Wentk Richard - Cocoa
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Cocoa
Richard Wentk
Cocoa
Published by
Wiley Publishing, Inc.
10475 Crosspoint Boulevard
Indianapolis, IN 46256
www.wiley.com
Copyright 2010 by Wiley Publishing, Inc., Indianapolis, Indiana
Published by Wiley Publishing, Inc., Indianapolis, Indiana
Published simultaneously in Canada
ISBN: 978-0-470-49589-6
Manufactured in the United States of America
10 9 8 7 6 5 4 3 2 1
No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, 201-748-6011, fax 201-748-6008, or online at http://www.wiley.com/go/permissions .
Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional assistance is required, the services of a competent professional person should be sought. Neither the publisher nor the author shall be liable for damages arising herefrom. The fact that an organization or Website is referred to in this work as a citation and/or a potential source of further information does not mean that the author or the publisher endorses the information the organization or Website may provide or recommendations it may make. Further, readers should be aware that Internet Websites listed in this work may have changed or disappeared between when this work was written and when it is read.
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Library of Congress Control Number: 2010935569
Trademarks: Wiley and the Wiley logo are registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. Cocoa is a registered trademark of Apple, Inc. All other trademarks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book.
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To Bea, for the inspiration.
Nam et ipsa scientia potestas est.
About the Author
With more than ten years of experience as a developer and more than fifteen years in publishing, Richard Wentk is one of Great Britain's most reliable technology writers. He covers Apple products and developments for Macworld and MacFormat magazines and also writes about technology, creativity, and business strategy for magazines such as Computer Arts and Future Music. As a trainer and a former professional Apple developer returning to development on the iPhone and OS X, he is uniquely able to clarify the key points of the development process, explain how to avoid pitfalls and bear traps, and emphasize key benefits and creative possibilities. He lives online but also has a home in Wiltshire, England. For details of apps and other book projects, visit www.zettaboom.com
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Preface
When I started developing for the iPhone after a fifteen-year break from software, my first thought was: What is going on here? I'd written machine code for Macs and had some experience with earlier versions of Mac OS. It soon became obvious that Cocoa Touch was doing clever things behind the scenes, and that my apps were supposed to be exchanging information with those clever things.
Unfortunately, neither the official documentation nor unofficial sources of help were making it clear what those things were.
With enough persistence, it's possible for almost any developer to reverse-engineer the documentation and answer the What is going on here? question for himself or herself. But it's more productive to have that information before starting out. So my first goal for this book is to equip you, as a developer, with the key concepts you need to build Cocoa projects efficiently and productively.
Understanding Cocoa means more than being able to name-check concepts like delegation and Model-View-Controller; it means learning how Cocoa applies these concepts, how they influence the design of Cocoa's classes, and how your code can leverage the features built into Cocoa to simplify projects and minimize development time. In short, it means discovering how to think Cocoa. New features will begin to feel intuitive once you understand the reasoning behind them.
My second goal for the book is to give readers the skills they need to answer Cocoa questions for themselves, without handholding. OS X is vast and complex, and a full printed guide of every feature would have to be delivered on a truck. Books always sell better when readers can pick them up and take them home without stalling traffic, so this book doesn't try to detail every Cocoa feature. It also doesn't try to build complex sample projects that are unlikely to match your specific needs. Instead, it gives you the skills you need to find answers to questions for yourself, using the official documentation and other sources of insight.
One feature you won't find in this book is cheerleading. Like any other development environment, Cocoa is a mix of excellence and unpredictability. Cocoa's best features are almost supernaturally productive and take you where you want to go with almost no code at all. Other elements offer a more scenic journey through less intuitive class relationships. Instead of a sales pitch, this book gives you a guided tour of the highlights but also warns you about some of the more dangerous parts of town.
Finally, software is as much an art as a science. Art is about creating captivating, enjoyable, and colorful experiences for an audience. In common with the Apple ethic, this book is deliberately less formal and more creative than a pure software reference. You'll find the rules here. And sometimes you'll also find suggestions for breaking the rules.
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