• Complain

Gwilt Ian - Making Data Materializing Digital Information

Here you can read online Gwilt Ian - Making Data Materializing Digital Information full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2022, publisher: Bloomsbury Publishing USA, genre: Computer / Science. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Gwilt Ian Making Data Materializing Digital Information
  • Book:
    Making Data Materializing Digital Information
  • Author:
  • Publisher:
    Bloomsbury Publishing USA
  • Genre:
  • Year:
    2022
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

Making Data Materializing Digital Information: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Making Data Materializing Digital Information" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

For many outside of the scientific community, big data and the forms it takes, such as statistical lists, spreadsheets and graphs, often seem abstract and unintelligible. This book investigates how digital fabrication and traditional making approaches are being used to present data in newly engaging and interesting ways.The first part of the book introduces the basic premise of the data object and the concept of making digital data into a physical form. Contributors cover topics such as biometrics, new technology, the economics of data and open and community uses of data. The second part presents a selection of exemplar forms and contexts for the application of data-objects, such as smart surfaces, smart cities, augmented reality techniques and next generation technical interfaces that blend physical and digital elements.Making Data delivers the importance and likely future prevalence of physical representations of data. It explores the creative methods, processes, theories and cultural histories of making physical representations of information and proposes that the making of data into physical objects is the next important development in the data visualisation phenomenon.

Gwilt Ian: author's other books


Who wrote Making Data Materializing Digital Information? Find out the surname, the name of the author of the book and a list of all author's works by series.

Making Data Materializing Digital Information — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Making Data Materializing Digital Information" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make

MAKING DATA

MAKING DATA

Materializing Digital Information

EDITED BY

IAN GWILT

CONTENTS Jason Alexander Jason is Professor of Human-Computer Interaction in - photo 1

CONTENTS

Jason Alexander

Jason is Professor of Human-Computer Interaction in the Department of Computer Science at the University of Bath, UK. He has a particular interest in developing novel interactive systems to bridge the physical-digital divide. His recent work focuses on the development of shape-changing interfaces surfaces that can dynamically change their geometry based on digital content or user input and their applications, including the design and implementation of dynamic data physicalizations. His other work has investigated novel interaction techniques using eye-gaze, haptic feedback and gestural interaction.

Yazan Barhoush

Barhoushs work is focused on digital fabrication and virtual reality, as well as software and hardware development for Human-Centred design applications. He is currently employed as a doctoral researcher in the Center for Ubiquitous Computing, at the Faculty of Information Technology and Electrical Engineering at the University of Oulu. He is a member of Associate Professor Georgi Georgievs Design Research group. Barhoush has an international education: a diploma from United World College of the Adriatic (Italy) in 2013, a BSc in Computer Engineering from Union College (NY, USA) in 2017 and an MSc in Computer Science and Engineering from the University of Oulu (Finland) in 2019.

Michele Barker

Michele Barker is a media artist with a strong focus on experimental cinema and responsive media environments as a way of exploring the multifaceted complexities of the human and more than human via perception, embodiment, movement and duration. Her work has been shown extensively both nationally and internationally.

Developing projects that integrate a vast range of technological platforms, Barker has collaborated extensively with Anna Munster for over twenty years, with recent works including vasion, an eight-channel responsive installation working between dance, performance and the moving image; and the multi-channel interactive work, HokusPokus which explores the relations between perception, magic and early moving image technologies and techniques. In the moving image works pull and hold, they use water as mechanism for exploring duration and felt experience. Continuing their preoccupation with duration and felt experience, they are now using drones to delve into what they call geotime, an exploration of time and perception through the lenses of water and land as forces situated outside humans short moment in geological time.

