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Josh Elster - Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Josh Elster Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript
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Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript: summary, description and annotation

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Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish

Key Features
  • Explore browser-based, editable, interactive Playground samples
  • Create GPU-based resources using the Node Material Editor no shader code required
  • Extended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projects
Book Description

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game.

The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, youll start by learning about Babylon.js and the finished Space-Truckers game. Youll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, youll iteratively add pieces of functionality and assets to the application being built. Once youve built out the basic game mechanics, youll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more.

By the end of this book, youll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.

What you will learn
  • Use Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browser
  • Design and integrate compelling and performant 3D interactive scenes with a web-based application
  • Write WebGL/WebGPU shader code using the Node Material Editor
  • Separate code concerns to make the best use of the available resources
  • Use the Babylon.js Playground to tightly iterate application implementation
  • Convert a web application into a Progressive Web Application (PWA)
  • Create rich, native-ready graphical user interfaces (GUIs) using the GUI Editor
Who this book is for

This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

Table of Contents
  1. The Space-Truckers Operation Manual
  2. Ramping up on Babylon.js
  3. Establishing the Development Workflow
  4. Creating the Application
  5. Adding a Cut Scene and Handling Input
  6. Implementing the Game Mechanics
  7. Processing Route Data
  8. Building the Driving Game
  9. Calculating and Displaying Scoring Results
  10. Improving the Environment with Lighting and Materials
  11. Scratching the Surface of Shaders
  12. Measuring and Optimizing Performance
  13. Converting the Application to a PWA
  14. Extended Topics, Extended

Josh Elster: author's other books


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BABYLONJS IS AN IMPRINT OF PACKT PUBLISHING Going the Distance with Babylonjs - photo 1

BABYLON.JS IS AN IMPRINT OF PACKT PUBLISHING

Going the Distance with Babylon.js

Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

Josh Elster

Going the Distance with Babylonjs Copyright 2022 Packt Publishing All rights - photo 2

Going the Distance with Babylon.js

Copyright 2022 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Group Product Manager: Pavan Ramchandani

Publishing Product Manager: Bhavya Rao

Senior Editor: Sofi Rogers

Senior Content Development Editor: Rakhi Patel

Technical Editor: Joseph Aloocaran

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Proofreader: Safis Editing

Indexer: Sejal Dsilva

Production Designer: Alishon Mendonca

Marketing Coordinator: Anamika Singh and Marylou De Mello

First published: August 2022

Production reference: 1150922

Published by Packt Publishing Ltd.

Livery Place

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Birmingham

B3 2PB, UK.

ISBN 978-1-80107-658-6

www.packt.com

Writing this book would not have been possible without the people that have been important in my life. To my father, for gamely reading each chapter, knowing ahead of time that none of the material is even remotely near his wheelhouse. To my wife, for believing in me even when I didnt and for putting up with me when Im cranky. To my brothers, for their unwavering encouragement and faith in this project and in life. To Mitch Gitelman, for indulging in a long walk with me on a fine Washington Spring Day. Finally, this book is dedicated to the memory of Adrian Barcus, a.k.a. Colonel Ransom. Regardless of how long or far you might search, a better person will not be found.

Josh Elster

Foreword

If at that time you had told me that one day someone would be motivated enough to write an actual book about it, I would have laughed a lot. And still, here we are. When Josh told me that he was on the verge of writing a real book about Babylon.js, I barely believed him.

The book that you have in your very hands right now is the culmination of a fantastic journey where people from around the globe joined and contributed to a common project without expecting anything more than a thank you. That fantastic community helped create hundreds of great projects and convince big names such as Microsoft and Adobe to bet on and contribute to a GitHub project for their 3D-based projects.

I know this is probably a really classic clich to employ, but I genuinely want to thank Josh for having poured his soul into this book in order to help our community to learn our platform.

I encourage you to use this book as a first step to joining the community and participating in our common effort to build a powerful and easy-to-use 3D engine freely available to all.

David Catuhe,

Creator and leader of the Babylon.js open source project, group engineering manager for the Microsoft Stream web client, technical expert on the WebGL/Javacript/TypeScript web technologies

Contributors
About the author

Josh Elster spends most of his days working as a software engineering lead for a technology start-up and his nights patrolling the Babylon.js forums and working on various side projects. Unlike Bruce Wayne, however, he did not have a traumatic childhood incident involving bats.

From his home in the Windy City of Chicago, Josh likes to spend time outdoors, particularly in his woodshop when the weather indicates, and gaming, making music, or reading when it doesnt. His website is https://www.liquidelectron.com. A limited social media user, he can be found on LinkedIn and Twitter.

A huge thanks to everyone who helped me keep going on this journey. Special thanks are owed to my family, for their faith in me and this project. To Jason Carter and Kaustubh Manglukar, who were there at the conception of this book, Raanan Weber, who put up with my incessant questions (until one day he didnt), and to Carolina Herbster Mesquita Jorge, for allowing herself to fill that spot theres no way that this book would be a worthwhile read without your valuable contributions. To the members of the Babylon.js community you are the heart and soul of the Babylon.js project. Thank you for being part of and making such an amazing endeavor!

About the reviewers
Reviewers

Jason Carter is humbled by his position and opportunity to lead the incredibly talented Babylon development team at Microsoft, having spent his entire career at the intersection of storytelling and technology. At the start of a career spanning decades, he spent years bringing animated characters and scenes to life at Dreamworks and later Disney Animation. Afterward, he then went on to help make holograms feel real by bringing the HoloLens to life. The latest stage in his career is to ultimately help the world create and share interactive 3D web experiences.

Raanan Weber is the tech lead of the 3D web engine Babylon.js. His first contribution to the framework was back in 2014, and he is not planning to stop any time soon. Among his latest contributions are the WebXR abstraction and the frameworks new build system.

Raanan lives with his wife and son in Berlin, Germany. He spends his weekends walking his wonderful dog and playing as much music as possible.

Carolina Herbster Mesquita Jorge is a computer graphics developer based in Brazil. In her free time, she likes to play video games, crochet, and play with her dog, Courage.

Subject matter experts

Erich Loftis

Andrei Stepanov

Technical experts

Gary Hsu

Cedric Guillemet

Evgeni_Popov

Justin Murray

Dave Solares

Patrick Ryan

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