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Donald E. Knuth - The Art of Computer Programming, Volume 1: Fundamental Algorithms (3rd Edition)

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The Art of Computer Programming, Volume 1: Fundamental Algorithms (3rd Edition): summary, description and annotation

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This magnificent tour de force presents a comprehensive overview of a wide variety of algorithms and the analysis of them. Now in its third edition, The Art of Computer Programming, Volume I: Fundamental Algorithms contains substantial revisions by the author and includes numerous new exercises.Although this book was conceived several decades ago, it is still a timeless classic. One of the books greatest strengths is the wonderful collection of problems that accompany each chapter. The author has chosen problems carefully and indexed them according to difficulty. Solving a substantial number of these problems will help you gain a solid understanding of the issues surrounding the given topic. Furthermore, the exercises feature a variety of classic problems.Fundamental Algorithms begins with mathematical preliminaries. The first section offers a good grounding in a variety of useful mathematical tools: proof techniques, combinatorics, and elementary number theory. Knuth then details the MIX processor, a virtual machine architecture that serves as the programming target for subsequent discussions. This wonderful section comprehensively covers the principles of simple machine architecture, beginning with a register-level discussion of the instruction set. A later discussion of a simulator for this machine includes an excellent description of the principles underlying the implementation of subroutines and co-routines. Implementing such a simulator is an excellent introduction to computer design.In the second section, Knuth covers data structures--stacks, queues, lists, arrays, and trees--and presents implementations (in MIX assembly) along with techniques for manipulating these structures. Knuth follows many of the algorithms with careful time and space analysis. In the section on tree structures, the discussion includes a series of interesting problems concerning the combinatorics of trees (counting distinct trees of a particular form, for example) and some particularly interesting applications. Also featured is a discussion of Huffmann encoding and, in the section on lists, an excellent introduction to garbage collection algorithms and the difficult challenges associated with such a task. The book closes with a discussion of dynamic allocation algorithms.The clear writing in Fundamental Algorithms is enhanced by Knuths dry humor and the historical discussions that accompany the technical matter. Overall, this text is one of the great classics of computer programming literature--its not an easy book to grasp, but one that any true programmer will study with pleasure.

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THE ART OF COMPUTER PROGRAMMING

Volume 1 / Fundamental Algorithms

THIRD EDITION

DONALD E. KNUTH Stanford University

Picture 1ADDISONWESLEY

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Library of Congress Cataloging-in-Publication Data

Knuth, Donald Ervin, 1938
The art of computer programming / Donald Ervin Knuth.
xx,652 p. 24 cm.
Includes bibliographical references and index.
Contents: v. 1. Fundamental algorithms. -- v. 2. Seminumerical
algorithms. -- v. 3. Sorting and searching. -- v. 4a. Combinatorial
algorithms, part 1.
Contents: v. 1. Fundamental algorithms. -- 3rd ed.
ISBN 978-0-201-89683-1 (v. 1, 3rd ed.)
ISBN 978-0-201-89684-8 (v. 2, 3rd ed.)
ISBN 978-0-201-89685-5 (v. 3, 2nd ed.)
ISBN 978-0-201-03804-0 (v. 4a)
1. Electronic digital computers--Programming. 2. Computer
algorithms. I. Title.
QA76.6.K64 1997
005.1--DC21 97-2147

Internet page http://www-cs-faculty.stanford.edu/~knuth/taocp.html contains current information about this book and related books.

Electronic version by Mathematical Sciences Publishers (MSP), http://msp.org

Copyright 1997 by AddisonWesley

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, write to:

Pearson Education, Inc.
Rights and Contracts Department
501 Boylston Street, Suite 900
Boston, MA 02116 Fax: (617) 671-3447

ISBN-13 978-0-201-89683-1
ISBN-10 0-201-89683-4

First digital release, December 2013

This series of books is affectionately dedicated to the Type 650 computer once installed at Case Institute of Technology, in remembrance of many pleasant evenings.

Preface

Here is your book, the one your thousands of letters have asked us
to publish. It has taken us years to do, checking and rechecking countless
recipes to bring you only the best, only the interesting, only the perfect.
Now we can say, without a shadow of a doubt, that every single one of them,
if you follow the directions to the letter, will work for you exactly as well
as it did for us, even if you have never cooked before.

McCalls Cookbook (1963)

The process of preparing programs for a digital computer is especially attractive, not only because it can be economically and scientifically rewarding, but also because it can be an aesthetic experience much like composing poetry or music. This book is the first volume of a multi-volume set of books that has been designed to train the reader in various skills that go into a programmers craft.

The following chapters are not meant to serve as an introduction to computer programming; the reader is supposed to have had some previous experience. The prerequisites are actually very simple, but a beginner requires time and practice in order to understand the concept of a digital computer. The reader should possess:

a) Some idea of how a stored-program digital computer works; not necessarily the electronics, rather the manner in which instructions can be kept in the machines memory and successively executed.

b) An ability to put the solutions to problems into such explicit terms that a computer can understand them. (These machines have no common sense; they do exactly as they are told, no more and no less. This fact is the hardest concept to grasp when one first tries to use a computer.)

c) Some knowledge of the most elementary computer techniques, such as looping (performing a set of instructions repeatedly), the use of subroutines, and the use of indexed variables.

d) A little knowledge of common computer jargon memory, registers, bits, floating point, overflow, software. Most words not defined in the text are given brief definitions in the index at the close of each volume.

These four prerequisites can perhaps be summed up into the single requirement that the reader should have already written and tested at least, say, four programs for at least one computer.

I have tried to write this set of books in such a way that it will fill several needs. In the first place, these books are reference works that summarize the knowledge that has been acquired in several important fields. In the second place, they can be used as textbooks for self-study or for college courses in the computer and information sciences. To meet both of these objectives, I have incorporated a large number of exercises into the text and have furnished answers for most of them. I have also made an effort to fill the pages with facts rather than with vague, general commentary.

This set of books is intended for people who will be more than just casually interested in computers, yet it is by no means only for the computer specialist. Indeed, one of my main goals has been to make these programming techniques more accessible to the many people working in other fields who can make fruitful use of computers, yet who cannot afford the time to locate all of the necessary information that is buried in technical journals.

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