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T. H. Lain - Return of the Damned

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T. H. Lain Return of the Damned

Return of the Damned: summary, description and annotation

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This title chronicles the latest adventure of various iconic characters from the Dungeons & Dragons core rulebooks. This series of novels is designed to bring readers closer to the feeling of actually playing a D&D adventure. This ninth title in the novel line features the iconic characters of the fighter and the wizard, both of whom appeared in the kickoff title for the line, The Savage Caves.

T. H. Lain: author's other books


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From the creators of

the greatest roleplaying game ever

come tales of heroes fighting

monsters with magic!

By T.H. Lain

The Savage Caves

The Living Dead

Oath of Nerull

City of Fire

The Bloody Eye

Treachery's Wake

Plague of Ice

The Sundered Arms

(July 2003)

Return of the Damned

(October 2003)

The Death Ray

(December 2003)

RETURN OF THE DAMNED 2003 Wizards of the Coast Inc All characters in this - photo 1

RETURN OF THE DAMNED

2003 Wizards of the Coast, Inc.

All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.

Distributed in the United States by Holtzbrinck Publishing. Distributed in Canada by Fenn Ltd.

Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.

Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.

Dungeons & Dragons, D&D, and the Wizards of the Coast logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

All Wizards of the Coast characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc.

Printed in the U.S.A.

The sale of this book without its cover has not been authorized by the publisher. If you purchased this book without a cover, you should be aware that neither the author nor the publisher has received payment for this "stripped book."

Cover art by Todd Lockwood & Sam Wood First Printing: October 2003 Library of Congress Catalog Card Number 2003100826

987654321

US ISBN: 0-7869-3003-9

UK ISBN: 0-7869-3004-7

620-17983-001-EN

U.S., CANADA,

ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Inc. P.O. Box 707

Renton, WA 98057-0707 +1-800-324-6496

EUROPEAN HEADQUARTERS

Wizards of the Coast, Belgium

T Hofveld 6d

1702 Groot-Bijgaarden

Belgium

+322-467-3360

Visit our web site at www.wizards.com

Prologue Naull lay bleeding at the feet of the blackguard She had saved - photo 2

Prologue... Naull lay bleeding at the feet of the blackguard. She had saved her friendssaved Regdarfrom death in the City of Fire by trapping the blackguard with a bead of force. The bead trapped Naull as well.

"That was quite a stunt, wizard," taunted the black-garbed figure standing over her.

Naull said nothing. She wanted to lash back at the horrid, armored woman, but in a few minutes both of them would die anyway. Naull was too badly hurt to spend her last moments in fruitless argument.

The City of Fire slipped steadily back into its pocket dimension. The portal to the Prime Material Plane was closed, and the city could no longer hold its position between the planes.

That wasn't the problem.

With the portal closed, the city would return completely to the Elemental Plane of Fire. Already flames lapped under the door frame and through cracks in the walls. The journey from one plane to the next didn't take long.

The force bead trapping both Naull and the blackguard would protect them for a while. Like all magic, eventually its power would fail. When that happened, Naull would be instantly incinerated.

It's not so bad, she thought. The end probably would come so fast she would feel nothing.

Behind her, the blackguard struggled with something inside her pack before pulling out a long, dirty-white staff.

Naull's curiosity got the best of her. "What is that?" she whispered.

The blackguard looked down at the injured wizard, but instead of the cruel scowl that Naull expected, the blackguard smiled.

"This is the thigh bone of a man I killed a few months ago," she said, gripping the rod with both hands. "I don't believe you knew him."

Naull cringed away, afraid the blackguard might find it amusing to beat her with it as a sacrifice to Hextor. "What are you going to do with it?"

"I'm going to break it," she said simply. With a crack, the blackguard snapped the bone in half against her own leg.

A blue-white spark crackled from the broken ends as a dark, red liquid poured from the hollowed-out bone. The blackguard's hands glowed with magical energy, and she reached for Naull.

The wizard squirmed away, but there was no room. The evil woman's hands clasped around Naull's arms. In the next moment, blackguard and wizard teleported away from the lapping flames of the Plane of Fire to a place of cold and intense darkness.

The City of Fire disappeared instantly. The effect was so startling that Naull first thought the blackguard had cast a spell to blind her. Then she felt the woman release her arms and shout the demonic word for light.

The smell of torches igniting filled Naull's nostrils. Light blazed in the wizard's eyes, and she squinted against the sudden, extreme change.

Naull lay on a floor of sand at the feet of the blackguard. The City of Fire was gone. They were now in a huge cavern. Torches on barbed poles formed a ring around the two women, outlining a large oval. Sooty whisps of smoke spiraled from the flames into darkness above. The light thrown by the torches was enough to illuminate everything inside the oval, but outside its circumference and up above, the light trailed off into nothing, seemingly swallowed by blackness.

The blackguard walked away. The sand crunched under her boots as she went, the sound doubling and redoubling in echoes across the dark chamber. As she reached the line of torches, she lifted one from the ground.

Naull pushed herself onto her knees to watch the blackguard as her torch receded into the darkness. The moving flame revealed more sandy ground, growing steadily smaller as the woman walked farther and farther away. Finally, it was no more than a ring of light flickering in the darkness.

After struggling to her feet, the wizard limped in the opposite direction. Her footsteps were loud against the packed sand in the quiet chamber. Naull watched over her shoulder, expecting the blackguard to give chase.

The ring of light in the distance continued on its course, apparently unconcerned by Naull's escape.

Crossing through the oval of torches, Naull turned her attention to the ground before her. She was only a few steps beyond the ring, but already the light grew weak. The farther she advanced, the darker the sand appeared, until she could see nothing but blackness beneath her feet.

Laughter from far behind stopped Naull in her tracks. Another ring of lights flared to life, these giving off the unmistakable blue-white glow of mage-lit stones. The floor on either side of Naull was fully illuminated, but before her, bare inches ahead of her feet, it plunged away into a deep chasm. She tottered and nearly lost her balance before her eyes could refocus.

Across the gap, the ground rose in steps like the seats of a coliseum.

Naull backed away from the edge and turned around. The magical lights revealed an enormous cavern. The oval of torches was ringed on three sides by the steep drop off. The coliseum seats followed the chasm all the way around the cavern, forming an immense gladiatorial arena.

She could not see the ceiling. It was too far above to be lit from the floor. Hanging from that vague darkness were heavy chains, and the chains suspended a dozen or more rusted, metal cages. Bones and rags stuck through the bars or swayed below the floor grates.

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