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Shields - Android: Programming & App Development For Beginners

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Overview: Become an Android App Developer in the Comfort of Your Own Home!

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Android :

Programming and App Development for Beginners

By Samuel Shields


Copyright 2015 Samuel Shields - All rights reserved.

In no way is it legal to reproduce, duplicate, or transmit any part of this document in either electronic means or in printed format. Recording of this publication is strictly prohibited and any storage of this document is not allowed unless with written permission from the publisher. All rights reserved.

The information provided herein is stated to be truthful and consistent, in that any liability, in terms of inattention or otherwise, by any usage or abuse of any policies, processes, or directions contained within is the solitary and utter responsibility of the recipient reader. Under no circumstances will any legal responsibility or blame be held against the publisher for any reparation, damages, or monetary loss due to the information herein, either directly or indirectly.

Respective authors own all copyrights not held by the publisher.

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This book is copyright protected. This is only for personal use. You cannot amend, distribute, sell, use, quote or paraphrase any part or the content within this book without the consent of the author or copyright owner. Legal action will be pursued if this is breached.

Disclaimer Notice:

Please note the information contained within this document is for educational and entertainment purposes only. Every attempt has been made to provide accurate, up to date and reliable complete information. No warranties of any kind are expressed or implied. Readers acknowledge that the author is not engaging in the rendering of legal, financial, medical or professional advice.

By reading this document, the reader agrees that under no circumstances are we responsible for any losses, direct or indirect, which are incurred as a result of the use of information contained within this document, including, but not limited to, errors, omissions, or inaccuracies.

Contents

Introduction

Chapter 1 Why Android?

Chapter 2 Getting Started

Chapter 3 Creating Your First Android Application

Chapter 4 Alternative Resources

Conclusion


Introduction

Android is one of the most popular mobile operating systems in the world and the main reason for that is because it is open source. This means that the source code is available for anyone to look into and to modify for their own use. It is also a Linux-based operating system and is available on a wider range of tablets, phablets and smartphones than any other mobile operating system.

Android was developed by an organization called the Open Handset Alliance, an alliance that is led by Google and other major companies. In 2007, Google released the Android SDK (Software Development Kit) in beta form and this was followed in September 2008 by the very first commercial version of the operating system.

At this moment in time, Android is fast catching up to, if not about to take over iOS in terms of development options and, with more than one billion devices currently actively running Android across the globe today, it is the easiest place to make your mark as an app developer.

On top of that, Androids app provisioning and submission policy is much more open than any other mobile operating system and that means that it is much easier to get your app on the market pretty much straightaway. I will be talking later on in the book about how to develop your first app and what goes into it, to give you some idea of where to start.

So, if you have been thinking about developing an app and you have a good idea, delve in and get started.

Chapter 1 Why Android?

Well, as I mentioned earlier, Android is the most popular operating system for mobile devices and is also a very powerful one. Its features include:

  • A user-friendly and intuitive interface
  • Numerous connections, including GSM/EDGE, Bluetooth, UMTS, Wi-Fi, WiMAX, LTE, CDMA and NFC
  • Uses SQLite for storage purposes SQLite is a relational database manager
  • Full support for a wide range of media options, including BMP, GIF, JPEG, PNG, H.263, H.264, MPEG-4, AAC, MP3, MIDI and WAV to name just a few
  • Supports both MMS and SMS messaging options
  • The web browser supports both CSS3 and HTML5 and is based on the WebKit layout engine, which is open source and couple up with the V8 JavaScript engine from Chrome
  • The screen supports multi-touch
  • Its easy for users to multi-task, moving with ease from one task to another and running several applications at the same time
  • It has resizable widgets that can be expanded or shrunk, depending on the users preferences
  • Has support for both single and bi-directional text
  • It has GCM Google Cloud Messaging a service that allows developers to send short message data to Android users without needing a sync solution
  • It supports Wi-Fi direct which allows apps to find and pair directly, using a high-bandwidth P2P connection
  • It has Android Bean, which is NFC based and it allows users to share content instantly, just by touching two devices with NFC together.
Android Applications

When you develop an Android application, it is usually done in the Java programming language together with the Android software development kit, which includes virtually everything you need to develop your app and get it to the market.

Your market is your choice. You can go for the Google Play Store, Opera Mobile store, Amazon App Store, Slide ME, Mobango, or F-Droid, to name but a few.

App Categories

There are hundreds of different categories for Android apps; the most difficult part for you is finding the one that your app is going to fit into. The top rated categories, and not in any particular order, are:

  • Music
  • Sports
  • Travel
  • Business
  • Social media
  • News
  • Lifestyle
  • Weather
  • Reference
  • Utilities
  • Multimedia
  • Food and Drink
  • Boks
  • Navigation
  • Finance
Android Names

Each new version of Android is given a code name and they go in alphabetical order:

  • Aestro
  • Blender
  • Cupcake 1.5
  • Donut 1.6
  • clair 2.0-2.1
  • Froyo 2.2x
  • Gingerbread 2.3x
  • Honeycomb 3.x
  • Ice Cream Sandwich 4.0x
  • Jelly Bean 4.1x
  • KitKat 4.4x
  • Lollipop 5.0

You may be wondering why any of this is important to an app developer. When you start to write an app, you want to know what features are available on Android devices because it will affect what you can and cant do with the app. It is also important to know the different versions for the same reasons. Also, bear in mind that the earlier versions are not used as much so it isnt worth developing an app specifically for them. The same goes for Lollipop 5.0 very few devices actually run this version at the moment so you would be severely limiting your range.

With the rest of this book, my intention is to teach you how to develop your app and, in the next chapter, I will start by talking about how to set your environment up.

Chapter 2 Getting Started

Getting started with Android is quite simple and you can use any of the following systems to begin developing apps:

  • Microsoft Windows XP or higher
  • Mac OS X 1.5.8 or higher
  • Linux, with GNU C Library 2.7 or higher

Everything you need to begin developing is available freely on the internet. You will need to download the following:

  • Java Development Kit (JDK) 5 or higher
  • Android Software Development Kit
  • Java Runtime Environment (JRE) 6 or higher
  • Android Studio
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