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Spencer - The playwrights guidebook: an insightful primer on the art of dramatic writing

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Spencer The playwrights guidebook: an insightful primer on the art of dramatic writing
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An accessible, contemporary guide to the art of dramatic writing During the ten years that Stuart Spencer has taught playwriting, he has struggled to find an effective playwriting handbook for his courses. Although most of the currently popular handbooks have good ideas in them, they all suffer from the same problems: theyre poorly organized; are composed mostly of quirky, idiosyncratic advice on how specific playwrights have gone about writing their own work; and are full of abstract theorizing on the nature of art. As a result, they fail to offer any concrete information on how to construct a well-written play or any useful guidelines and exercises. Moreover, few of these books are actually written by working playwrights. Out of frustration, Spencer wrote his own book. The result, The Playwrights Guidebook, is a clear, concise, and engaging handbook. Spencer addresses the important principles of structure, includes insightful writing exercises that build upon one another, explores the creative process, and troubleshoots recurrent problems that playwrights actually face.

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Table of Contents For their help in seeing this book come together - photo 1
Table of Contents



For their help in seeing this book come together Id like to thank Susan Cinoman, Mark Farnen, Maureen McDuffee, Keynan Shadd, Robert Shaffron, and Mark Woodcock. For their close, critical reading and feedback Id particularly like to thank Elaine Berman, Nancy Greening, and Scott Williams.


Stuart Spencer
STUART SPENCERs play Resident Alien received numerous productions around the - photo 2
STUART SPENCERs play Resident Alien received numerous productions around the United States and is in development as a motion picture. His other plays include The Rothko Room , which was published in The Ensemble Studio Theatre Marathon 2000 (Faber Inc., 2001); In the Western Garden , which was published in The Ensemble Studio Theatre Marathon 99 (Faber Inc., 2000); Blue Stars, which was selected for The Best American Short Plays 19931994; Sudden Devotion; and Go to Ground. A three-part anthology, Plays by Stuart Spencer , was recently published by Broadway Play Publishing. His new play, Alabaster City, was commissioned by South Coast Repertory. Spencer teaches playwriting in private classes and at Sarah Lawrence College and can be reached regarding private instruction at StuartSSpencer@aol.com. He is a member of Ensemble Studio Theatre and the Dramatists Guild.
These definitions may vary from those used by others. My definitions do not presume to be correctonly to be consistent within the framework of my ideas about playwriting.

ACTION: What a character wants; it is itself invisible and inaudible; we learn the nature of the action through the consequent speech and behavior of the characters.
BEAT: The basic building block of a scene and therefore of any play; a beat is the smallest unit of dramatic structure that contains action, conflict, and an event.
BEHAVIOR: A characters gestures and movement; ideally, behavior results from the characters action just as his or her language does.
CONFLICT: Whatever prevents a character from getting what he or she wants; do not confuse conflict with a state of emotion or with an argument.
CONVENTION: The accepted rules by which a drama is constructed; different plays will have different conventions, but each plays conventions should be internally consistent.
DRAMATIC SITUATION: A way to refer to the ideas of action and conflict as one concept.
DEUS EX MACHINA (DA- Picture 3 s-eks-M-ki-n Picture 4 ): Literally god from a machine, this now refers to any kind of ending that does not seem organic to the play; a false event, not a consequence of action and conflict; pejorative.
DIRECT ADDRESS: When a character addresses the audience directly, breaking the fourth wall. (See monologue and soliloquy.)
EVENT: The moment when a character either gets what he or she wants, or definitively does not get it; there are normally many smaller events in a play (see beats), but the main event serves to end the play; a genuine dramatic event is the result of action and conflict (see deus ex machina ); an event may take many different forms, but is always some sort of change.
EXPOSITION: Literally the act of presenting to view, but generally used in playwriting to mean information and more particularly used pejoratively to mean that information which is not justified by the action; in reality, every word in a play is exposition, whether it is activated or not.
EXTERNAL CONFLICT: Conflict that exists between two or more characters. It can further be divided into direct external conflict (that which occurs directly between two characters who want to possess or control the same object) or indirect external conflict (that which also occursbetween two characters, but while action of the first character is directed toward the second, the action of the second is directed elsewhere).
IMPULSE: Whatever makes one want to write a play; it may take many different forms, but is usually some sort of experience, whether first person or not.
IN MEDIAS RES (in-ME-d Picture 5 - Picture 6 s-R Picture 7 S): Literally in the middle of things, it is the point in the story that the Roman poet Horace recommends a playwright begin his or her play; a relative term that must be applied according to ones own instincts.
INTERNAL CONFLICT: Two actions within oneself which give rise to a conflict; sometimes referred to as a characters ambivalence, it is generally easier to think of it in structural terms.
MONOLOGUE: Any extended speech within a play; monologue and speech are often used interchangeably; a monologue may be (but is not necessarily) direct address. MOTIVATION: The underlying reason for a characters action; often mistakenly used interchangeably with action. (See subtext)
PRAXIS: The ancient Greek word used by Aristotle to refer to dramatic action; also used to mean the main or central action of a play, as opposed to the many smaller, more immediate actions.
SOLILOQUY: A conversation with ones self; often confused with direct address or monologue, a true soliloquy is rare.
STAKES: What a character has to gain or to lose; often confused with high (or low) emotions, it is in fact a function of conflict and/or action.
SUBTEXT: When a character seems to have one action or motivation, but in fact has another; subtext lies under the text, not spoken directly, but nevertheless apparent.
TOOLS: A way to think of all the structural ideas in this book; a more constructive and less restrictive term than rules.
UR-PLAY: The ultimately unknowable play that is buried deep in your own subconscious; your actual play, as written, will bear as close a resemblance to the ur-play as possible.
THE TOOLS were about to discuss provide you with the means to begin writing your play. Even the expert use of these tools will not solve all your writing problems, but they can offer you a sense of craft. Then you can apply that craft to begin the infinitely more difficult job of actually saying what youre trying to say.
Its important to remember as youre reading and working on the exercises in Part One that these ideas really are tools, not rules. There may be the laws of drama I mentioned in the Introduction, but youre better off not thinking of them as that.
Many great plays do not use the tools Im presenting here, or if so, they use them in such idiosyncratic fashion that they are almost impossible to identify. For example, one is hard pressed to find a clear action for Lear in King Lear. Even if one does find action and conflict in Waiting for Godot, anevent for the play is very elusive. In fact, thats the point of Becketts playthat there is no event. The contemporary work of playwrights such as Richard Foreman and Robert Wilson also lack any of my tools, yet many peoplemyself includedfind their work fascinating and rewarding.
An audience goes to the theater to be entertained, informed, excited, provoked. People go because they are interested in your play, for whatever reason and on whatever level that may be. And your job is to keep them interested. If you have done that, then you have accomplished your task, no matter how little you may have used the tools I will tell you about.
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