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Aarthi Elumalai - Introduction to Python for Kids: Learn Python the Fun Way by Completing Activities and Solving Puzzles

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Aarthi Elumalai Introduction to Python for Kids: Learn Python the Fun Way by Completing Activities and Solving Puzzles
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Introduction to Python for Kids: Learn Python the Fun Way by Completing Activities and Solving Puzzles: summary, description and annotation

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Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then youve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way.

Yes, therell be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book youll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so youll never get bored. Once you get the fundamentals down, youll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and youll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!).

There are also four capstone projects at the end of the book that convert everything youve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! Youll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how youve arrived at the logic. Youll develop strong problem solving skills thatll help you create future projects on your own.

There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the most likely to succeed kid in your grade while having the most fun getting there!

What Youll Learn

  • Gain a gentle, but thorough introduction into the world of programming and Python
  • Create programs and solve problems with core Python concepts
  • Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter, and Pygame
  • Develop programming skills while doing the puzzles and activities described in the book
Who This Book Is For
Kids 8 years and above.

Aarthi Elumalai: author's other books


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Book cover of Introduction to Python for Kids Aarthi Elumalai - photo 1
Book cover of Introduction to Python for Kids
Aarthi Elumalai
Introduction to Python for Kids
Learn Python the Fun Way by Completing Activities and Solving Puzzles
1st ed.
Logo of the publisher Aarthi Elumalai Chennai Tamil Nadu India Any - photo 2
Logo of the publisher
Aarthi Elumalai
Chennai, Tamil Nadu, India

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6811-7 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-6811-7 e-ISBN 978-1-4842-6812-4
https://doi.org/10.1007/978-1-4842-6812-4
Aarthi Elumalai 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

Dedicated to My Daughter and to the rest of my family who believed me when no one would and stood by me through everything.

Introduction

This book is the perfect blend of education and fun for kids 8 years and above looking to learn one of the easiest languages they can use to develop almost everything from websites to desktop apps to games to AI. It will include four big projects (or capstone projects): three games with Turtle, Tkinter, and Pygame and a desktop app with Tkinter.

The book starts with an overview of basic programming concepts such as variables, numbers, and strings while creating fun, personalized mini projects like Print your name and Is your mom tipping enough. It then dives right into Turtle, a Python library custom-made for kids, where theyll learn how to draw, animate, automate, and eventually make colorful mini projects based on the Python concepts learned. Once they have built a foundation in programming and the Python language, they will learn all about building desktop apps with Tkinter and games with Pygame.

There is also an entire chapter dedicated to more fun puzzles and activities that come with a step-by-step solution, and another chapter with cool ideas for more puzzles, and a section that gives them advice on where they can go from there. By the end of this book, kids will learn Python from the inside out while creating projects that they can showcase to their friends, families and teachers. They will develop problem-solving skills along with programming skills while doing the puzzles and activities described in the book.

This book is really jam-packed with information, but do not worry, I made sure that you will not be bored. You will not feel like sitting in another one of your boring classes at school, I promise.

I have included a lot of fun activities, mini as well as big projects throughout this book. There are also a lot of puzzles and even more activities at the end of the book, so you will not have a boring minute.

In Chapter Ill give you a brief introduction to Python its uses and an - photo 3

In Chapter , Ill give you a brief introduction to Python, its uses, and an overview of whats covered in this book and how to get the most out of it.

In Chapters , I will start by guiding you through the steps required to install Python in your system. It is quite easy to do, do not worry.

Then, you will create your very first program. Yes, you will start coding from the get-go!

In Chapters , you will learn all about numbers, performing mathematical calculations with Python, and the various cool tools Python equips you with to perform your magic with numbers. You will start coding real Python programs in this chapter.

Chapters are where things get interesting. You will learn how to create a lot of cool graphics with Pythons built-in module, Turtle. Remember the add-ons I told you Python had to help you make awesome stuff? Turtle is one of the best of them. With Turtle, you can literally draw on the screen, and it will be automated!

Once I have taught you Turtle, I will use it in the next chapters to make things more colorful.

In Chapter , you will learn how to play with alphabets, words, and sentences in Python. You will learn how to print things, extract words from sentences, find words in sentences, and a whole lot more.

Chapter is where you will learn about conditions. There is always a cause and effect in life. If something happens, something else will happen because of it. If I ace my test, my mom will praise me. That is a cause and effect. You will learn how to apply scenarios like that and use it to create fun little mini games (you will see how) in this chapter.

What if you want to print every number from 1 to 100? What if you do not want to write more than four lines of code to do that? You will learn how to do that and use the power of automation to automatically draw your graphics and animations in Chapter .

In Chapter , you will learn how to store a lot of information in one place. You will start using the real power of Python from this chapter onward.

In Chapter , were going to take a break from all the learning and create fun mini projects based on the concepts weve learned so far.

In Chapters , we will take a long look into real-world programming. We will look at true automation with functions and real-world problem-solving with objects.

In Chapter , you will learn how to automatically manipulate files with Python.

From Chapter , you will learn all about a powerful package called Tkinter. You can use it to create desktop-based apps and games. You will learn how to use the package to create a paint app you can show off to your friends and a tic-tac-toe game you can play with your friends.

In Chapter , we will revisit Turtle and create a fun project with it. Let us create a snake game, shall we?

In Chapters , I will focus on making you a budding game developer. Let us learn how to use

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