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Gargenta - Learning Android

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Presents an introduction on the fundamentals of Android to create a variety of applications
Abstract: If youre new to the Android mobile operating system, Learning Android is the perfect way to master the fundamentals. This gentle introduction shows you how to use Androids basic building blocks to develop user interfaces, store data, and more. Read more...

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Learning Android
Marko Gargenta
Editor
Andy Oram
Editor
Brian Jepson

Copyright 2011 Marko Gargenta

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (.

Nutshell Handbook, the Nutshell Handbook logo, and the OReilly logo are registered trademarks of OReilly Media, Inc. Learning Android , the image of a Little Owl, and related trade dress are trademarks of OReilly Media, Inc.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and OReilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.

While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.

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A Note Regarding Supplemental Files

Supplemental files and examples for this book can be found at http://examples.oreilly.com/0636920010883/. Please use a standard desktop web browser to access these files, as they may not be accessible from all ereader devices.

All code files or examples referenced in the book will be available online. For physical books that ship with an accompanying disc, whenever possible, weve posted all CD/DVD content. Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to .

Preface

This book sprang from years of delivering the Marakana Android Bootcamp training class to thousands of software developers at some of the largest mobile companies located on four continents around the world. Teaching this class, over time I saw what works and what doesnt. This book is a distilled version of the Android Bootcamp training course that I developed at Marakana and fine-tuned over numerous engagements .

My background is in Java from back before it was even called that. From the beginning, I was very interested in embedded development as a way to program various devices that surround us in everyday life. Because Java primarily took off in web application development, most of my experience in the previous decade has been in building large enterprise systems. Then Android arrived, and once again I became very excited about building software for nontraditional computers. My current interests lie in using Android on devices that may not even resemble a typical phone.

This book teaches anyone who knows Java (or a similar language) how to develop a reasonably complex Android application. I hope you find this book fairly comprehensive and that you find the example-based learning reasonably motivating. The goal of Learning Android is to get you to think in Android terms.

Whats Inside

Is an introduction to Android and its history

Is an overview of the Android operating system and all its parts from a very high level

Helps you set up your environment for Android application development

Explains the Android components application developers use to put together an app

Explains the Yamba application that well build together through this book and use as an example to learn Androids various features

Explains how to build the user interface for your application

Covers some of the operating system features that make an application developers life easier

Covers building an Android service to process background tasks

Explains the Android frameworks support for the built-in SQLite database and how to use it to persist the data in your own application

Covers an important feature of Android that allows large data sets to be linked efficiently to relatively small screens

Explains how to use the publish-subscribe mechanism in Android to respond to various system and user-defined messages

Shows how to design a content provider to share data between applications, in this case using it to enable our app widget to display data on the home screen

Introduces various system services that an app developer can tap into

Covers building an inter-process communication mechanism to allow for remote access to a service from another application

Introduces how to write native C code as part of your Android application

Conventions Used in This Book

The following typographical conventions are used in this book:

Italic

Indicates new terms, URLs, email addresses, filenames, and file extensions.

Constant width

Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, data types, and XML entities.

Constant width bold

Shows commands or other text that should be typed literally by the user.

Constant width italic

Shows text that should be replaced with user-supplied values or by values determined by context.

Note

This icon signifies a tip, suggestion, or general note.

Warning

This icon indicates a warning or caution.

Using Code Examples

This book is here to help you get your job done. In general, you may use the code in this book in your programs and documentation. You do not need to contact us for permission unless youre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from OReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your products documentation does require permission.

We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: Learning Android by Marko Gargenta (OReilly). Copyright 2011 Marko Gargenta, 978-1-449-39050-1.

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