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Tig Williams - Software Development : BCS Level 4 Certificate in IT study guide

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Tig Williams Software Development : BCS Level 4 Certificate in IT study guide
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This interactive study guide will support candidates in developing fundamental knowledge and understanding of the programming life cycle and processes, the various phases of software development, and different types of programming concepts. It explains key concepts within the Software Development module and helps candidates prepare for their exams, including explainer videos, interactive questions and skills challenges aligned to the syllabus and with industry practice.This book aims to help readers move from novice programmer to software developer. It explores the methods and approaches employed in industry and talks about the difference between writing code and developing safe, efficient software that meets the needs of a customer.Chapter 1 considers the place of software in the context of a business, looking at off-the-shelf versus bespoke options, as well as at developing in-house versus using external suppliers, and the implications of these decisions on the cost and delivery of a product.Chapter 2 looks at the high-level components both of front-end and back-end systems. It discusses what these are and how they interact with one another, and looks at why user experience (UX) and user interface (UI) development are important.Chapter 3 examines the software development life cycle (SDLC) and the secure SDLC (SSDLC). It also looks at different development methodologies, such as Agile and waterfall, and how they impact on the SDLC.Chapter 4 discusses user requirements, the forms they can take and how to establish them. It covers communication with the customer, how to define a problem to be solved and how to establish this with a customer, whether a business, individual or a group.Chapter 5 covers software development approaches, looking at a variety of paradigms and their advantages and disadvantages. It discusses in detail procedural, object-oriented and functional programming, and outlines how to develop software using modular programming.Chapter 6 is all about databases and their use in modern systems. It starts by considering basic database concepts and then looks at the differences between flat-file and relational databases. It explains the process of normalisation and then looks at the basics of structured query language (SQL), which is commonly used to interact with databases.Chapter 7 discusses how to break down a problem before starting to code by using flowcharts and pseudocode. It outlines how to implement an algorithm as code and the common issues associated with this process.Chapter 8 is all about the tools we use to create software, starting with the integrated development environment (IDE), its common components, such as syntax highlighters, and tools, such as auto-completors. It then proceeds to look at methods of converting code into something the computer can run, and the advantages and disadvantages of assemblers, compilers and interpreters. The chapter finishes off with discussing version control and some of the methods used to control the versions of our code.Chapter 9 considers subroutines and outlines the differences between procedures and functions and the use of parameters. It gives an overview of other methods of categorisation, such as brute-force or recursive algorithms, and looks in detail at common search-and-sort algorithms. It then discusses how to compare algorithms and measure efficiency using Big O notation.Chapter 10 opens by introducing types of UI and the issues involved with designing them. It looks in detail at the design of graphical user interfaces (GUIs) and best practice in their design. It then considers accessibility, both from the point of view of users and for different devices. Lastly it looks at the languages and tools used in GUI design, followed by useful sources of help and an overview of secure coding.Chapter 11 is all about how we test our product. It looks at why we need to test and considers quality control and the impact of not testing. It then looks at the standards used in industry and relates this to the practical application of testing as part of the SDLC. It addresses the fact that testing needs to be considered at the design phase before we write any code and then looks at what good testing data looks like, followed by types of testing and techniques, and strategies for testing.Chapter 12 focuses on how we implement and deploy software. It looks in detail at the concept of deployment to operational service and release schedules. It moves on to explain how we deploy into a live environment and the tools available to facilitate this, such as version control. It then considers cloud deployment and the benefits and risks associated with this.Chapter 13 examines maintenance and ongoing support for software projects. It looks at the different forms these can take, depending on how software is developed and owned. It considers maintenance as part of the normal cycle of continuous improvement and the use of support services. Lastly it looks at documenting code, how to maintain other peoples code and how to support legacy code.

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Contents

BCS Learning and Development Ltd 2023 All rights reserved Apart from any fair - photo 1

BCS Learning and Development Ltd 2023

All rights reserved. Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted by the Copyright Designs and Patents Act 1988, no part of this publication may be reproduced, stored or transmitted in any form or by any means, except with the prior permission in writing of the publisher, or in the case of reprographic reproduction, in accordance with the terms of the licences issued by the Copyright Licensing Agency. Enquiries for permission to reproduce material outside those terms should be directed to the publisher.

All trade marks, registered names etc. acknowledged in this publication are the property of their respective owners. BCS and the BCS logo are the registered trade marks of the British Computer Society charity number 292786 (BCS).

Published by BCS Learning and Development Ltd, a wholly owned subsidiary of BCS, The Chartered Institute for IT, 3 Newbridge Square, Swindon, SN1 1BY, UK.

www.bcs.org

ePUB ISBN: 978-1-78017-603-1

British Cataloguing in Publication Data.

A CIP catalogue record for this book is available at the British Library.

