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Marko Gargenta - Learning Android, 2nd Edition

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Marko Gargenta Learning Android, 2nd Edition

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Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Androids basic building blocks to create user interfaces, store data, connect to the network, and more.

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Learning Android
Marko Gargenta
Masumi Nakamura
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Preface

This book sprang from years of delivering the Marakana Android Bootcamp training class to thousands of software developers at some of the largest mobile companies located on four continents around the world. Teaching this class, over time I saw what works and what doesnt. This book is a distilled version of the Android Bootcamp training course that I developed at Marakana and fine-tuned over numerous engagements.

My background is in Java from back before it was even called that. From the beginning, I was very interested in embedded development as a way to program various devices that surround us in everyday life. Because Java primarily took off in web application development, most of my experience in the previous decade has been in building large enterprise systems. Then Android arrived, and once again I became very excited about building software for nontraditional computers. My current interests lie in using Android on devices that may not even resemble a typical phone. Masumi, my coauthor on this updated second edition, brings with him a ton of experience in mobile, in addition to Java.

This book teaches anyone who knows Java (or a similar language) how to develop a reasonably complex Android application. I hope you find this book fairly comprehensive and that you find the example-based learning reasonably motivating. The goal of Learning Android is to get you to think in Android terms.

Whats Inside
An introduction to Android and its history.Offers a quick review of Java.An overview of the Android operating system and all its parts from a very high level.Helps you set up your environment for Android application development.Explains the Android components application developers use to put together an app.Explains the Yamba application that well build together throughout this book and use as an example to learn Androids various features.Explains how to build the user interface for your application.Covers the Fragments API, which helps you separate screens within an application.Covers some of the operating system features that make an application developers life easier.Covers building an Android service to process background tasks.Explains the Android frameworks support for the built-in SQLite database and how to use it to persist the data in your own application.Covers an important feature of Android that allows large datasets to be linked efficiently to relatively small screens.Explains how to use the publish-subscribe mechanism in Android to respond to various system and user-defined messages.Shows how to design a content provider to share data between applications, in this case using it to enable our app widget to display data on the home screen.Covers networking.Provides a taste of more advanced subjects.
Conventions Used in This Book

The following typographical conventions are used in this book:

Italic Indicates new terms, URLs, email addresses, filenames, and file extensions. Constant width Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords. Constant width bold Shows commands or other text that should be typed literally by the user. Constant width italic Shows text that should be replaced with user-supplied values or by values determined by context.
Tip

This element signifies a tip or suggestion.

Note

This element signifies a general note.

Warning

This element indicates a warning or caution.

Using Code Examples

Supplemental material (code examples, exercises, etc.) is available for download at https://github.com/marakana/LearningAndroidYamba.

This book is here to help you get your job done. In general, if example code is offered with this book, you may use it in your programs and documentation. You do not need to contact us for permission unless youre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from OReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your products documentation does require permission.

We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: Learning Android, Second Edition by Marko Gargenta and Masumi Nakamura (OReilly). Copyright 2014 Marko Gargenta and Masumi Nakamura, 978-1-449-31923-6.

If you feel your use of code examples falls outside fair use or the permission given above, feel free to contact us at .

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