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T. H. Lain - The bloody eye

Here you can read online T. H. Lain - The bloody eye full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2003, publisher: Wizards of the Coast, genre: Detective and thriller. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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T. H. Lain The bloody eye

The bloody eye: summary, description and annotation

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Far beneath the earth, a sinister ritual takes place. A corrupt cleric seeks the Eye of Gruumsh, a relic sacred to the hideous god of the orcs. Against him stand a scullery maid, a paladin, a priest of the god Pelor, and a half-orc barbarian.Will they be enough?

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From the creators of

the greatest roleplaying game ever

come tales of heroes fighting

monsters with magic!

By T.H. Lain

The Savage Caves

The Living Dead

Oath of Nerull

City of Fire

The Bloody Eye

Treachery's Wake

Plague of Ice

The Sundered Arms

(July 2003)

Return of the Damned

(October 2003)

The Death Ray

(December 2003)

THE BLOODY EYE 2003 Wizards of the Coast Inc All characters in this book - photo 1

THE BLOODY EYE

2003 Wizards of the Coast, Inc.

All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.

Distributed in the United States by Holtzbrinck Publishing. Distributed in Canada by Fenn Ltd.

Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.

Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.

Dungeons & Dragons and the Wizards of the Coast logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

All Wizards of the Coast characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc.

Made in the U.S.A.

The sale of this book without its cover has not been authorized by the publisher. If you

purchased this book without a cover, you should be aware that neither the author nor the

publisher has received payment for this "stripped book."

Cover art by Sam Wood and Matthew Mitchell First Printing: January 2003 Library of Congress Catalog Card Number: 2002112616

987654321

US ISBN: 0-7869-2917-0

UK ISBN: 0-7869-2918-9

620-17852-001-EN

U.S., CANADA,

ASIA, PACIFIC, & LATIN AMERICA

Wizards of the Coast, Inc.

P.O. Box 707

Renton, WA 98057-0707

+1-800-324-6496

EUROPEAN HEADQUARTERS

Wizards of the Coast, Belgium

P.B. 2031

2600 Berchem

Belgium

+32-70-23-32-77

Visit our web site at www.wizards.com

To Wailam my love who keeps me young and To Hunter my grandson who made me - photo 2

To Wailam, my love who keeps me young, and

To Hunter, my grandson who made me "old."

A combination of stench and hollow percussion awoke Yddith At first she - photo 3

A combination of stench and hollow percussion awoke Yddith At first she - photo 4

A combination of stench and hollow percussion awoke Yddith. At first, she dreamed she was dancing to muted drums, accompanied by the gourds and bone rattles used in druid ceremonies. Then she realized there were hoofbeats in counterpoint with something else. Scrapes, knocks, clacks, clicks, bumps, thumps, and clatter vibrated through the night. It was a cacophony of bone instruments, but it was also more.

Underneath the eerie percussion was a low, pulsing murmur vacillating between a whistle and a worn organ pipe leaking air. It might have been the wind, but it seemed to offer uneven groans and whimpers in the midst of the mysterious percussion. Yddith grimaced. It might have been the wind, but the wind usually carried away the stench of the privies. Instead, this wind was permeated with the fetid, smothering perfume of decay. She had smelled nothing like this since the days of the fever.

Death!

The word fairly shouted itself within her mind and forced Yddith to sit up straight in bed, even as new sounds entered the macabre orchestration filling the air. She sensed the creak of axles and their grating protests added to her unease. Hearing the unmistakable hum of wagon wheels coming up the main road, she threw off the moth-eaten fur from her cot and glided silently to her window. Her motion blended seamlessly with the shadows.

Peering down the main road, she began piecing the images and sounds together. At the edge of town, shadowy shapes and movements shimmered into view as though the night itself was a black curtain drawing aside to reveal an artisan's masterpiece. To Yddith, however, this was no masterpiece, but rather a monstrosity. To be sure, there were horses to match the hoofbeats and wagons to match the sounds of axle and wheel, but neither horses nor drivers had flesh. A caravan of skeletons was entering the town.

Yddith watched with fascination as Orthor, the town's watchman, stepped to the middle of the road. "Halt!" he shouted. The former mercenary could assume the dignity of a foreign courtier when he swaggered to his duties. "What mean you, entering unannounced at such an ungodly hour?"

Normally, his formal speech and officious manner would have brought an amused smile to Yddith's face. Now her face froze in horror as the caravan plodded numbly forward.

Orthor held his ground as the skeletal horses stomped toward him, their deadly percussion heavy and ominous as they neared the soldier. The veteran instinctively moved between the first pair of shambling, yellowed bones and sliced through the reins. Suddenly released from control, the undead equines galloped forward insanely, eyes glowing with the embers of hell while a brimstone steam escaped their nostrils in mockery of life's breath.

Unfortunately for Orthor, the undead horses reacted to the loss of their lead team much as living horses wouldby panicking. Yddith grimaced as one horse reared to smash Orthor with glowing iron hooves and the remaining three charged the guardsman. With experienced reflexes, Orthor dodged the fiery hooves and smashed his halberd into the brittle structure of the closest horse's neck. Mold and splinters showered the ground from the halberd's blow, but the undead frames of two large horses plowed over Orthor like a landslide. Yddith winced as she heard the crunching of bone and the sickening slosh of hooves embedded in Orthor's ripping flesh.

Orthor's brief scream awakened the entire town of Pergue. Lanterns and candles flickered and sputtered into light within moments of the shout, the blows, the clattering hooves, and the strangled cry of the guardsman. The entire town watched in horror as the procession plodded past the statue of St. Cuthbert to the square in the center of town. As though they, too, were statues, the mesmerized throng witnessed double doors swing outward from the black coach in the center of the caravan. The combined light from lanterns and candles was dimmed by the blood-red glow oozing from the coach.

All eyes followed the movement as a human figure in courtly garb shuffled down the creaking steps. Yddith thought she might have discerned squishing sounds rather than the echo of normal steps as the figure lumbered toward the center of town. She was certain she heard the figure's mushy trod as a red glow formed an orb about him and revealed this mysterious figure to be a zombie. She felt certain that the zombie once served as a performing bard, the practiced grace of its profession apparent even through the stumbling motions made with decaying limbs. She was doubly certain when the undead figure lisped its announcement through lips that had succumbed to rot.

Through cracked and tattered lips, the zombie proclaimed the caravan to be the Black Carnival. With cadaverous breath it declared that the troupe would perform a play called The Maiden's Blush on the following night. It paused dramatically and looked at every window in turn before continuing. In spite of muddy enunciation, the thing made clear that every townsperson would be required to attend the performance. The announcement was punctuated by a sanguine red aura that played across an assembled army of skeletal soldiers and zombie attendants.

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