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Brent Schooley - Designing for Windows 8: Fundamentals of Great Design in Windows Store Apps

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Brent Schooley Designing for Windows 8: Fundamentals of Great Design in Windows Store Apps
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Designing for Windows 8: Fundamentals of Great Design in Windows Store Apps: summary, description and annotation

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Designing for Windows 8 is a fast-paced, 150-page primer on the key design concepts you need to create successful Windows 8 apps. This book will help you design a user interface that is both delightful and effective, feels right to your users, and encapsulates a great Windows 8 experience.
In this book, you will:

  • Meet the building blocks of solid Windows 8 UI design in a well-designed sample app.
  • Learn how to incorporate key design elements into your apps, such as the app bar, charms and subtle animations from the animation library.
  • Find out how to deliver the core experience that your users expect from Windows 8.
  • Learn how to make your app stand out from thousands of others in the Windows Store.

Its now time to create the next generation of Windows applications. Arm yourself with design tactics and join in on this wonderful opportunity!

What youll learn
  • The inspirations behind the creation of the new Windows UI.
  • The design fundamentals that apply to Windows 8 app design.
  • Conform to Microsofts design principles
  • Build applications that fit into the Windows 8 application model.
  • Design for touch as well as keyboard and mouse in the same application.
  • Lay out your application for different orientations and screen sizes.
Who this book is for

If youre building Windows 8 apps for the first time, or if youre struggling to capture the right look and feel in your Windows 8 apps, this book is for you. Its for the person who wants to build apps that stand out from the crowd, capture the hearts of their customers, and make the most of what the Windows 8 experience has to offer.

Table of ContentsChapter 1: Microsoft Design Style Inspirations
Chapter 2: Microsoft Design Style Principles
Chapter 3: Design Strategies for Windows 8 Chapter 4: Basic Building Blocks of Windows 8 Design
Chapter 5: Windows 8 Platform Considerations
Chapter 6: Bringing Existing Apps to Windows 8

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Designing for Windows 8 Fundamentals of Great Design in Windows Store Apps - image 1

DESIGNING FOR WINDOWS 8

_____________

Brent Schooley

Designing for Windows 8 Fundamentals of Great Design in Windows Store Apps - image 2

Designing for Windows 8

Copyright 2013 by Brent Schooley

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-4959-7

ISBN-13 (electronic): 978-1-4302-4960-3

Trademarked names, logos, and images may appear in this book. Rather than use a trademarksymbol with every occurrence of a trademarked name, logo, or image, we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning

Lead Editor: Gwenan Spearing

Technical Reviewer: Alejandro Toledo

Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh

Coordinating Editor: Christine Ricketts

Copy Editor: Michael G. Laraque

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com , or visit www.springeronline.com . Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science+Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

For information on translations, please e-mail rights@apress.com , or visit www.apress.com.

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulksales.

Any source code or other supplementary materials referenced by the author in this text isavailable to readers at www.apress.com For detailed information about how to locate your books source code, go to www.apress.com/source-code/

To my parents, who always made me believe anything is possible

Contents

About the Author

Brent Schooley is a Technical Evangelist for Infragistics with a focus on - photo 3

Brent Schooley is a Technical Evangelist for Infragistics with a focus on mobile platforms. He has been working with Microsoft technologies since 2004. His interests include client- and mobile-application development and userexperience design, with a recent emphasis on Windows 8 and Windows Phone. With keen attention to detail and strong technical and design crossover skills, Brent has always been able to relate to both designers and developers to help them achieve their goals.

About the Technical Reviewer

Alejandro Toledo is an Experience Program Manager and Developer He recently - photo 4

Alejandro Toledo is an Experience Program Manager and Developer. He recently cofounded a boutique design studio with his brother Arturo, providing experience architecture, user-interface design, and design-education services. Alejandro is also a polyglot involved in an ongoing study of multiple languages spoken around the world. Possessed of an inquisitive mind, Alejandro enjoys spending time with designers and developers, helping them to produce the best possible apps for Windows and Windows Phone. He draws inspiration and energy from his wife and young daughter.

Acknowledgments

First and foremost, I must thank my colleagues at Infragistics for the guidance and support they have provided throughout this process. In particular, many thanks go to Ambrose Little and George Abraham for helping to shape the original presentation content that inspired this book. This book also wouldnt have been possible without my fantastic boss, Jason Beres, allowing me some time during the workweek to dedicate to the book. I also want to thank my CEO, Dean Guida, for fostering an environment where creativity can truly shine. Thank you also to Nick Landry, Dara Monasch, and Bill Hazard for providing much needed support throughout this process.

I also want to acknowledge the various attendees of user groups, code camps, and conferences where I presented my Designing for Windows 8 session. The questions asked and comments made during these sessions helped shape the material in this book. The energy and enthusiasm all of you showed for this topic helped keep me motivated to complete this book.

Many thanks go to my wonderful familyeveryone from my parents and grandparents to aunts, uncles, and cousins. All of you have been very supportive, and I couldnt have finished this without that support!

Finally, I want to thank my wonderful editorial staff at Apress. Big thanks go to Gwenan Spearing for seeking me out as a writer for this topic. This is my first book, and Gwenan had faith in my ability to write about this subject. Christine Ricketts has done a fantastic job of helping me through the editorial process. Ben Renow-Clarkes help in focusing and restructuring the early portions of the book made the end product much more approachable and understandable than I had originally envisioned. Everyone involved in the process has been very understanding concerning the various delays encountered. Thank you for your faith in me and for helping me reach the finish line.

Introduction

Windows 8 offers exciting new opportunities for developers and designers. Microsoft has created a platform for touch-first applications that features a clean design language inspired by major design movements. This marksthe first time that design is paramount in creating Windows applications. This can be a challenge for Windows developers who may not have had to concern themselves with design before. If you are going to build Windows Store applications, you will have to understand the fundamentals of designing for the platform. Designing for Windows 8 has been written to help both developers and designers understand what is necessary to create welldesigned applications for Windows 8.

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