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Keeley Joe - Mastering iOS frameworks: beyond the basics

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About This eBook

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Mastering iOS Frameworks

Beyond the Basics, Second Edition

Kyle Richter
Joe Keeley

Hoboken NJ Boston Indianapolis San Francisco New York Toronto Montreal London - photo 1

Hoboken, NJ Boston Indianapolis San Francisco
New York Toronto Montreal London Munich Paris Madrid
Cape Town Sydney Tokyo Singapore Mexico City

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.

The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

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Library of Congress Control Number: 2015932706

Copyright 2015 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. To obtain permission to use material from this work, please submit a written request to Pearson Education, Inc., Permissions Department, 200 Old Tappan Road, Old Tappan, New Jersey 07675, or you may fax your request to (201) 236-3290.

AirPlay, AirPort, AirPrint, AirTunes, App Store, Apple, the Apple logo, Apple TV, Aqua, Bonjour, the Bonjour logo, Cocoa, Cocoa Touch, Cover Flow, Dashcode, Finder, FireWire, iMac, Instruments, Interface Builder, iOS, iPad, iPhone, iPod, iPod touch, iTunes, the iTunes logo, Leopard, Mac, Mac logo, Macintosh, Multi-Touch, Objective-C, Quartz, QuickTime, QuickTime logo, Safari, Mountain Lion, Yosemite, Spotlight, and Xcode are trademarks of Apple, Inc., registered in the U.S. and other countries. OpenGL, or OpenGL Logo,: OpenGL is a registered trademark of Silicon Graphics, Inc.

ISBN-13: 978-0-134-05249-6
ISBN-10: 0-134-05249-8 Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana.
First printing: April 2015

Editor-in-Chief
Mark Taub

Senior Acquisitions Editor
Trina MacDonald

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Managing Editor
Kristy Hart

Project Editor
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Cheri Clark

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Senior Compositor
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I would like to dedicate this book to my co-workers who continually drive me to - photo 2
Picture 3

I would like to dedicate this book to my co-workers who
continually drive me to never accept the first solution.

Kyle Richter

I dedicate this book to my wife, Irene, and two daughters,
Audrey and Scarlett. Your boundless energy and love
inspire me daily.

Joe Keeley

Picture 4
Foreword

I have been working with the iPhone SDK (now iOS SDK) since the first beta released in 2008. At the time, I was focused on writing desktop apps for the Mac and hadnt thought much about mobile app development.

If you chose to be an early adopter, you were on your own. In typical Apple fashion, the documentation was sparse, and since access to the SDK required an NDAand, apparently, a secret decoder ringyou were on your own. You couldnt search Google or turn to StackOverflow for help, and there sure as hell werent any books out yet on the SDK.

In the seven years (yes, it really has been only seven years) since Apple unleashed the original iPhone on the world, weve come a long way. The iPhone SDK is now the iOS SDK. There are dozens of books and blogs and podcasts and conferences on iOS development. And ever since 2009, WWDC has been practically impossible to get into, making it even harder for developersold and newto learn about the latest features coming to the platform. For iOS developers, there is so much more to learn.

One of the biggest challenges I have as an iOS developer is keeping on top of all the components and frameworks available in the kit. The iOS HIG should help us with that, but it doesnt go far enoughdeep enough. Sure, now I can find some answers by searching Google or combing through StackOverflow; but, more often than not, those answers only explain the how and rarely the why, and they never provide the details you really need.

And this is what Kyle and Joe have done with this booktheyre providing the detail needed so you can fully understand the key frameworks that make up the iOS SDK.

Ive had the pleasure of knowing Kyle and Joe for a number of years. They are two of the brightest developers I have ever met. They have each written some amazing apps over the years, and they continuously contribute to the iOS development community by sharing their knowledgespeaking at conferences and writing other books on iOS development. If you have a question about how to do something in iOS, chances are good that Kyle and Joe have the answer for you.

But what makes these guys so awesome is not just their encyclopedic knowledge of iOS, but their willingness to share what they know with everyone they meet. Kyle and Joe dont have competitors, they have friends.

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