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Rijnieks - Cinder: begin creative coding

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Rijnieks Cinder: begin creative coding
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Presented in an easy to follow, tutorial-style format, this book will lead you step-by-step through the multi-faceted uses of Cinder.Cinder: Begin Creative Coding is for people who already have experience in programming. It can serve as a transition from a previous background in Processing, Java in general, JavaScript, openFrameworks, C++ in general or ActionScript to the framework covered in this book, namely Cinder. If you like quick and easy to follow tutorials that will let yousee progress in less than an hour - this book is for you. If you are searching for a book that will explain al.;Table of Contents; Cinder -- Begin Creative Coding; Cinder -- Begin Creative Coding; Credits; About the Author; About the Reviewers; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions; 1. Learn Cinder Basics -- Now!; What is creative coding; A few words about Cinder.

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Cinder Begin Creative Coding

Cinder Begin Creative Coding

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: February 2013

Production Reference: 1150213

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84951-956-4

www.packtpub.com

Cover Image by J.Blaminsky (<>)

Credits

Author

Krisjanis Rijnieks

Reviewers

Reinis Adovis

Nikolas

Acquisition Editor

Joanne Fitzpatrick

Commissioning Editor

Yogesh Dalvi

Technical Editors

Sharvari Baet

Prasad Dalvi

Project Coordinator

Joel Goveya

Proofreader

Amy Guest

Indexer

Tejal R. Soni

Production Coordinator

Conidon Miranda

Shantanu Zagade

Cover Work

Conidon Miranda

About the Author

Krisjanis Rijnieks is a new media professional with a background in painting and multimedia. He holds a BA in painting, and parallel to his painting studies he has been doing a lot of things related to print, video, web, flash, Flash coding, and coding in general. It is not possible to name all the different categories of work but through all this a strong interest towards interactive digital media has been developed.

Creative coding is a new field that brings the art and design fields much closer to the one which is called coding. As he has been doing things on both sides, the combination of the two seemed natural. It is a way of using ones creative visual and logical skills together without worrying that an unsolvable conflict between the left and right side of the brain will occur.

For the past two years, he has been involved in many projects that include creative coding with technologies such as Flash ActionScript, openFrameworks, Cinder, iOS, Unity 3D, Kinect, Augmented Reality, Quartz Composer, VDMX, and projection mapping with MadMapper. Experience gathered through these projects required him to search for new and more powerful tools and skills constantly. Cinder is one of the tools that allows one to combine the hottest topics of todays computer science (computer vision, gesture recognition, and so on) with the craziest ideas and make them work in real time without acceleration lags.

Currently he is studying the New Media MA program at the Aalto University School of Art, Design, and Architecture, also known as the Helsinki Media Lab in Finland. He also does freelancing of commercial projects and is making his first entrepreneurial steps by managing his company called Skematic.

This is the very first book that he has written, and according to him it was fun and rewarding in terms of knowledge and experience.

First, I would like to thank Packt Publishing and the people behind it for the offer to author this book. To Irina Spicaka for being patient and supportive while writing. Huge respect to Reinis Adovics for being a mad scientist, living the dream of the creative coder through his own company Warp, and for agreeing to be the technical reviewer of this title. Finally I would like to thank Nuno Correia (Lecturer and Researcher of the SOPI Research Group at the Aalto University School of Art, Design and Architecture) for the tips and possibility to combine this with my studies, and the whole Helsinki Media Lab students and crew for showing their interest towards this topic.

About the Reviewers

Reinis Adovis holds a masters degree in architecture. Although the thesis was on urban planning he also studied algorithmic architecture parametric, cybernetic design, morphodynamics, biomimetics, digital prototyping, and production. Implementing ideas in the latter was made easier due to the in-depth knowledge and lifelong love for mathematics, exact sciences (he has also got a background in civil engineering), and programming experience.

Therefore the field of creative coding emerged naturally, it is a result of morphing both expressions humanities and mathematics. But mostly he sees no difference between the two.

Before using code for visualization, he started scripting in the school years in order to organize everyday work more effectively, continued by client-server side utilities in different languages, and more serious apps written in C, C++, and Objective-C. Since then he has touched many coding tools for various purposes.

The first creative coding toolsets he used were Processing (Java) and Quartz Composer. As datasets grew he made the first switch to openFrameworks (C/C++/GLSL). And lately he made the second onethe tool of choice for new projects is Cinder.

He focuses on real-time responsive solutionsphysical computing and interactive installations. Currently he is also exploring audio and space reactive VJ-ing.

I would like to thank the open hardware and software community for the vast knowledge provided that knows no boundaries between the phenomena shaping the world around us. And special thanks to coffee and cigarettes; those things ain't healthy though.

About the Reviewers

Nikolas is a hybrid of a developer, maker, and artist. He holds a BSc in Physics from the University of Kent (UK), an MSc by research in Physics from the same university, and is a recent alumni of the Interactive Telecommunications Program (ITP), Tisch School of the Arts, NYU.

He has worked on interactive projects for Potion (NYC), Pentagram (NYC), FH-Salzburg (AT), Arc Worldwide (GR), and has also taught a Masters level Introduction to Physical Computing course (AT).

His personal projects have been featured at the Come Out and Play Festival 2010 (NYC), the Vimeo Festival and Awards 2010 (NYC), the ITP shows 2009, 2010 (NYC), the 3rd Ward Show 2010 (NYC), the Schmiede Festival 2012 (AT), the Core77 online design gallery, the Engadget and Adafruit websites.

With his work, he is exploring the intersection of art and technology, and aims to push the boundaries between the digital and physical world.

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