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Darwin - Android Cookbook: Problems and Solutions for Android Developers

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Darwin Android Cookbook: Problems and Solutions for Android Developers
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Jump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and accelerometer. You also get useful info on packaging your app for the Google Play Market.
Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen Android developers. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you:
Get started with the tooling you need for developing and testing Android apps
Create layouts with Androids UI controls, graphical services, and pop-up mechanisms
Build location-aware services on Google Maps and OpenStreetMap
Control aspects of Androids music, video, and other multimedia capabilities
Work with accelerometers and other Android sensors
Use various gaming and animation frameworks
Store and retrieve persistent data in files and embedded databases
Access RESTful web services with JSON and other formats
Test and troubleshoot individual components and your entire application

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Android Cookbook

by Ian F. Darwin

Copyright 2017 OReilly Media, Inc. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://www.oreilly.com/safari). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

  • Editors: Dawn Schanafelt and Meghan Blanchette
  • Production Editor: Colleen Lobner
  • Copyeditor: Kim Cofer
  • Proofreader: Rachel Head
  • Indexer: Judith McConville
  • Interior Designer: David Futato
  • Cover Designer: Randy Comer
  • Illustrator: Rebecca Demarest
  • May 2017: Second Edition
Revision History for the Second Edition
  • 2017-05-05: First Release

See http://oreilly.com/catalog/errata.csp?isbn=9781449374433 for release details.

The OReilly logo is a registered trademark of OReilly Media, Inc. Android Cookbook, the cover image of a marine iguana, and related trade dress are trademarks of OReilly Media, Inc.

While the publisher and the author have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the author disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

978-1-449-37443-3

[LSI]

Dedication

To Dennis M. Ritchie (19412011), language pioneer and co-inventor of Unix, who showed us all where the braces go, reminded us to keep it simple, and gave us so much more

Preface

Android is the open source revolution applied to cellular telephony andmobile computing. At least, part of the revolution. There have been manyother attempts to provide open source cell phones, most of them largelydefunct, ranging from the Openmoko Neo FreeRunner to QT Embedded, Moblin, LiMo, Debian Mobile, Maemo, Firefox OS, and Ubuntu Mobile to theopen sourced Symbian OS and the now-defunct HP WebOS.And lets not forget the established closed source stalwart, Apples iOS,and the two minor players (by market share), Microsofts Windows Phone, andthe now-abandoned BlackBerry OS 10.

Amongst all these offerings, two stand out as major players.Android is definitely here to stay!Due to its open source licensing, Android is used on many economy-model phones aroundthe world, and indeed, Android has been estimated to be onas many as 90% of the worlds smartphones.This book is here to help the Android developer community share the knowledge that will help make better apps.Those who contribute knowledge here are helping to make Android development easier for those who come after.

About Android

Android is a mobile technology platform that provides cell phones, tablets, and other handheld and mobile devices (even netbooks) with the power and portability of the Linux operating system, the reliability and portability of a standard high-level language and API, and a vast ecosystem of useful applications. Android apps are mostly written in the Java language (using tools such as Eclipse and Android Studio), compiled against the Android API, and translated into bytecode for an Android-specific VM.

Android is thus related by OS family to other Linux-based cell phone projects.Android is also related by programming language to BlackBerrys older Java ME phones, and to Java and the wider realm of Java Enterprise applications.Not to mention that all current BlackBerry devices can run Android applications, and, in fact, before it outsourced the remains of its smartphone business, BlackBerrys last devices only ran Android.

Its now generally believed that Android has almost three-quarters of the world smartphone market, although it has not displaced Apples iPad in the tablet market. Sales figures change all the time, but it is clear that Android is, and will remain, one of the dominant players in the mobile space.

Android is also available for several specialized platforms. Android Wear brings Androids programming model to the smartwatch and wearable environment for uses such as fitness trackers. Android Auto is designed for controlling the entertainment units in automobiles. Android TV runs in smart TVs and controllers for not-so-smart TVs. Finally, Android Things is designed for the embedded market, now known as the internet of things (IoT). Each of these platforms is fascinating, but to keep the book to a reasonable size, we focus primarily on regular Android, Android for smartphone and tablet applications.

Who This Book Is By

. I am deeply grateful to all the contributors, who have helped move this book from a dream to the reality that you have in your hands (or onscreen if you are reading the ebook format). Thank you all!

Who This Book Is For

),but it will be difficult to get the all-important 100%-correct user experiencewith all the current features of Android that way.

.

This book differs from the Samples associated with the Android SDK in that it tries to focus moreon how a given piece of technology works, rather than giving you (as many of the Samples do) a complete, working examplethat has both been simplified (to use very simple data) and complicated by adding in several neatfeatures that are irrelevant to the problem at hand.

Whats in This Book?

takes you through the steps of setting up the Android development environment and building several simple applications of the well-known Hello, World type pioneered by Brian Kernighan.

covers some of the differences in mobile computing that will hit developers coming from desktop and enterprise software environments, and talks about how mobile design (in particular, Android design) differs from those other environments.

Testing is often an afterthought for some developers, so we discuss this early on, in . Not so that youll skip it, but so that youll read and heed. We talk about unit testing individual components as well as testing out your entire application in a well-controlled way.

Android provides a variety of mechanisms for communicating within and across applications. In we discuss Intents and broadcast receivers, Services, AsyncTasks, and handlers.

covers a range of topics related to graphics, including use of the graphical drawing and compositing facilities in Android as well as using desktop tools to develop graphical images, textures, icons, and so on that will be incorporated into your finished application.

Every mobile app needs a GUI, so covers the main ins and outs of GUI development for Android. Examples are given both in XML and, in a few cases, in Java-coded GUI development.

covers all the pop-up mechanismsmenus, dialogs, and toastsand one that doesnt pop up but is also for interaction outside your applications window, Androids notification mechanism.

Lists of items are very common in mobile applications on all platforms. focuses on the list components in Android: the ListView and its newer replacement, the RecyclerView.

Android is rich in multimedia capabilities. shows how to use the most important of these.

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