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Angie Smibert - Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids

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Angie Smibert Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids
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What is artificial intelligence? How is artificial intelligence going to change our lives?

Alexa, play my favorite song! Alexa, shut the garage door! Imagine a world in which you simply call out a request while sitting in your living room and have a small computer comply. Suddenly, the driving beat of your favorite song fills the air while in the distance you hear the grind of the garage door coming down.

This scenario is no longer science fiction! Our world is becoming increasingly inhabited by machines that can talk to us, listen to us, perform as asked, and even solve problems with no direction from humans. A machine with artificial intelligence is one that can perceive its environment and change its computing and behavior to reflect that environment, while using tools at hand to solve problems or reach goals.

In Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, one of four titles in the Technology for Today set, readers ages 10 to 15 learn the early definitions of AI and discover how these definitions, and the tests that are applied to determine whether a machine has AI or not, have changed as machines have grown increasingly competent in unexpected ways. Through a combination of science activities and student-paced learning, readers discover the AI machines of today and their uses in various fields, such as entertainment, the military, and health care. Includes 25 STEAM activities that encourage the development of important skills, including comparing and contrasting, looking for detailed evidence, making deductions, and applying critical analysis to a wide variety of media.

What about the future? How will AI affect the way we understand and integrate with technology and with each other? How can AI improve our lives? Is there anything dangerous about AI? What are the ethical issues surrounding the use of AI? Essential questions such as these promote critical examination of issues from all sides, while primary sources and science-minded engineering activities, such as experimenting with the programs Sound Net and iNaturalist and making a model of a neural network, let readers have a blast learning about the age of thinking machines were in right now.

In the Technology for Today set, readers ages 10 to 15 explore the digital landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Arent Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.

Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomads unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.

Angie Smibert: author's other books


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Titles in the Technology Today book set Check out more titles at - photo 1

Titles in the Technology Today book set

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Check out more titles at www.nomadpress.net

Nomad Press
A division of Nomad Communications
10 9 8 7 6 5 4 3 2 1
Copyright 2018 by Nomad Press. All rights reserved.
No part of this book may be reproduced in any form without permission in writing from
the publisher, except by a reviewer who may quote brief passages in a review or for limited educational use .
The trademark Nomad Press and the Nomad Press logo are trademarks of Nomad Communications, Inc.

Educational Consultant, Marla Conn

Questions regarding the ordering of this book should be addressed to
Nomad Press
2456 Christian St.
White River Junction, VT 05001
www.nomadpress.net

Printed in Canada.

1942 Isaac Asimov publishes his three laws of robotics 1950 Alan Turing - photo 3

1942 Isaac Asimov publishes his three laws of robotics 1950 Alan Turing - photo 4

1942: Isaac Asimov publishes his three laws of robotics.

1950: Alan Turing creates the Turing test to determine if a machine is intelligent or not.

1956: The term artificial intelligence is coined at a Dartmouth College summer conference.

1958: John McCarthy invents LISP to program early AIs.

1966: Joseph Weizenbaum introduces ELIZA, an early natural language processing program.

1968 The movie 2001 A Space Odyssey is released 1973 AI winter begins a - photo 5

1968 The movie 2001 A Space Odyssey is released 1973 AI winter begins a - photo 6

1968 The movie 2001 A Space Odyssey is released 1973 AI winter begins a - photo 7

1968: The movie 2001: A Space Odyssey is released.

1973: AI winter begins, a time when interest in, and funding for, research on artificial intelligence is low.

1977: The AI characters C-3PO and R2-D2 appear in Star Wars .

1981: The first commercial expert system is introduced at Digital Equipment Corp. AI winter ends.

1997: Deep Blue beats world chess champion Garry Kasparov.

2002 The Roomba robotic vacuum cleaner is introduced 2004 The DARPA Grand - photo 8

2002 The Roomba robotic vacuum cleaner is introduced 2004 The DARPA Grand - photo 9

2002 The Roomba robotic vacuum cleaner is introduced 2004 The DARPA Grand - photo 10

2002: The Roomba robotic vacuum cleaner is introduced.

2004: The DARPA Grand Challenge, a contest for autonomous vehicles, takes place for the first time.

2011: An AI named Watson wins the game Jeopardy! .

2011: The development of Siri is announced.

2012: The first DARPA Robotics Challenge takes place.

2014: Alexa is introduced.

2014 Chatbot Eugene Goostman claims to have passed the Turing test but in - photo 11

2014 Chatbot Eugene Goostman claims to have passed the Turing test but in - photo 12

2014: Chatbot Eugene Goostman claims to have passed the Turing test, but, in reality, does not.

2016: AlphaGo beats world Go champion Lee Sedol.

2017: The Space Robotics Challenge takes place.

2018: A self-driving car hits and kills a person for the first time, causing people to question whether autonomous cars are a wise idea.

Can computers think Can they learn Will machines ever match humans in the - photo 13

Can computers think Can they learn Will machines ever match humans in the - photo 14

Can computers think? Can they learn? Will machines ever match humans in the ability to think critically and creatively? Artificial intelligence (AI) used to exist only in science fiction books and movies. Today, we have cars that can drive themselves, robots that can walk on their own, and computer programs that can answer our questions and find solutions to different problems.

What exactly is artificial intelligence? AI means different things to different people, and our understanding of it has changed through the years. Artificial, of course, refers to something made by humans, such as a machine. Intelligence is trickier to define.

ESSENTIAL QUESTION

Is there a difference between acting intelligent and being intelligent?

WORDS TO KNOW

artificial intelligence (AI): the intelligence of a computer, program, or machine.

science fiction: a story about contact with other worlds and imaginary science and technology.

human intelligence: the capacity for logic, abstract thought, understanding, self-awareness, communication, learning, emotional knowledge, memory, planning, creativity, and problem-solving.

grandmaster: a chess player of the highest class who has won tournaments.

supercomputer: a powerful computer.

forfeit: to surrender a game.

Scientists dont even really agree on what intelligence is in humans. Human intelligence differs from animal intelligence, and it might differ from computer intelligence, too.

One way to define human intelligence is to include the following abilities.

To learn from experience

To reason and solve problems

To remember information

To cope with life

In the early days of AI, scientists started with a basic definition. AI is a computer or machine behavior that would be judged intelligent if it was something a human didsuch as winning a chess match.

DID YOU KNOW?

A chess match is when players play more than one game to see who wins the most.

By that definition, a computer named Deep Blue might be considered intelligent, since it beat Grandmaster Garry Kasparov at chess. If a human did that, wed consider them intelligent. However, Deep Blue beat Kasparov by calculating hundreds of millions of moves per second. Is this the same as human intelligence?

The computer didnt truly understand what it was doing, not like a human would.

Scientists have been working for decades to develop computers that can think. It wasnt until close to the end of the last century, though, that they made a significant breakthrough with Deep Blue, an IBM supercomputer .

Garry Kasparov playing chess with young Tunisian players credit Khaled - photo 15

Garry Kasparov playing chess with young Tunisian players

credit: Khaled Abdelmoumen

HUMAN VS. MACHINE

Billed as the chess match of the century, the 1997 match between Garry Kasparov and Deep Blue featured human vs. artificial intelligence. In the second game of the match, Kasparov, the human, set the trap. He baited his opponent to take his pawn. Deep Blue, the IBM supercomputer, didnt fall for it. Instead, the AI made a masterful, human-like move. Kasparov was stunned.

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