 319

15.4. W3C DOM Object Model Overview

15.5. Bypassing Document

15.6. Finding Items in a Document

15.7. Modification of Document

15.8. Adding Content to a Document

15.9. Example: Creating a Table of Contents Dynamically

15.10. Retrieving Selected Text

15.11. IE DOM


Table of contents

eleven

CSS and DHTML

16.1. CSS overview

16.2. CSS for DHTML

16.3. Using Styles in Scripting

16.4. Computed Styles

16.5. CSS Classes

16.6. Style Sheets

Events and event handling

17.1. Basic handling of events

17.2. Advanced Event Handling in DOM Level

17.3. Internet Explorer Event Handling Model

17.4. Mouse events

17.5. keyboard events

17.6. On the Events onload

17.7. Artificial Events

Forms and elements of forms

18.1. Form object

18.2. Defining Form Elements

18.3. Scripts and Form Elements

18.4. Form verification example

of Cookies The and a mechanism for storing data on the client

19.1. Overview of cookies

19.2. Saving cookies

19.3. Reading Cookies

19.4. An example of working with cookies

19.5. Alternatives to cookies

19.6. Data Stored and Security

Working with the HTTP protocol

20.1. Using the XMLHttpRequest Object

20.2. Examples and utilities with XMLHttpR equest

20.3. Ajax and Dynamic Scripting

20.4. Interacting with the HTTP Protocol Using the < script > Tag

JavaScript and XML

21.1. Retrieving XML Documents

21.2. Manipulating XML Data with the DOM API

21.3. Transforming an XML Document with XSLT

21.4. Querying XML -documents using the X the Path -vyrazheny


Table of contents

21.5. Serializing XML Document

21.6. Expanding HTML -shablonov using XML -data. ... ...

21.7. XML and Web Services

21.8. E4X: EcmaScript for XML

Working with graphics on the client side

22.1. Working with finished images

22.2. Graphics and CSS

22.3. SVG - Scalable Vector Graphics

22.4. VML - Vector Markup Language

22.5. Creating Graphics with the < canvas > Tag

22.6. Create graphics tools s Flash

22.7. Creating Graphics with Java


Foreword

After exiting the printing of the book fourth edition JavaScript . Detailed handle duction "Document Object Model ( the Document Obj ect Model , the DOM ), representation amounts to the basis of an application programming interface ( the Application Pro gramming Interface , the API ) for the scripting language JavaScript , running on the client side has been implemented adequately, if not completely, in web browsers. This means that developers of web applications have at their disposal a universal API for working with the content of web pages on the client side and a mature language ( JavaScript 1.5), which remained stable over the following years.

Now interest in JavaScript is starting to grow again. Now developers Execu form a JavaScript to create scripts, working on the protocol the HTTP , control XML -data and even dynamically create image iso mapping in a web browser . Many programmers using JavaScript create great programs and are used quite sophisticated technology, the solution tion, such as FAULT Ia and namespaces. The fifth edition is completely revised from the perspective of the newly emerging technologies Ajax and We b 2.0.

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