• Complain

Dino Esposito - Architecting Mobile Solutions for the Enterprise

Here you can read online Dino Esposito - Architecting Mobile Solutions for the Enterprise full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2012, publisher: Microsoft Press, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Dino Esposito Architecting Mobile Solutions for the Enterprise
  • Book:
    Architecting Mobile Solutions for the Enterprise
  • Author:
  • Publisher:
    Microsoft Press
  • Genre:
  • Year:
    2012
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Architecting Mobile Solutions for the Enterprise: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Architecting Mobile Solutions for the Enterprise" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Your guide to planning and executing a complete mobile web strategy

Revisit your approach to the mobile weband deliver effective solutions that reach customers and clients on a variety of mobile devices. In this practical guide, web development luminary Dino Esposito shows you how to develop a solid mobile strategy for the enterprise, starting with an effective mobile website. Youll receive essential architectural and implementation guidance, as well as mobile-specific design patterns for building cross-platform and native applications.

Discover how to:

  • Architect a website accessible from many different mobile devices
  • Implement design patterns specific to mobile app development
  • Examine tools that enable you to write one codebase for many platforms
  • Use technologies for building Windows Phone, iPhone, and Android apps
  • Develop cross-platform app features, such as localization and offline behavior

Dino Esposito: author's other books


Who wrote Architecting Mobile Solutions for the Enterprise? Find out the surname, the name of the author of the book and a list of all author's works by series.

Architecting Mobile Solutions for the Enterprise — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Architecting Mobile Solutions for the Enterprise" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Architecting Mobile Solutions for the Enterprise
Dino Esposito
Published by Microsoft Press

To Silvia, because youre stronger than you think .

To Michela, because youre just the daughter I always dreamt of .

To Francesco, because youre a terrific, quick learner .

Dino

A Note Regarding Supplemental Files

Supplemental files and examples for this book can be found at http://examples.oreilly.com/9780735663022-files/. Please use a standard desktop web browser to access these files, as they may not be accessible from all ereader devices.

All code files or examples referenced in the book will be available online. For physical books that ship with an accompanying disc, whenever possible, weve posted all CD/DVD content. Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to .

Introduction

As far back as 1999, some smart guys predicted that mobile would become the primary focus of development in only a few years. Although it has taken a bit more time than expected, the era of mobile software has arrived at last. Why did it take so long? The answer is surprisingly simple: mobile software needed a critical mass of users to develop before it could take off. The process of accumulating mobile users probably started with the release of the first iPhone back in 2007, but today, it has reached a large enough mass to trigger all sorts of chain reactions.

Back in 1990 (yes, you read that right), Bill Gates gave a keynote talk at Comdex titled Information at Your Fingertips. Lets be honestfor 20 years, we pretended we really had information (that we needed) at our fingertips, but at most, we had that information only at handwhich makes a huge difference. Now is the time, though, that we can cover the short distance from hand to fingertips. With mobile devices everywhere, and especially with a revolutionary version of Windows on the horizon, I believe were truly entering a new era of developmenta paradigm shift.

Paradigm shifts just happenand mobile represents a big one. Mobile enables new business scenarios and new ways of doing the same business. Mobile affects nearly everybodyusers, professionals, and clearly developers. Writing mobile applications is a challenge that the vast majority of developers will face in the near future. Overall, mobile applications are simpler than desktop or web applicationsbut thats true only if you count just the number of functions. The hardest part of mobile development is to identify the right set of use-cases and the right user experience and interaction model. It turns out that the typical mobile application user is much less forgiving than the average user of web or desktop applications. As developers, we forced users to play by the rules of software for decades. In contrast, mobile developers will be forced to play by the rules of user experience and conform to user expectations. This is how software always should have been; but its definitely not how software has been built for at least the past 20 years. Moreover, before too many more years pass, mobile may well be the only software that we will be called upon to write.

The term mobile refers to a variety of platforms, each with its own set of capabilities and features, and each of which requires significantly different skills: different operating systems, different programming languages, different application programming interfaces (APIs), and even different computers. A mobile application is more sophisticated and more complex than web applications with regard to resource management, data entry, sensors, data storage, and life cycle. Furthermore, each operating system has its own set of development guidelines and a proprietary deployment model.

This book is intended as a quick-but-juicy guide to issues that you may face while developing a mobile project for one or multiple platforms. The book starts by analyzing the various types of mobile solutions, which include websites, websites optimized for mobile devices, and native mobile applications, and then identifies a few design patterns common to all mobile applications and technologies available on the various platforms. Predictive fetch, back-and-save, and guess-dont-ask are just a few of the patterns being discussed and implemented. The book puts considerable emphasis on mobile sites and frameworks, and on techniques to detect browser capabilities accurately. For example, the book offers a chapter on Wireless Universal Resource FiLe (WURFL)the framework being used by Facebook for mobile device detectionand compares that to the detection capabilities in plain ASP.NET.

Furthermore, the book offers an overview of mobile development for the three major platformsiOS, Android, and Windows Phone. In particular, this book builds the same application for all three platforms, discussing tools, frameworks, practices, and illustrating architectural and structural differences along the way. Finally, the book covers PhoneGap and HTML5-based development for mobile devices.

After reading this book, you probably wont be a super-expert in any of those platforms, but youll know enough to start producing code on any of the most popular devices. Youll also know enough to advise your customers and help them define effective mobile strategies for their business.

Who Should Read This Book

As companies start going mobile, they need a strategy long before they need a mobile site or an iPhone app. But when companies have developed the strategy and start looking into implementing it, they face the rough issue of not having or finding architects and developers that know the mobile world from a variety of angles. Today, they can easily find great iPhone or Android developers, but they can hardly find a consultant that can suggest, based on strong evidence, whether a mobile site is preferable for them.

This book is aimed at providing an architect summary of what you need to know to design and implement mobile solutions. Today, a mobile solution often means arranging the same application for several different platforms (iPhone, Android, Blackberry, and Windows Phone), and doing that using a very specific set of design patterns with little in common with desktop or web apps. Last but not least, the effort must be done in the context of the customers needs, expectations, and existing business.

Not a Mobile Developer? Not a Developer!

For a company with a consolidated business, mobile is a way to expand its horizon. The new expansion stage of mobile is reaching out to companies and enterprises and prospecting new ways of doing business. This is a paradigm shift with a deep impact that will give rise to new professional jobs, much as the web itself did more than a decade ago.

Thats why I maintain that in only a couple of years, every developer will be either a mobile developer or no developer at all. Being a mobile developer surely includes knowing iOS, Windows Phone, HTML5, and Android, and perhaps BlackBerry, possibly Bada, and even developing for smart TVsand, of course, for the mobile web. More than anything else, though, developers must acquire a mobile mindset. You can always figure out fairly easily how to play a video on iOS, or how to make an Android device vibrate. But what isnt as easy to acquire is the intrinsic nature of mobile applications and the patterns behind them, and which aspects to focus on for optimization.

Mobile is different. Overall, its simpler, but its also much less forgiving than other types of applications.

Therefore, this book is for everybody who needs to acquire some mobile development insight. The books contents wont become obsolete in just a few months because I made a serious attempt to reach and report from the heart of the mobile experience. This book discusses technology, but it is not based on any particular technology; therefore, its an introductory text for any form of mobile development.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Architecting Mobile Solutions for the Enterprise»

Look at similar books to Architecting Mobile Solutions for the Enterprise. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Architecting Mobile Solutions for the Enterprise»

Discussion, reviews of the book Architecting Mobile Solutions for the Enterprise and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.