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Chinnathambi - Creating Web Animations

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Chinnathambi Creating Web Animations

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Thanks to faster browsers, better web standards support, and more powerful devices, the web now defines the next generation of user interfaces that are fun, practical, fluid, and memorable. The key? Animation. But learning how to create animations is hard, and existing learning material doesnt explain the context of the UI problem that animations are trying to solve. Thats where this book comes in.

Youll gain a solid technical understanding of how to create awesome animations using CSS and learn how to implement common UI patterns, using practical examples that rely on animations to solve a core problem. Frontend web developers and designers will not only learn important technical details, but also how to apply them to solve real-world problems.

  • Create animations found in common user interface implementations, such as bounce after scrolling, expanding search boxes, and content sliders
  • Learn the technical details of working with CSS animations and...
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    Creating Web Animations

    by Kirupa Chinnathambi

    Copyright 2017 Kirupa Chinnathambi. All rights reserved.

    Printed in the United States of America.

    Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

    OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com/safari). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

    • Editor: Meg Foley
    • Production Editor: Kristen Brown
    • Copyeditor: Rachel Monaghan
    • Proofreader: Molly Ives Brower
    • Indexer: Angela Howard
    • Interior Designer: David Futato
    • Cover Designer: Karen Montgomery
    • Illustrator: Rebecca Demarest
    • April 2017: First Edition
    Revision History for the First Edition
    • 2017-03-15: First Release

    See http://oreilly.com/catalog/errata.csp?isbn=9781491957516 for release details.

    The OReilly logo is a registered trademark of OReilly Media, Inc. Creating Web Animations, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

    While the publisher and the author have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the author disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

    978-1-491-95751-6

    [LSI]

    Preface

    Animations are everywhere. Today, anything you do on a device with a screen is just one click, tap, or keystroke away from springing to life. As it turns out, animations are no longer a luxury or something to keep under wraps. Instead, they make up a large part of your experience using applications in your browser, on your phone, or on any other smart device. Its no surprise why. Users love animations. When done right, animations can make your applications easier to navigate, make your content more presentable, and even help your creations feel more alive and fun. Sometimes, animations look cool and you just gotta throw them in. These are all good things!

    Whats the catch? Well, for all the great things animations have going for them, creating them is hard. On the web, the way you think about animations is different. The way you create them is also differentreally different. The challenges that you once painfully overcame in older technologies like Flash are back in new and interesting ways. Fortunately, this is all part of learning something new. All you need is the right guide to help you along the way.

    That guide is going to be me:

    Hi My name is Kirupa and I love animation Ever since my parents bought me a - photo 1

    Hi. My name is Kirupa, and I love animation. Ever since my parents bought me a computer in the early 1990s, Ive been trying to get things to move on the screen and tell everybody how awesome it is. Nothing much has changed in my world since thenexcept for this book.

    This book is all about teaching you how to create great animations for the web. It starts off with the very basics and gradually ratchets up the heat as you learn how to create more involved, more lifelike, and more complex animations. By the time you reach the last page, you will have learned a lot about how to create animations in HTML, CSS, and JavaScript using the one-two punch of web standards and best practices. If I did my job well, hopefully you had a bunch of fun along the way and laughed out loud a few times. More than likely, you will also have cringed a lotkind of like you did after reading one-two punch of web standards and best practices.

    Know Your Basic HTML, CSS, and JavaScript

    To get the most out of this book, you should be familiar with the basics of HTML, CSS, and JavaScript. By no means do I expect you to be an expert in any of these languages, but when you see some HTML or CSS or JavaScript, you should be able to understand what is going on with only a little handholding. This is the equivalent of knowing enough of a local language to get around town by reading the street signs.

    If this doesnt describe you, shuffle (or push/click/flick/scroll) through this book and see how you feel after skimming through some of the pages. If most of what you see seems like unintelligible gibberish, then I encourage you to take a detour and learn the basics of working in HTML first. There are a lot of great books and online tutorials out there (hint: especially on https://www.kirupa.com), so you should be up and running very quickly. After that, you will probably have a much better time with this book.

    About Authoring Tools

    This entire book is written with no expectation that you use a fancy HTML authoring tool. A basic editor that allows you to see HTML, CSS, and JavaScript is all you need. If all you have is a text editor like Notepad, youll be fine as well. This book is old school. Its all about manual labor and having you get your hands dirty when creating animations.

    You may be wondering why a book aimed at teaching animation would avoid using animation tools. There are several reasons. The main one is that tools abstract away important details. They often make choices for you that you may not fully understand. When youre learning something new and complex such as web-based animations, I strongly believe that you need to know every single detail about what you are doing. That can only happen if you are fully involved in every part of what you are creating.

    With all that said, once youve learned all about animations, their subtleties, and gotchas, take some time and look at the great tools that are out there. Well-designed tools help you to be significantly more productive than you ever will be defining animations by hand, and being productive is yet another good thing!

    Browser Support

    Everything you learn in this book is designed to work on what all the cool people call a modern browser. Thats just a fancy way of saying that if you are running a semirecent version of Chrome, Internet Explorer 11, Edge, Firefox, or Safari, you should be good to go. Also, before you ask, everything you see here will work beautifully on mobile devices like your iPhones, iPads, and Android-based gizmos!

    Using the Code Examples

    Supplemental material (code examples, exercises, etc.) is available for download at https://github.com/kirupa/kirupa/tree/master/creating_web_animations.

    You will be seeing a fair amount of code in this book. Since I get a lot of questions regarding how you can use this code, the general gist is this: for most normal cases, you can do whatever you want with the code without contacting me or OReilly. Thats a bit broad, so the following examples should help you out.

    Situations where you dont need to ask for permission:

    • Using the code from this book in your personal or commercial project
    • Taking the code, modifying it, and sharing it with others
    • Answering a question by using example code
    • Printing out some code snippets and hanging them on your wall as an art installation

    Situations where you need to ask for permission:

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