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Samarth Shah - Learning Raspberry Pi

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Samarth Shah Learning Raspberry Pi
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Learning Raspberry Pi: summary, description and annotation

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Unlock your creative programming potential by creating web technologies, image processing, electronics- and robotics-based projects using the Raspberry Pi

About This Book
  • Learn how to create games, web, and desktop applications using the best features of the Raspberry Pi
  • Discover the powerful development tools that allow you to cross-compile your software and build your own Linux distribution for maximum performance
  • Step-by-step tutorials show you how to quickly develop real-world applications using the Raspberry Pi
Who This Book Is For

If you have a passion for technology and want to explore the world of Raspberry Pi, then this book provides you with all the tools and information you are looking for. Although being familiar with basic programming concepts is useful, you can still learn a lot from this book as a wide variety of topics are covered.

What You Will Learn
  • Get to grips with the basics of Linux administration, along with the inner workings of Linux distributions
  • Develop a web interface that can be used to upload selected files and create playlists
  • Discover how to connect your Raspberry Pi to the real world using analog inputs
  • Build your own remote-controlled robot
  • Get to know about different image processing operations
  • Explore troubleshooting tips and tricks
  • Create your own Twitter-enabled Raspberry Pi camera
In Detail

Raspberry Pi is one of the most popular development boards and a staple tool among developers because of its low cost and flexibility.

Learning Raspberry Pi is a practical tutorial, providing you with the skills required to design and build your own projects. By working through the examples and projects in the book, you will build up your knowledge of software and hardware development and be able to create projects of your own.

This book contains a set of tutorials and examples for commonly used technologies, accompanied by practical projects that bring the topics together. Each individual project that you become involved with allows you to develop an important set of skills, building up your confidence to tackle more advanced applications of your own.

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Learning Raspberry Pi

Learning Raspberry Pi

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2015

Production reference: 1200415

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78398-282-0

www.packtpub.com

Credits

Author

Samarth Shah

Reviewers

Bill Van Besien

Gary Woodfine

Werner Ziegelwanger, MSc

Commissioning Editor

Julian Ursell

Acquisition Editors

Richard Harvey

Aaron Lazar

Content Development Editor

Ruchita Bhansali

Technical Editor

Vijin Boricha

Copy Editor

Janbal Dharmaraj

Project Coordinator

Kranti Berde

Proofreaders

Ting Baker

Paul Hindle

Indexer

Hemangini Bari

Graphics

Disha Haria

Abhinash Sahu

Production Coordinator

Melwyn D'sa

Cover Work

Melwyn D'sa

About the Author

Samarth Shah is an electronics engineer who loves to explore cutting-edge hardware as well as software technologies. Currently, he is working at User Experience Group, R&D wing, Infosys Limited. He has given talks at various national as well as international conferences. He also writes technical articles for various electronics and open source magazines. In his spare time, he writes non-technical blogs at http://shahsamarth.wordpress.com.

I would like to thank my parents, Pareshbhai and Sandhyaben, for their constant encouragement. Special thanks to my brother, Utsav, for his continuous support.

About the Reviewers

Bill Van Besien is a software engineer whose work has primarily been in the realm of spacecraft flight software architecture, UAV autonomy software, and cyber security pertaining to space mission operations. Over the past several years, he has developed software and served on the mission operations team for several NASA space missions. He holds MS and BS degrees in computer science, with a focus on cryptography and computer security. Bill splits his time between the spacecraft flight software group at the Johns Hopkins University Applied Physics Lab and Nextility, a solar energy start-up in Washington, DC. You can find more information about his projects at http://billvb.github.io.

Werner Ziegelwanger, MSc has studied game engineering and simulation and got his master's degree in 2011. His master's thesis was published with the title Terrain Rendering with Geometry Clipmaps for Games , published by Diplomica Verlag. His hobbies include programming, games, and all kinds of technical gadgets.

Werner worked as a self-employed programmer for some years and mainly did web projects. At that time, he started his own blog (http://developer-blog.net), which is about the Raspberry Pi, Linux, and open source.

Since 2013, Werner has been working as a Magento developer and head of programming at mStage GmbH, an eCommerce company focused on Magento.

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Preface

The Raspberry Pi is an affordable, credit card-sized computer developed by the Raspberry Pi Foundation as a response to the decline in the number of applicants for computer science courses at the University of Cambridge. Eben Upton, the founder of the Raspberry Pi Foundation, believes that the current generation of children do not have as many opportunities to discover their interests in programming as his did. His generation grew up with computers such as the BBC Micro, Commodore 64, and the ZX Spectrum, all of which booted into a programming environment. The current generation of devices, on the other hand, is geared towards consuming content, rather than creating it. Although the Raspberry Pi makes an excellent home theater computer and retro gaming device, it is primarily designed to be a tool to learn programming. For this reason, the Foundation provides a version of the Raspbian operating system with preinstalled development tools and learning material, making it easy to get started.

When the Raspberry Pi was launched, it showed itself to be more popular than the designers could have imagined as the ten thousand units that were manufactured were sold out within minutes and the distributor websites were brought down by the unexpected load on their servers. In the first year, the Raspberry Pi Foundation has sold over a million units and attracted a community of hackers and makers passionate about teaching and learning. This includes the official forum (accessible at http://www.raspberrypi.org/forums/), where you can ask questions or share your project; the IRC channel on Freenode, where you can chat and get live support; the wiki hosted by eLinux (accessible at http://elinux.org/RPi_Hub), where you can find tutorials; and all the information you need to get started and the plethora of other websites dedicated to add-ons and accessories for the Raspberry Pi.

The Raspberry Pi may seem like a replacement for a low-end desktop, and the powerful GPU makes it a handy media center capable of playing HD videos. However, its true value comes from its flexibility. The General Purpose Input/Output (GPIO) pins allow the Raspberry Pi to be used for a wide variety of applications. Home automation, weather stations, industrial control, robotics, arcade gaming cabinets, and quadcopters are just some of the possibilities.

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