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Ladwa - OBJECT ORIENTED PROGRAMMING WITH JAVA

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Object Oriented Programming with JAVA Hanumanth Ladwa Dedicated to my Parents and Sisters Contents

Chapter no.Chapter TitlePage no.
Fundamentals of object oriented programming1 7
Evolution of java8 14
Overview of java15 27
Data types28 35
Operators36 48
Selection and iterative statements49 68
Class69 106
Arrays strings and vectors107 130
Packages131 138
Programming threads139 158
Java exceptions159 177
Applet programming178 188
Graphics programming189 199
Event handling200 250
Swing251 259
File handling260 267
LAB ASSIGNMENTS268 - 325
CHAPTER 1 FUNDAMENTALS OF OBJECT ORIENTED PROGRAMMING Introduction: As we move ahead with the new programming languages, it indicates that we are improving the previous version of the same programming language or creating a new programming language to tackle the overheads of existing programming language and making it more flexible and user friendly. The programmer must be able to write the programs in such a way that the program should take optimum memory space and increase its execution speed. The drawbacks of procedural programming and structured programming language are eliminated as it has certain loopholes in the programming techniques and it makes a program too complex. Hence, in order to eliminate the limitations of the structured and procedural programming techniques programmers have developed a new programming approach called Object Oriented Programming (OOP) that emphasizes data rather than procedure.

Each problem is treated as an object rather than procedure. This new programming technique uses the bottom-up approach. Some of the programming languages that uses OOP technique is, C++, Small Talk, VC++, Simula 67, C# and Java. Object Oriented Programming Paradigm: In object oriented programming paradigm every problem is viewed as an object rather than the procedure. Hence, the object is a combination of data and methods that operate on data. - Programs are decomposed into objects. - Data can be protected by the external non-member functions. - Objects may communicate with each other through methods. - OOP follows a bottom-up approach. - OOP follows a bottom-up approach.

The naming conventions used in Procedural Oriented Programming (POP) and Object Oriented Programming (OOP) are listed as below.

Procedural oriented programming (POP)Object oriented programming (OOP)
VariableObjects
User-defined data typesClasses
Structure membersInstance variables
FunctionsMethods
Function callMessage passing
Difference between procedural oriented programming and object-oriented programming.
Procedural oriented programmingObject oriented programming
  1. Emphasizes on the procedure rather than data.
  1. Emphasizes on the data rather than the procedure.
  1. Data is not secured.
  1. Data is secured.
  1. Uses a top-down approach.
  1. Uses bottom-up approach.
  1. It does not model real world entities.
  1. It models real world entities.
  1. Programs are decomposed into functions or procedures.
  1. Programs are decomposed into objects.
OOP emphasizes on data rather than procedure. Every given problem is viewed as an object rather than procedure. The ideology here is to unite both data and functions that operate on data into a single unit called object. Concepts of OOP: - Objects - Class - Data abstraction - Data encapsulation - inheritance - polymorphism - dynamic binding - message passing Object: Object is an identifiable entity with some characteristics and behaviour.

Object may be a person, place or table of data. Let us take an example, a mobile cell phone consisting of its features such as color, weight, price etc. are data whereas a mobile cell phone is used to make an audio or video call, take photographs, make videos etc are the operations performed are called functions. Each object is having both of these two features i.e. data and functions. - Example, apple, orange, banana etc are the objects of the group called fruit. - Similarly, roses, jasmine, lilies etc are the objects of the group called flowers.

Object: student
Data members
Rollno.
Object: student
Data members
Rollno.

Name percentage

Methods
getdata() putdata()
Class: class is a fundamental building block of object-oriented program which serves as a blueprint. Class is a user defined data type. Class acts as a template using which we will be able to create any number of objects of that type. A class is a collection of similar objects that share common features. Example: in the above example of objects, the group of fruit is called class. A group of flowers is called class.

Similarly, the solar system is a class whereas, an individual planet in a solar system is called an object.

class
Data members
Data1 Data2 Data-n
Methods
Method 1 Method 2 Method-n
Data abstraction: the act of including only essential details of an entity without including background details about it is called data abstraction. Example, let us consider the mobile cell phone with attributes such as, color, Bluetooth, mobile cell phone camera etc. we are not considering how Bluetooth works, or how the camera works or even how the circuit inside the mobile is designed and what is happening inside. We are interested only in using the mobile cell phone and its features. Therefore, it is required to know how to operate a mobile cell phone rather than its internal working, the internal working is hidden from the user is called abstracted data.

Data encapsulation: the process of wrapping up data and functions into a single unit called class is called data encapsulation. Data encapsulation makes data hidden; data hiding is an act of insulating data from outside programs. The data is not accessible directly to the outside world, except for the functions defined inside the class definition. These function members provide an interface between the data and outside world to access the data out of class. Inheritance: it is a process of acquiring properties from an object of one class to properties of an object of another class. The class that inherits the properties to the other class is called base class or parent class or super class.

The class that inherits the properties from the other class is called derived class or child class or subclass. The programmers can add new features to the already existing class without modifying that class. This is achieved by deriving a new class from the already existing class. The derived class has its base class features, in addition to that it has its own features. Here the employee is the base class whereas manager supervisor and clerk are - photo 1

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