Disclaimer:

Although every care has been taken by the authors and BCS Learning and Development Ltd in the preparation of the publication, no warranty is given by the authors or BCS Learning and Development Ltd as publisher as to the accuracy or completeness of the information contained within it and neither the author nor BCS Learning and Development Ltd shall be responsible or liable for any loss or damage whatsoever arising by virtue of such information or any instructions or advice contained within this publication or by any of the aforementioned.

All URLs were correct at the time of publication.

Publishers acknowledgements:

Authors: Tig Williams, Dominic Myers, Dave Hartley

Reviewers: Ivan Teage, Neil Taylor

Publisher: Ian Borthwick

Production manager: Florence Leroy

Project manager: Jutta Mackwell

Copy-editor: Jutta Mackwell

Proofreader: Barbara Eastman

Video production: John Maskrey, Petra Nolan, Dara Roden

Cover design: Alex Wright

Cover image: iStock/EyeOfPaul

Typesetting/conversion: Lapiz Digital Services

BCS, THE CHARTERED INSTITUTE FOR IT

BCS, The Chartered Institute for IT, is committed to making IT good for society. We use the power of our network to bring about positive, tangible change. We champion the global IT profession and the interests of individuals, engaged in that profession, for the benefit of all.

Exchanging IT expertise and knowledge

The Institute fosters links between experts from industry, academia and business to promote new thinking, education and knowledge sharing.

Supporting practitioners

Through continuing professional development and a series of respected IT qualifications, the Institute seeks to promote professional practice tuned to the demands of business. It provides practical support and information services to its members and volunteer communities around the world.

Setting standards and frameworks

The Institute collaborates with government, industry and relevant bodies to establish good working practices, codes of conduct, skills frameworks and common standards. It also offers a range of consultancy services to employers to help them adopt best practice.

Become a member

Over 60,000 members including students, teachers, professionals and practitioners enjoy the benefits of BCS membership. These include access to an international community, invitations to a roster of local and national events, career development tools and a quarterly thought-leadership magazine. Visit www.bcs.org/membership to find out more.

Further information

BCS, The Chartered Institute for IT,

3 Newbridge Square,

Swindon, SN1 1BY, United Kingdom.

T +44 (0) 1793 417 417

(Monday to Friday, 09:00 to 17:00 UK time)

www.bcs.org/contact

http://shop.bcs.org/

List of figures

Chapter 3

The product development life cycle phases

The waterfall model

The Agile methodology

The Agile Manifesto

Schematic of the Scrum framework process

The sprint process

Example of a Kanban board

Example of a burndown chart

Test-driven development

Chapter 4

How projects really work

Chapter 5

Partial structure chart

UML class diagram

ZooManager class diagram

Example of an error output in Haskell

Chapter 9

Big O elements versus operations

Chapter 10

Balsamiq editor overview

A simple table layout

HTML and CSS for table layout

The StackOverflow keyboard

Chapter 11

The software test life cycle

The V-Model

The testing pyramid

Chapter 12

Continuous development/deployment process

List of tables

Chapter 3

SDLC and SSDLC

Waterfall versus agile

Other agile methodologies and frameworks

Chapter 7

Basic ANSI-defined symbols

ANSI/ISO standard symbols

Chapter 9

Standard relationships used in Big O

Chapter 11

Deliverables during the STLC

List of videos

Chapter 6

Structured and unstructured data

Chapter 7

Resolving coding problems

Chapter 9

Using the Bubble Sort algorithm

Using the Merge Sort algorithm

Using the Quick Sort algorithm

Linear and binary searching

List of knowledge checks

Chapter 1

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

List of skills challenges

Chapter 2

Chapter 5

Chapter 6

Chapter 7

Chapter 9

Chapter 11

Chapter 12

Chapter 13

Introduction

This book aims to help readers move from novice programmer to software developer. It explores the methods and approaches employed in industry and talks about the difference between writing code and developing safe, efficient software that meets the needs of a customer.

considers the place of software in the context of a business, looking at off-the-shelf versus bespoke options, as well as at developing in-house versus using external suppliers, and the implications of these decisions on the cost and delivery of a product.

looks at the high-level components both of front-end and back-end systems. It discusses what these are and how they interact with one another, and looks at why user experience (UX) and user interface (UI) development are important.

examines the software development life cycle (SDLC) and the secure SDLC (SSDLC). It also looks at different development methodologies, such as Agile and waterfall, and how they impact on the SDLC.

discusses user requirements, the forms they can take and how to establish them. It covers communication with the customer, how to define a problem to be solved and how to establish this with a customer, whether a business, individual or a group.

covers software development approaches, looking at a variety of paradigms and their advantages and disadvantages. It discusses in detail procedural, object-oriented and functional programming, and outlines how to develop software using modular programming.

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