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Edward E. Scannell - The Big Book of People Skills Games: Quick, Effective Activities for Making Great Impressions, Boosting Problem-Solving Skills and Improving Customer Service

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More than 700,000 books sold in the Big Book series! Always say and do the right thing at the right time! Developing the necessary skills critical to teamwork and company successtaught in a fun group format

Meeting new people, developing listening skills, learning proper business etiquette, or dealing with difficult customers or coworkers are all challenges every company faces. The Big Book of People Skills Games offers a host of interactive yet engaging games you can use to tackle all of these communication-challenged areas within your group. RESULTS: effective communication, greater team confidence, and improved customer service.

These short but fun games can be adapted to any setting, cost virtually nothing, and show you how to boost both employee and customer interaction, reduce absenteeism, and foster a more positive and productive environmentall necessary ingredients for company growth and success.

The Big Book of People Skills Games helps you:

  • Improve internal and external communication
  • Promote group thinking on potential problems facing the company
  • Build stronger relationships with coworkers and clients
  • Teach your team about proper work procedures
  • This is the complete reference for enhancing interpersonal skillsboth personally and professionallyfrom the trusted Big Book series.

    Edward E. Scannell: author's other books


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    The big book of people skills games

    Edward E. Scannell & Colleen A. Rickenbacher

    Copyright 2010 by The McGraw-Hill Companies Inc All rights reserved Except - photo 1

    Copyright 2010 by The McGraw-Hill Companies Inc All rights reserved Except - photo 2

    Copyright 2010 by The McGraw-Hill Companies, Inc. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher.

    ISBN: 978-0-07-175945-8

    MHID: 0-07-175945-X

    The material in this eBook also appears in the print version of this title: ISBN: 978-0-07-174509-3, MHID: 0-07-174509-2.

    All trademarks are trademarks of their respective owners. Rather than put a trademark symbol after every occurrence of a trademarked name, we use names in an editorial fashion only, and to the benefit of the trademark owner, with no intention of infringement of the trademark. Where such designations appear in this book, they have been printed with initial caps.

    McGraw-Hill eBooks are available at special quantity discounts to use as premiums and sales promotions, or for use in corporate training programs. To contact a representative please e-mail us at bulksales@mcgraw-hill.com.

    Trademarks: McGraw-Hill, the McGraw-Hill Publishing logo, The Big Book of, and related trade dress are trademarks or registered trademarks of The McGraw-Hill Companies and/or its affiliates in the United States and other countries and may not be used without written permission. All other trademarks are the property of their respective owners. The McGraw-Hill Companies is not associated with any product or vendor mentioned in this book.

    TERMS OF USE

    This is a copyrighted work and The McGraw-Hill Companies, Inc. (McGraw-Hill) and its licensors reserve all rights in and to the work. Use of this work is subject to these terms. Except as permitted under the Copyright Act of 1976 and the right to store and retrieve one copy of the work, you may not decompile, disassemble, reverse engineer, reproduce, modify, create derivative works based upon, transmit, distribute, disseminate, sell, publish or sublicense the work or any part of it without McGraw-Hills prior consent. You may use the work for your own noncommercial and personal use; any other use of the work is strictly prohibited. Your right to use the work may be terminated if you fail to comply with these terms.

    THE WORK IS PROVIDED AS IS. McGRAW-HILL AND ITS LICENSORS MAKE NO GUARANTEES OR WARRANTIES AS TO THE ACCURACY, ADEQUACY OR COMPLETENESS OF OR RESULTS TO BE OBTAINED FROM USING THE WORK, INCLUDING ANY INFORMATION THAT CAN BE ACCESSED THROUGH THE WORK VIA HYPERLINK OR OTHERWISE, AND EXPRESSLY DISCLAIM ANY WARRANTY, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. McGraw-Hill and its licensors do not warrant or guarantee that the functions contained in the work will meet your requirements or that its operation will be uninterrupted or error free. Neither McGraw-Hill nor its licensors shall be liable to you or anyone else for any inaccuracy, error or omission, regardless of cause, in the work or for any damages resulting therefrom. McGraw-Hill has no responsibility for the content of any information accessed through the work. Under no circumstances shall McGraw-Hill and/or its licensors be liable for any indirect, incidental, special, punitive, consequential or similar damages that result from the use of or inability to use the work, even if any of them has been advised of the possibility of such damages. This limitation of liability shall apply to any claim or cause whatsoever whether such claim or cause arises in contract, tort or otherwise.

    Acknowledgments

    Since the advent of the first book in the Games Trainers Play series some 25 years ago, we have been lucky enough to have seen overall sales of this book and its successors (MoreGames, Still More Games, and others) reach over a million copies. For this, we are indebted to the thousands of friends and colleagues who have attended our workshops and seminars with such groups as the National Speakers Association (NSA), Meeting Professionals International (MPI), and the American Society for Training and Development (ASTD). Coupled with our HRD and HRM audiences across the globe, from A to Z, from old Athens to New Zealand, these audiences have helped us field-test most of the activities and exercises contained in this book.

    Also, a note of thanks goes to Emily Carleton, our editor at McGraw-Hill who first approached us several months back asking that we consider still another Games book. It was through that request and her subsequent support, enthusiasm, and continuing assistance that this latest book was born.

    On a personal note, thanks go to Carol Burnett, another coauthor in this series, for her continuing cheerleading. Finally, a huge debt of gratitude to my son and daughtersMike, Mary, Karen, and Cathiewho have continually given me their love, support, and incredible friendship, which has made their dad a very proud father indeed!

    Edward E. Scannell, CMP, CSP

    Through the help of friends and associates with ideas for games and chapters, we would truly like to thank Nicole Engelmann and her associates at Capital Consultants Management Corporation for having such a wonderful company with fun and creative ideas. A special thanks to Gus Vonderheide and Carl Mahnke with Hyatt Hotels & Resorts; Sheri Pizitz; Nancy Barry, the Gen Y expert, for all her suggestions; Hattie Hill for her constant support and endless help; and to the team of hardworking and amazingly dedicated ladies at In Any Event Dallas for all of their support.

    It goes without saying how much I truly appreciate the tremendous support from my family, including my husband, Steve; our daughters, Andrea and Lauren, and our son, Jon; and my loving and caring siblings, Rick, Tammy, and Judy, and our parents, Evelyn and Fiack, who are watching over us. I even asked my grandkids, Shaeffer and Sutton Ann, what games they were playing in school to hopefully get some generational ideas. So thanks go to both of them.

    Writing and research is such an enjoyment and pure pleasure for me, but without all of my friends and family, it loses the fun and purpose. So thanks to all of you for allowing me to constantly ask you questions, bug you for ideas, and capture all your many creative thoughts. And again our sincere thanks to Emily Carleton and Rena Copperman for their help and support and just making it all happen.

    Colleen A. Rickenbacher, CMP, CSEP, CPC, CTA

    Brain Teaser Guidelines

    OBJECTIVE

    To be used as a filler, a just-for-fun activity, or a way to practice creativity or creative problem solving



    Materials

    PowerPoint slide or a copy of a Brain Teaser handout (provided throughout the book; see Table of Contents) for each attendee, pens or pencils

    Time

    5 to 10 minutes


    Procedure Create a PowerPoint slide of a Brain Teaser handout or distribute a - photo 3

    Procedure

    Create a PowerPoint slide of a Brain Teaser handout or distribute a copy of a Brain Teaser handout to each person in attendance. Tell them that each frame suggests a well-known slogan, phrase, saying, or name. Their task is to decipher the hidden message in each frame. To help get them started, provide one of the answers so they get the general idea of things.

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