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Kishori Sharan - Learn JavaFX 17: Building User Experience and Interfaces with Java

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Kishori Sharan Learn JavaFX 17: Building User Experience and Interfaces with Java
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This unique in-depth tutorial shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 17s features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. This book has been revised to include JavaFX 17 and earlier releases since previous edition.

It starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, authors Kishori Sharan and Peter Spth discuss advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, and WebView are covered at length in separate chapters.

This book provides complete and comprehensive coverage of JavaFX 17 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures; covers MVC patterns using JavaFX; and covers advanced topics such as FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. So, after reading and using this book, youll come away with a comprehensive introduction to the JavaFX APIs.

What You Will Learn

  • How to build JavaFX User Interfaces and Java clients
  • What are properties, bindings, observable collections, stages, scenes; how to use these
  • How to play with colors, styling nodes and event handling
  • How to add user interactivity (mouse, keyboard, DnD)
  • How to do tables, trees and tree tables
  • How to do 2D shapes, text nodes, 3D shapes
  • How to apply effects, transformations, animations, images
  • How to draw; play audio and video

Who is this book for:

Developers new to the JavaFX platform. Some prior Java experience is recommended.

Kishori Sharan: author's other books


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Book cover of Learn JavaFX 17 Kishori Sharan and Peter Spth Learn JavaFX - photo 1
Book cover of Learn JavaFX 17
Kishori Sharan and Peter Spth
Learn JavaFX 17
Building User Experience and Interfaces with Java
2nd ed.
Logo of the publisher Kishori Sharan Montgomery AL USA Peter Spth - photo 2
Logo of the publisher
Kishori Sharan
Montgomery, AL, USA
Peter Spth
Leipzig, Sachsen, Germany
ISBN 978-1-4842-7847-5 e-ISBN 978-1-4842-7848-2
https://doi.org/10.1007/978-1-4842-7848-2
Kishori Sharan and Peter Spth 2022
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

To my father-in-law Mr. Jim Baker

Kishori Sharan

To my niece Alina

Peter Spth

Introduction

Java had the support for developing GUI applications since its version 1.0 using the AWT (Abstract Window Toolkit). Later, AWT was replaced by Swing, which gave a little better user experience, but still lacked the modern-looking widgets and the support for a developers productivity. Both AWT and Swing lacked the first-class support for data binding, efficient GUI rendering engines, easy-to-use 2D and 3D libraries for developers, and style sheet support. JavaFX was first released in 2008 as the tool to use for developing rich Internet applications (RIAs); it used a statically typed declarative language called JavaFX Script, which did not attract a lot of attention from Java developers. JavaFX 2.0, released in 2011, caught the Java communitys attention when it dropped the support for JavaFX Script and supported writing JavaFX programs using the Java programming language. In its current version, JavaFX 17 is supported as an open source add-on that can be downloaded from the Gluon companys website. Now JavaFX 17 is considered a real successor for Swing for building the GUI application using the Java platform.

Learn JavaFX 17 shows you how to start developing rich client desktop applications in JavaFX 17 using your Java skills. It provides comprehensive coverage of the JavaFX 17 features. Each chapter starts with an introduction to the topic at hand. A step-by-step discussion of the topic with small snippets of code follows. At the end of the topics discussion, a complete program is presented. Special care has been taken to present the topics in such a way that chapters can be read serially. The book contains numerous pictures to aid you in visualizing the GUI that is built at every step in the discussion.

The book starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing are discussed.

I faced a few hurdles while writing the first edition of this book. As JavaFX 8 was being developed, JavaFX 2, the version before JavaFX 8, was the first release of JavaFX that used the Java programming language to write JavaFX code. There were a few bugs in JavaFX 2. Sometimes, it took me a couple of days of hard work to create an example to work with, only to realize that there was a bug in it. Later, if something did not work, I would look at the JIRA bug reports for JavaFX before spending too much time researching it myself. I had to fix bugs as I found them. It took me 18 months to finish this book, and, in the end, it was satisfying to see that what I had produced was a lot of useful material covering almost every topic in JavaFX so fully that readers could use it to learn and build a rich client application quickly using JavaFX. I hope you will enjoy the book and benefit greatly from it.

I believe that programming is simple if you learn it that way. Keeping this in mind, I kept the examples in the book as simple as possible, presenting them in as few lines as I could. The examples focus on the topic being discussed. I do not present complex GUI in my examples, keeping in mind that this could obscure the learning process of the topic at hand. I have seen books that contain examples that run four or five pages long, sometimes even longer; readers of such books (myself included) often get lost in trying to understand the logic of the program, thus forgetting what they were trying to learn in that section. Therefore, simple programs in this book are intended to help you learn JavaFX faster. The book includes many ready-to-run programs and even more pictures. Having more pictures than programs is evident from my approach in keeping the readers interest the first priority. Almost every time I discuss a snippet of code producing a UI, I include the picture of the results of the UI, so readers are not left to their imaginations as to what the code snippet will produce. Having to run every snippet of code to see the output can hinder the learning rhythm.

Structure of the Book

The book contains 27 chapters covering all topicsfrom basic to advancedin JavaFX. Chapters are arranged in an order that aids you to quickly learn JavaFX. I have used an incremental approach to teach JavaFX, assuming no prior GUI development knowledge. Each chapter starts with a section introducing the topic to be discussed in the chapter. Each section contains a bit of background of the features being discussed, followed with code snippets and a complete program.

What You Will Learn
This book will help you to learn
  • What JavaFX 17 is and its history

  • How to develop rich client desktop applications using JavaFX 17

  • How to use properties, collections, colors, and styles

  • How to use controls and handle events to build modern GUI applications

  • How to use advanced controls such as TreeView, TableView, and TreeTableView

  • How to access web pages in JavaFX applications

  • How to draw 2D and 3D shapes and apply effects and transformations

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