Stephen Barrass

Stephen Barrass is a researcher in Sonic Information Design and Founder of SONIFICATION.COM which is dedicated to using data sonification to make the world a better place. His Doctorate on Auditory Information Design (Australian National University 1996) was one of the first on sonification worldwide, and has been very influential in this field. He initiated the development of the open source Mozzi sonification software for the Arduino microcontroller, and the MozziByte PCB board for rapid prototyping of sonic ideas and embedding sonifications in things. His recent experiments with the 3D printing of data physicalizations modelled on musical instruments provide a new method of Acoustic Sonification that produces interactive sounds from a complete dataset in real time.

Andrew Burrell

Andrew Burrell is a practice-based researcher and educator exploring virtual and digitally mediated environments as a site for the construction, experience and exploration of memory as narrative. His process is one of wording in virtual space visualizing otherwise unseen connections and entanglements. His ongoing research investigates the relationship between imagined and remembered narrative and how the multi-layered biological and technological encoding of human subjectivity may be portrayed within, and informs the design of virtual environments. He is a Senior Lecturer in Visual Communication, faculty of Design, Architecture and Building at the University of Technology Sydney. He lives and works on Gadigal Country.

Aaron Davis

Dr Aaron Davis is an award winning educator, designer and facilitator. Dr Davis works as the Facilitation Manager of NOVELL Redesign at the Florey Institute of Neuroscience and Mental Health, and as a Lecturer and Research Fellow at the University of South Australia. He works across a range of interdisciplinary teams and at the intersection of built environment, community, health and technology. Dr Daviss background is in Architecture but his research interests include social practices, sustainability, innovation and entrepreneurship, the social shaping of technology, and the processes of knowledge formation and sharing.

Nick Dulake

Nick Dulake (MA) is Senior Research Fellow and Industrial Designer at ADMRC/Design Futures, Sheffield Hallam University in the UK. He has more than twenty years of experiences working across diverse market sectors, applying a user-centred and co-design methodology approach to create innovative design solutions. Working in areas such as a digital heritage, wearable medical products and e-health, clients include English Heritage, Kenwood, Adidas, Trulife and Unilever. These collaborations have produced six national/international patents and numerous products to market.

Nick is a founding member of the Digital Materiality Lab, the lab explores the many ways in which the digital and the material worlds collide, fuse, converge or clash and how people interact with this in multiple domains. He has a broad experience of applying technical and creative design methods and developing interventions with a focus on digital tangible interactions.

Aaron Fry

Born in New Zealand, Aaron is an artist and design educator, he has taught studio art and design, art and design history and theory, basic design and design-business. Formerly a practising artist, Aarons research interests are expressed through his writing at the intersection of design, business and the social sciences. Aaron is co-director of the Visualizing Finance Lab (VFL), a research initiative that explores the capacity of emotionally, culturally and metaphorically rich narrative visualization in Financial Literacy Education (FLE). Aaron is author of numerous articles and speaks regularly at conferences and workshops internationally on design thinking in business strategy and designs role in supporting financial literacy.

Georgi V. Georgiev

Dr Georgi V. Georgiev is Associate Professor leading the Design Research group at the Center for Ubiquitous Computing (UBICOMP), University of Oulu, Finland. His experience and research interests encompass design creativity, digital fabrication and prototyping, idea generation, user experience and design cognition. He earned his PhD in Knowledge Science from JAIST, Japan, in 2009. Dr Georgiev is actively involved in the foundation and development of the Special Interest Group Design Creativity at the Design Society, International Conference Series on Design Creativity and International Journal of Design Creativity and Innovation.

Ian Gwilt

Ian Gwilt is Professor of Design at the University of South Australia. Current areas of research include the application of design in the context of healthcare and well-being, and the development of novel information visualization techniques to facilitate the understanding of data for non-specialist audiences. He is also interested in how we can incorporate visual communication design practices into interdisciplinary research teams using inclusive, participatory practices to facilitate knowledge translation, and to include community insight and lived experiences into the design and implementation of complex products, systems and services.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Making Data Materializing Digital Information»

Look at similar books to Making Data Materializing Digital Information. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Making Data Materializing Digital Information»

Discussion, reviews of the book Making Data Materializing Digital Information and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.