EZ Guides
Triple A Games
Cheats Unlimited
Copyright 2010 ICE Games Ltd
This book is not published, authorised by, endorsed, or associated with in any way with Sony, Microsoft or Nintendo or any of the game developers and publishers. All images, names and game titles are trademarks of their respective companies.
Copyright 2010 ICE Games Ltd
Contents
(PS3/Xbox 360)
(Xbox 360)
(PS3)
(PS3)
(PS3/Xbox 360)
(PS3/Xbox360)
Red Dead Redemption
The following guide covers the 57 story missions of the game, as well as the final Stranger mission unlocked by completing them all.
Introduction: Exodus in America
After the lengthy opening scene, youll be tasked with going to the Saloon. Tutorial controls appear as you move to the yellow dot on your map. Upon arrival, more scenes will play.
Follow Jake to the horses, and use the button as shown on-screen to mount them. Start riding, and follow Jake on this lengthy ride, practising the horse controls that appear. When you go on rides like this, your colleague will usually have a lot to say, and it pays to listen to them. If youre having trouble, go into the options on the pause screen and switch on the subtitles from the display menu.
Following some more scenes, approach Fort Mercer where youll dismount. A few more scenes will bring this opening mission to an end. Youll be rewarded with the That Government Boy achievement / trophy.
Bonnie McFarlane: New Friends, Old Problems
Following more scenes, follow the blue marker to reach Bonnie - shes off to the north east at her house. Follow her to your horse and get on board (dj vu already). Follow Bonnie on the horse, looking at the various locations when prompted. Once youre done looking around the ranch, hitch your horse, and then head into Bonnies house for more scenes.
Afterwards, go get back on the horse again and follow Bonnie to the pesky rabbits. Get off the horse and follow the prompts to target and shoot them. Next, follow Bonnie again and do the same with the Coyotes. When youre done, you can hitch up your horse once more, following which youll be given a spot of information on saving, fame and honour as this mission comes to an end.
As this point, youre finally put into free-roam mode. Theres a B on your map that will start your next mission with Bonnie, or you can visit various areas around the ranch, or explore the map.
Bonnie McFarlane: Obstacles in our Path
This is a quick race mission, with no actual reward or punishment based upon victory. Follow Bonnie to the start of the race, and then get going. Follow the smoke piles, taking care not to overwork the horse to the point where it throws you off. Once youve reached the end of the race, win or lose, youll get a few more cut-scenes
At this point, you should have another Bonnie Mission available, and now youll also be able to undertake Marshal Johnson missions too, marked by the big M on your map. However, its probably better to do the next Bonnie mission first, as this will take you to the Marshals location.
Bonnie McFarlane: This Is Armadillo, USA
Get on the wagon, and ride it to Armadillo. Controls are the same as a horse, albeit with some slightly heavier handling. The line on the map shows you the quickest, safest route to your destination, so its always best to follow it. In this case itll take you Armadillo.
Go into the Doctors office here and buy the free medicine sample, which will remain stored in your satchel for use when you need it, Keep reading the useful info on screen, and then approach Bonnie by the general store for a scene and the end of this mission.
At some point youll want to buy a room in the saloon here, which will cost you $50. This will give you an extra save point.
Marshal Johnson: Political Realities in Armadillo
After youve met the Marshal and his deputies, follow him to the saloon. When prompted, whistle for your horse, and then go riding with Johnson on the tail of Walton, whose location is marked on your map by a red marker. Keep going until some scenes kick in and you dismount.
Move to cover as shown, then pop up to target and headshot your first victim. Youll be given some prompts as to where the enemies are. Take the time to switch targeting to Expert mode and use dead eye to score a headshot for the Gunslinger achievement / trophy.
When youve worked your way to the far end of this area, killing all the enemies, Walton pops out of the building, and you can either kill him or take him alive by shooting him in the legs (use Dead Eye). Youll get a better rewards for taking targets like Walton alive, though in those instances youll generally need to use the lasso (which you wont have yet) to get them.
Post mission, youll get a brief tutorial about using the basic campfire for quick saving and fast travelling.
Bonnie McFarlane: Women and Cattle
A few more scenes will give you a bit more info about Marston, following which youll need to get on your horse and follow Bonnie. Who didnt see that one coming? When you arrive at your destination, get into position where the yellow X marks the spot, and herd the cattle out of the pen. Much like it tells you on screen, going to the right of them steers them left, and going to the left makes them go right.
Eventually, youll come to another herd and the two will merge. A few more controls are explained as you push them on to the next yellow mark, at which point youll get a few more scenes, and then the mission will be complete.
Marshal Johnson: Justice in Pikes Basin
After the opening scenes, youll go riding with the Marshal and his deputies to Pikes Basin. Upon arrival at your destination, youll dismount from your steed and must run into the canyon. As you move forwards, a few red targets will appear on your radar, so gun them down from cover, being especially careful of the ones up on a higher hill.
Further on from here, youll be given the choice of following the Marshal or going with the deputies. For the sake of this guide, were going with the deputies. Move up the path with them, using the rocks as cover. As you take down enemies here, dont forget to loot the bodies for any extra money and items you can find.
As the path heads up to the left, continue up here to find more enemies to kill, and then proceed to the yellow dot that appears, and then continue over the bridge. More red dots appear beyond here, continue on up the path, using cover and dead-eye to pick off the enemies you encounter. The deputies will lead you down the path to the next area, and beyond the next batch of enemies, you should see the Marshal across the way from you.
Keep clearing the area of bad guys, and the Marshal will be able to join with you from across a bridge on your right side. When all is clear, go across the other bridge directly ahead of you. On the other side, wait for all members of your posse to regroup. Start sneaking onwards with the others, until everyone eventually stops behind cover, with enemies up ahead.
Open fire on the enemies to get the battle started, and then inch your way down the path, picking the bad guys off. The deputies and the Marshal will help you. In the camp area, there are some explosive crates you can shoot for quick kills. When all are clear, the mission is complete.
Your first mission involving Nigel West Dickens will now be available, shown by the W on your map. There are a few other missions that are worth taking care of first though.