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Thornburg David - The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success

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Thornburg David The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success

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Overview: This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.

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TABLE OF CONTENTS 2014 Thornburg Center All rights reserved No part of this - photo 1

TABLE OF CONTENTS

2014 Thornburg Center. All rights reserved.

No part of this book may be reproduced, scanned, or distributed in any form or by any means,

electronic, or mechanical without permission in writing from the publisher.

Invent To Learn is a trademark of Constructing Modern Knowledge Press

All trademarks and servicemarks mentioned in this book are the property of their respective owners.

Constructing Modern Knowledge Press

www.cmkpress.com

EDU039000 EDUCATION / Computers & Technology

EDU029030 EDUCATION / Teaching Methods & Materials / Science & Technology

ISBN: 978-0-9891511-5-3

Cover design: Yvonne Martinez

We are all designers now. We may as well get good at it.

Chris Anderson

Author of Makers: The New Industrial Revolution

Through presentations, workshops and books, Dr. David Thornburg uses his expertise in emerging

trends to help educators build the skills needed to use technology as a tool to teach for understanding, backed by solid research and a coherent vision of an educational future in which every learner thrives.

A staunch advocate of STEM education, he sees 3D printing as a powerful tool in the hands of all

students.

Norma Thornburg is an exceptional educator. Using her knowledge of emerging trends in technology,

she helps teachers develop constructivist strategies to engage students in learning activities that build valuable life skills for the 21st Century. Her interest in making covers a wide range. She has taught robotics courses, and is now working in the area of soft circuits fabric creations with embedded circuitry and in the crafting of ceramics using specialized 3D printers.

Dr. Sara Armstrong is an educational consultant, keynote speaker, presenter, and writer working to

provide resources and tools for change in education. With over 40 years as an educator, Sara has

developed and implemented workshops on many topics, including project-based learning, information

literacy, digital and oral tradition storytelling, technology integration, and global resources for

education. She sees 3D printing as a powerful tool for bringing inquiry and project-based learning into the classroom.

by Sylvia Libow Martinez and Gary Stager Theres a technological and creative - photo 2

by Sylvia Libow Martinez and Gary Stager

Theres a technological and creative revolution underway. Amazing new tools, materials and skills

turn us all into makers. Using technology to make, repair or customize the things we need brings

engineering, design and computer science to the masses. Fortunately for educators, this maker

movement overlaps with the natural inclinations of children and the power of learning by doing. The

active learner is at the center of the learning process, amplifying the best traditions of progressive education.

In this practical guide, Sylvia Martinez and Gary Stager provide K12 educators with the how, why,

and cool stuff that supports classroom making.

Learning is often confused with education. Martinez and Stager clearly describe learning learning

through engagement, design and building. The best way to understand circles is to reinvent the wheel.

Nicholas Negroponte, Founder MIT Media Lab & One Laptop Per Child

The Maker Movement in schools now has a bible. Larry Magid, Technology Columnist,

Huffington Post, San Jose Mercury News, CBS Radio

Educators will be hard pressed to find a more essential, important book for making sense of not just the exciting, game-changing maker technologies that are currently exploding around us, but of the

absolutely powerful learning opportunities they present for our students as well. Sylvia Martinez and Gary Stager are a teachers perfect guides into this fast growing, innovative world of creative problem solving and construction using an array of new, innovative computing devices, many of which fit in

our pockets. Even more, Invent To Learn creates a required new context for modern learning, and it

offers an accessible roadmap for re-imagining schools, classrooms, and personal practice. Its a must read for those wanting to remain relevant in their students learning lives. Will Richardson,Author of Why School? How Education Must Change When Learning and Information Are Everywhere

3D printers are hot. Theyre so hot that even schools are buying them. Although, schools are thought to be late adopters of emerging technology, Ive been pleasantly surprised by how many already own

3D printers.

Investing in a schools first 3D printer may be a down payment on the future of education; a future in which learning to learn with ones head, heart, and hands will be equally critical. Making things is a great way to learn and an ability to make the things you need is an important 21st Century skill. The confidence and competence required to solve problems that the school curriculum or your teachers

never anticipated will be the mark of a life well lived.

That said, once a school gets their 3D printer working reliably enough for each seventh grader to print an identical Yoda keychain, many educators are at a loss for next steps. Thats where this book comes in. David, Norma, and Sara share 18 projects designed to help teachers teach 3D design and enrich

multiple curricular subjects.

Once you get the hang of 3D printing, you will realize how simple the hardware is. The real revolution may not be the printer as much as it is the democratization of design and the Z-axis.

For decades, CAD/CAM (computer-aided design/computer-aided manufacturing) software was too

complicated and expensive for more than a few students to use. It was relegated to drafting classes and vocational settings. Now affordable and accessible software like Tinkercad make design childs play.

The ease of use associated with this new generation software does not mean that the design process

has become any less rigorous. Design is where the mathematical reasoning, artistic sensibility, and

engineering processes come to the fore.

We were all taught about the X- and Y-axes in school math class. Some of us may even use that

coordinate system from time-to-time. However, with the exception of the occasional SAT question

about the volume of a cylinder, you might conclude that we live in a 2D world. 3D printing and its

design software bring us the Z-axis and provide an authentic context for using and understanding

three-dimensional space. This book makes the conscious pedagogical decision to transition from 2D

design to 3D artifact.

A common trope in educational discussions is, Technology changes constantly. Oh, if only that were true. If your school has spent two decades teaching kids to make PowerPoint presentations on subjects they dont care about for an audience that doesnt exist, then technology hasnt changed much for

you or your students (in school) since Alf went off the air.

In rare instances, there are revolutionary advances in technology that impact classroom practice. The technologies most closely associated with the maker movement, including: 3D printers and laser

cutters, open-source microcontrollers like Arduino, and new ways to embed circuitry in everyday

objects may indeed represent a paradigm shift in educational technology.

Since affordable and accessible 3D design is in its infancy, the authors provide you with experience exploring a variety of different software environments. You will also need to adapt instructions for the proclivities of your specific printer. Through this experience, you should be able to decide which

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