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T. H. Lain - Oath of Nerull

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T. H. Lain Oath of Nerull

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The third Dungeons & Dragons novel based on the new edition of the D&D (r) game.Featuring iconic characters that appear throughout the latest edition of the D&D game, this series will attract new players and readers to the various worlds featured in the Wizards of the Coast, Inc. book publishing line. The familiar characters and D&D-related content will also make this series very approachable for current players.The wizard or sorcerer who wins the well-known Duel Arcane will be awarded the Golden Wand, a magical device that holds incredible power. Magic users come from far and wide to compete in the contest. Some are drawn to glory, others to the competition. Still more come for other, darker reasons, driven by an oath to a merciless death god.And some oaths cannot be broken.

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From the creators of

the greatest roleplaying game ever

come tales of heroes fighting

monsters with magic!

By T.H. Lain

The Savage Caves

The Living Dead

Oath of Nerull

(September 2002)

City of Fire

(November 2002)

The Bloody Eye

(January 2003)

Treachery's Wake

(March 2003)

OATH OF NERULL 2002 Wizards of the Coast Inc Ail characters in this book - photo 1

OATH OF NERULL

2002 Wizards of the Coast, Inc.

Ail characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.

Distributed in the United States by Holtzbrinck Publishing. Distributed in Canada by Fenn Ltd.

Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.

Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.

Dungeons & Dragons , and the Wizards of the Coast logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

All Wizards of the Coast characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc.

Made in the U.S.A

The sale of this book without its cover has not been authorized by the publisher. If you purchased this book without a cover, you should be aware that neither the author nor the publisher has received payment for this "stripped book."

Cover art by Todd Lockwood First Printing: September 2002 Library of Congress Catalog Card Number: 2002108460

987654321

US ISBN: 0-7869-2851-4

UK ISBN: 0-7869-2852-2

620-88240-001-EN

U.S., CANADA,

ASIA, PACIFIC, & LATIN AMERICA

Wizards of the Coast, Inc.

P.O. Box 707

Renton, WA 98057-0707

+1-800-324-6496

EUROPEAN HEADQUARTERS

Wizards of the Coast, Belgium

P.B. 2031 2600 Berchem

Belgium

+32-70-23-32-77

Visit our web site at www.wizards.com

Living Dead-ications

For Dee

The blow was vicious Embers sight blurred in rainbow agony as she struggled - photo 2

The blow was vicious Embers sight blurred in rainbow agony as she struggled - photo 3

The blow was vicious Embers sight blurred in rainbow agony as she struggled - photo 4

The blow was vicious. Ember's sight blurred in rainbow agony as she struggled to keep her footing on the suddenly rolling pavement. A man in a red half-mask stood before her, grinning as he readied another blow. He'd come from nowhere.

Caught off guard, Ember struck back reflexively with shi kune, the "stunning fist." The shock of a strike traveled from her hand up her arm, telling her she'd hit something. Because of the haze behind her eyes, she couldn't be certain whether it was her ambusher or the nearby wall.

The darkness disgorged another figure. Red-masked, the figure collided with her companion, Brek Gorunn the dwarf. Despite the drumbeat of pain, she heard the grunt and clatter when the dwarf was bowled over by his assailant. She knew Brek was not nimble, and his chain mail overcoat was a heavy burden.

Warm liquid trickled into her left eyeblood, of course. Eimber wondered if it was her own or her attacker's.

She shook away both stars and blood and took stock: She and Brek fought five people in red masks, purpose unknown, in a cobblestone alley. The night sky was dark under low clouds, with no moon. It was an ambush. Their attackers, whoever they were, had hoped to overwhelm her and the dwarf before they could react.

Too bad. I'm ready now, thought Ember.

One red-masked attacker lay at her feet, stunned or dying. Surprise or not, Ember was well trained in the martial arts of hand, fist, and foot. Her reflexive blow had brought her first attacker down.

Another man in a red half-mask sneered and rushed forward, executing a series of whirling strikes. She affected bahng ah jah se, the right guarding stance, and deflected two open-handed attacks and one elbow. Melting from guarding to offensive stance, she caught the retreating elbow with one hand and delivered a hammer blow to his elbow joint with her off hand. The man fell back with a cry. His arm hung loosely from the elbow, the joint shattered. Ember allowed herself a grim smile.

Brek Gorunn grappled with his assailant. Brek uttered a battle cry, pious by dwarf standards; Brek was an adherent of the dwarf god Moradin. The red mask's arms were wrapped around the dwarf's chest, preventing Brek from drawing his iron-shod warhammer.

Ember decided the dwarf could handle one red mask, and moved to block two others rushing forward. The dwarf could handle one, maybe, but not three at once.

"Kill them, kill them, kill them!" screamed a voice from the darkness. The voice was thin, piping, and alien.

Who...what said that? thought Ember, as she peered through the darkened alley.

Two figures resolved in the gloom, both similarly hidden under red masks. One continued to advance, weaponless, his stance suspiciously similar to her own. The other remained behind, observing. Something squirmed on his backa sack?

The advancing ambusher charged. The thin voice laughed, a cacophony of splintering wood.

Ember shifted to cha riut, the attention stance, hoping to deflect the brunt of the attack. The snarling man still managed to land a kick to Ember's forehead. Pain blossomed like a poisonous flower. She grunted, reeled, and avoided a fall through iron determination.

"Yes! Death to the Enabled Hand! I am the Child, and I command it!" screeched the voice, almost certainly issuing from the bulging sack on the last red mask's back.

Through her pain, Ember wondered who the "child" was and why it hated her?

Brek Gorunn broke from his attacker's hold, scrambling to his feet. His enchanted warhammer fell firmly into his grip.

"You made a mistake with us, bandi ts. Hide your faces all you want. You can't escape Moradin's justice...oof!" Brek's attacker landed a whirling kick to the dwarf's midsection, but the dwarf remained on his feet. He looked over to Ember, and gasped "Ember, are you hurt?"

Ember waved one hand reassuringly, hoping she didn't look as bad as she felt. Weakness pulled against her every move like unseen spiderwebs. She had to end this fight quickly. Ember struck with her left hand, drawing on all her training. It was the ah sang bo, the swaying snake feint. Her attacker took the bait and shifted to block; Ember spun in the opposite direction and chopped his neck with her other hand. The red mask fell without a sound.

Brek Gorunn's attacker realized the tide had turned. He twisted to run. Brek roared, and his warhammer caught the man once, twice, thrice... and he, too, was down. The last ambusher, the one with the passenger on his back, turned and shot off down the alley. The goading voice screamed out defiantly, then faded into the distance.

The dwarf cleric gave chase, but stopped short when he saw how hurt Ember actually was. For her part, Ember felt like a glass shot through with tiny cracks. One more hit, and she'd shatter. She slowly sat down, breathing through her mouth.

Looking at her friend, she said slowly, "Brek...I have the feeling those were not simple bandits."

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