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Anthony Brooks - Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

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Anthony Brooks Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

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This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually.

The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

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Book cover of Interactivity and Game Creation Volume 367 Lecture Notes of - photo 1
Book cover of Interactivity and Game Creation
Volume 367
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Editorial Board
Ozgur Akan
Middle East Technical University, Ankara, Turkey
Paolo Bellavista
University of Bologna, Bologna, Italy
Jiannong Cao
Hong Kong Polytechnic University, Hong Kong, China
Geoffrey Coulson
Lancaster University, Lancaster, UK
Falko Dressler
University of Erlangen, Erlangen, Germany
Domenico Ferrari
Universit Cattolica Piacenza, Piacenza, Italy
Mario Gerla
UCLA, Los Angeles, USA
Hisashi Kobayashi
Princeton University, Princeton, USA
Sergio Palazzo
University of Catania, Catania, Italy
Sartaj Sahni
University of Florida, Gainesville, USA
Xuemin (Sherman) Shen
University of Waterloo, Waterloo, Canada
Mircea Stan
University of Virginia, Charlottesville, USA
Xiaohua Jia
City University of Hong Kong, Kowloon, Hong Kong
Albert Y. Zomaya
University of Sydney, Sydney, Australia

More information about this series at http://www.springer.com/series/8197

Editors
Anthony Brooks , Eva Irene Brooks and Duckworth Jonathan
Interactivity and Game Creation
9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 1011, 2020, Proceedings
1st ed. 2021
Logo of the publisher Editors Anthony Brooks Department of Software and - photo 2
Logo of the publisher
Editors
Anthony Brooks
Department of Software and Media, Aalborg University, Aalborg, Denmark
Eva Irene Brooks
Aalborg University, Aalborg, Denmark
Duckworth Jonathan
RMIT University, Melbourne, VIC, Australia
ISSN 1867-8211 e-ISSN 1867-822X
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
ISBN 978-3-030-73425-1 e-ISBN 978-3-030-73426-8
https://doi.org/10.1007/978-3-030-73426-8
ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2021
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Springer imprint is published by the registered company Springer Nature Switzerland AG

The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

Preface

The ArtsIT team are delighted to introduce the proceedings of the 9th European Alliance for Innovation (EAI) International Conference on Arts and Technology, Interactivity, and Game Creation (ArtsIT 2020), held as an online virtual conference in Cyberspace, December 1011, 2020.

ArtsIT is a place where people in the arts, design and technology meet unfortunately, due to the COVID-19 situation, the 2020 edition of this meeting had to take place remotely via a live video stream of presentations, which is now archived for viewing at the URL https://www.youtube.com/watch?v=vBVugi9RpX8&t=31s .

Opening the proceedings was a first-class keynote given by Portuguese international artist Joo Martinho Moura. Moura is a media artist and researcher, interested in electronic art and embodiment, virtual environments, computer music, and computational aesthetics. For the past 20 years, he has been adopting new ways to present the body and space in digital media. He has a particular interest in art and science, perception, visualization, and the intersections between art and technology. Since the 2000s, his work has been presented internationally, several times, in more than 18 countries, including some city-scale exhibitions. Joo has authored numerous publications in and across the fields of media arts, interfaces, embodiment, virtual reality, and visualization. As a media artist, he has collaborated with a number of renowned international institutions, such as the European Space Agency (ESA), the International Iberian Nanotechnology Laboratory (INL), the North Atlantic Treaty Organization (NATO), and the United Nations Educational, Scientific and Cultural Organization (UNESCO), and was selected as an artist in residence for the European Commissions STARTS and MindSpaces initiatives. In 2013, Joo Martinho Moura received the National Multimedia Art and Culture Award in Lisbon for his contributions to the field of digital arts in Portugal. A feature in Joos ArtsIT keynote presentation was his most recent avant-garde works within dance performance and installation where he explores at and beyond the cutting edge of domains by experimenting with virtual and extended realities. Through this it was clear how he is offering and creating new actor and audience experiences, bridging established divides and confines, so as to establish new performer/audience virtual interactive spaces pushing the limits of the state of the art in the field. We are also grateful for and acknowledge the important contribution by Joo as webmaster for the conference website.

Following the keynote, a full day of paper presentations was broadcast until well into the evening. These are presented herein in their text form and as oral presentations archived at the given URL. Thus, in this edition of the book series Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST) published by Springer, proceedings from ArtsIT are presented. We sincerely hope that this volume will be well received by those who authored papers as well as others who read the work herein. We also hope that this volume may inspire those who have published in this (near) annual series, now in its eleventh year, to return and encourage other readers to consider the events as worthy in their targeted publications. Hence, we encourage all authors and would-be-authors to regularly check the event web pages for calls to submit for upcoming editions. We, as the managing/organizing/editing team, would like to express our thanks to EAI for the continued support as well as to all delegates who attended the December 2020 event, either as presenting authors or as part of the audience. We express our thanks to Aalborg University which supported us in numerous ways and again sponsored the event. Finally, the ArtsIT family all look forward to physically meeting you at ArtsIT or another academic or social occasion in the future.

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