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Kristine Rusch - Diving into the Wreck

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Kristine Rusch Diving into the Wreck
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    Diving into the Wreck
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    Pyr
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    2009
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    New York
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    9781591027867
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Boss loves to dive historical ships, derelict spacecraft found adrift in the blackness between the stars. Sometimes she salvages for money, but mostly shes an active historian. She wants to know about the pastto experience it firsthand. Once shes dived the ship, shell either leave it for others to find or file a claim so that she can bring tourists to dive it as well. Its a good life for a tough loner, with more interest in artifacts than people. Then one day, Boss finds the claim of a lifetime: an enormous spacecraft, incredibly old, and apparently Earth-made. Its impossible for something so old, built in the days before Faster Than Light travel, to have journeyed this far from Earth. It shouldnt be here. It be here. And yet, it is. Bosss curiosity is up, and shes determined to investigate. She hires a group of divers to explore the wreck with her, the best team she can assemble. But some secrets are best kept hidden, and the past won t give up its treasures without exacting a price in blood. What Boss finds could rewrite history, cost lives, and start an intergalactic war.

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Kristine Kathryn Rusch

DIVING INTO THE WRECK

I tell people I sleep alone because I prefer to be alone I do prefer to be - photo 1

I tell people I sleep alone because I prefer to be alone. I do prefer to be alone. I like my own company. But the reason I sleep alone is that I dream.

Or, more accurately, I nightmare.

I thrash and moan and frighten anyone within hearing distance. The cabins on my ship, Nobodys Business, have soundproof walls, as does my berth on Longbow Station. I put my bed in the center room of my apartment on Hector Prime, and hope no one can hear me through the floor.

So far no one has. Or, at least, no one has tried to come to my rescue.

Even though I was rescued before.

For almost forty years, I have had the dream every nightunless Im traveling in the Business or in my single ship. Movementmovement through spacesomehow negates the dream.

Or maybe it echoes the rescue.

For the dream is based on fact. The nightmare actually happened,

My mother and I suited up and walked, hand in hand, into a room on an abandoned space station. Mother wanted to explore, and I didnt want her to go alone. I was maybe four, maybe five. I dont remember exactly, and no one has ever talked of it.

What I do remember is a jumblecolored lights, beautiful voices singing in six-part harmony. Mothers face turned upward toward the lights.

Beautiful, she said, her voice blending into the chorus. Oh, so beautiful.

And then she left me and floated toward that light.

I called for her, but she never came back. I huddled on the floor of that room, surrounded by light and voices, and wrapped my spacesuited arms around my spacesuited knees, waiting.

Alone.

I didnt scream then, and I dont scream now. I never scream. But I gasp myself awake as the oxygen in my suit fails. My visor cracks, and even though I am four, maybe five, I know I am going to die.

Obviously, I didnt die. My father found me and brought me back to our ship. But he never did find my mother.

And he never spoke of her again.

~ * ~

PART ONE

DIVING INTO THE WRECK

ONE

I hurtle through the darkness of space, snug and secure in my single ship.

Ive just come back from a salvage operation run by a friend, a salvage operation that held no real interest for me except as a way to pick up some extra cash.

That, and my friend promised me I could have the tourist dive site if the wreck was one I could use. By use, we meant that I could bring inexperienced divers to the wreck and give them the pretend adventure their money has paid for. Since this wreck is suited for tourist dives, Im planning to file a postsalvage claim when I get back to Hector Prime.

My single ship is small, little more than a cockpit (which fits only one) with a bedroom/galley behind. I never sleep on the single ship. It has automatic controls, but I shut them off as I travel.

If I cant take the ship from a port to a station or a station to a hub in thirty hours (which is the longest I can go safely without sleep), then I travel in my full-sized ship, Nobodys Business.

But the salvage is an easy week from Hector Prime and there are a lot of space stations along the way, so I take the single ship. Its inconspicuous, and I like thatnot just as a woman alone in the vastness of space, but also as a wreck diver.

Too often, the Business has attracted thieves and claim jumpers, people who would just as soon kill you as give up the ship youve discovered.

No one has ever followed my single ship. To my knowledge, no one has ever tried.

On the way back, in the only stretch of space that made me nervous as I planned the trip, my sensors blip.

Most pilots ignore a blip like that. Most ships automatic circuits actually filter such blips out. Thats why I fly the single ship manually.

Small sensor blips mean that a faint energy signature is somewhere nearbyalthough nearby is relative in spaceand faint energy signatures often point to abandoned and distressed ships.

I specialize in abandoned ships. I dive them, sometimes for salvage, sometimes for curiosity, sometimes to locate a good tourist wreck.

The work pays well enough that I can indulge my true lovediving ancient wrecks for the history value. I collect ship types the way some people collect glassware. I want to be able to say I dove a previously undiscovered Generation C-Class or an abandoned first-issue space yacht or a commandeered merchant ship from the Colonnade Wars.

After I dive the ships and map them, I often turn them over to museums or historical societies. Sometimes I leave them in place for tourist dives, and sometimes I dont report them at all, leaving them in their floating grave for some other enterprising diver to discover.

Ive explored more than a thousand ships, and still a blip on my sensors sends my heart pounding.

As quick as I can, I drop out of faster-than-light. Then I press the screen in front of me, replaying the readout to make sure I havent misread the blip.

I havent. It existed for only a fraction of a second, but it existed.

I memorize the coordinateswhich are a long way from me nowand I work my way back.

It takes two jumps and a half day of searching before I find the blip again and match its speed and direction.

Im already fifteen hours alone in the single ship. I should find a place to get a meal and a good nights sleep, but Im too far from anything. An energy signature this far out belongs to a ship thats lost.

My stomach clenches. I never know what Im going to encounter when I find a lost ship.

Five separate times, Ive found ships in distress. One still had its beacon going decades after everyone on board had died. Two other ships had dying crew members on board, crew members I was too late to save.

I had to help the last two ships jury-rig some kind of fail-safe, and then leave, promising that I would send helpwhich I always did. Leaving is the hardest part. The people on board, no matter how professional they are, have panicked. Theyre near the end, and they always believe that a single pilot will never send anyone back for them.

Theyre convinced Ill never tell anyone about them when they hear that Im a professional wreck diver. They think Im going to wait until they die so I can come back and loot the ship.

Im sure some of my colleagues might do that, but I never would. I do business as ethically as a wreck diver can. I file the proper documentation (after Ive dived, however), and I try to keep my group dives injury free. Every wreck diver has lost a team member at one point or another, and Im no exception, but as dive companies go, mine is pretty accident free.

I pride myself on that, just like I pride myself on helping people who need it.

But I dont like helping. Its fraught with emotion of all kinds, and I do my best to stay out of emotional situations. Im as pure a loner as someone can be. Space suits me. I can go weeks without speaking to anyone, and I dont miss the company.

So going from my single ship to a situation potentially filled with needy, dying people always makes me nervous.

I ease the single ship forward quietly, lights and communications array off. Once I happened upon a group of marauders who used a distress signal to lure in unsuspecting do-gooders. I managed to get away before they could harm me, but Ive heard of several other pilots whove suffered the loss of their ships and worse.

Im being as cautious as I can.

My sensors are on full, but Im not recording with them. Instead, Im using a link Ive built into the single ship that attaches to a small computer I wear on my wrist.

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