Angie Smibert - Game Logic
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5000 BCE: The earliest form of dice are made of sheep knuckles. 3100 BCE: The game Senet is first played. 2650 BCE: The Royal Game of Ur is first played. 1323 BCE: King Tut is buried with four board games to keep him entertained in the afterlife. | |
1000 BCE: The earliest form of dice are made of sheep knuckles. 1000 BCE: Weiqi (Go) becomes a popular game. 30001000 BCE: Mancala boards, which include rows of pits, are dug in dirt and carved in stone so people can play. | |
868 CE: The first mention of a card game is recorded in China as the leaf game. 1904: Lizzie Magie patents the Landlords Game, an early version of the famous and popular game of Monopoly. | |
1968: Gen Con is founded and about 100 people attend this gaming conference. 1974: Dungeons & Dragons is first published by TSR. 1993: Magic: The Gathering is released by Wizards of the Coast. | |
1978: Spiel des Jahres is founded to reward excellence in game design. 1995: Settlers of Catan is first published in Germany and becomes the first German-style game to gain popularity outside of Europe. | |
1995: Settlers of Catan wins the Spiel des Jahres. 2008: Pandemic, a cooperative board game, is published and becomes one of the most successful cooperative games. | |
2009: Kickstarter is launched, allowing people to raise money to develop games and other creative products. 2011: Risk Legacy is published, a game that changes each time its played according to the outcome of the last game. 2015: Pandemic Legacy is published, another game in which past outcomes carry over into future games. | |
2018: Azul, a game based on Portuguese tiles, wins the Spiel des Jahres. |
Games have been around since ancient times. Playing games seems to be a natural part of being human! Whether you love the idea of working together in a cooperative game or the thrill of competing against other players, playing games is a pastime enjoyed on all the continents.
Have you ever wondered how games are invented? Who thinks up the twists and turns of a game of Clue or the highs and lows of Uno? Whats behind the decisions players have to make in Dungeons & Dragons? No matter what game it is, a lot of thinking, inventing, and deciding went into it. To get from an idea for a game to a finished product can take years!
Lets take a look at how one game designer made it happen.
ESSENTIAL QUESTION
What is your favorite game to play? Why?
WORDS TO KNOW
cooperative: a game that requires players to work together.
user experience: the experience of a person using a product.
pandemic: the outbreak of disease when it spreads across more than one continent. Also the name of a game invented by Matt Leacock.
license: to sell the right to publish to a publisher. The author typically gets royalties, or a percentage of the profits, from sales.
war game: a game based on military experiences.
hobby game: a specialty game played by people who are passionate about it.
avid: eager and enthusiastic.
morals: a persons standards of behavior or beliefs.
tactics: a carefully planned action or strategy to achieve something.
prestigious: something inspiring respect and admiration.
PANDEMIC
Since he was a kid, designer Matt Leacock dreamed of publishing his own board games. He made his own games as a hobby throughout high school and college. After college, he went to work for companies such as AOL and Yahoo, working to improve user experience on different technological products. He designed lots of cool thingsbut he never forgot about games. In fact, he kept designing them on the side.
In 2000, Matt designed a game called Lunatix Loop. He printed 200 copies of it on his laser printer and set up a booth at the German game industry show called Spiel. In 2007, Matt pitched the idea for a new game, Pandemic, to publishers. Pandemic is a cooperative game about fighting outbreaks of disease and pandemics. He licensed the game to Z-Man Games.
Pandemic has sold millions of copies since it came out in 2009, making it one of the bestselling modern board games. Its also won many design awards and influenced lots of new games. Matt Leacock now designs games for a living!
Pandemic Legacy, a game by Matt Leacock and Rob Daviau
credit: mrwynd (CC BY 2.0)
GAMES AND GOALS
Many tabletop games get their start this way. One or two people have an idea, and they invent a new board or card game.
Take a look at an interview with Matt Leacock at this website. It took Matt lots of tries to become successful!
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