EZ Guides
The Sci-Fi / Fantasy Edition
Cheats Unlimited
Published by ICE Games Ltd
Copyright 2010 ICE G ames L td
This book is not published, authorised by, endorsed, or associated with in any way with Sony, Microsoft or Nintendo or any of the game developers and publishers. All images, names and game titles are trademarks of their respective companies.
Copyright 2010 ICE Games Ltd
Contents
BioShock 2
Introduction Notes
This walkthrough is based on playing the game on Medium difficulty. Easier and harder difficulties will result in a different game play experience. The places and times some enemies appear will vary even on the same difficulty, as enemy spawning is affected by the order you do things in the game. Also, the default control system is required for controls to correspond for the Xbox 360 and PS3 controls mentioned later on. PC controls are not used here in this walkthrough. As a whole, this walkthrough does not take a direct route through the game, but is rather aimed at the player who is interested in exploring Rapture to its up most, obtaining all Gene Tonics, and collecting all of the Audio Diaries so that the full story of the game is revealed.
Most importantly, unlike the first BioShock, players are unable to go back to previously explored levels. So if a player desires to gain all collectibles on a level, they must do so whilst they are in the particular level that mentioned Audio Diaries, Gene Tonics and Plasmids are in.
Collectibles
Locations for all collectible Gene Tonics, Plasmids and Audio Diaries are given through the course of the walkthrough in line with how you progress through the game, as well as context sensitive achievements/trophies. There are many Plasmids and Gene Tonics that can be bought in the course of the game, and while suggestions are given as to what to buy at times, you are welcome to deviate.
Researching Enemies
When you get hold of the Research Camera in the level Paupers Drop, it is expected that the player will make an effort to use it at every opportunity they can, so that research tracks for enemies are quickly maxed out and the player gains access to extremely helpful Gene Tonics and other bonuses (as well as an achievement/trophy). If you are ever unsure during the course of the game, how your enemy research is going, check it by looking through the screens available via pressing BACK/SELECT. Also, as the player gains access to several Gene Tonics that help with research it is expected that the player will equip these in order to speed up research, and have them equipped until all research tracks are maxed out.
Achievements/Trophies
Though it is possible to gain the majority of the Single Player achievements/trophies available through following this walkthrough, you will be unable to gain Against All Odds, which is awarded for completing the game on the hardest difficulty. Also, if you follow many of the purchasing recommendations for Plasmids and Gene Tonics, you will not gain the achievement/trophy All Plasmids. To get around this see a note at the end of Part 8, level Persephone. For other achievements/trophies that require you to perform an action a certain number of times before you gain it, if you follow certain battle tips as given in this walkthrough you should eventually work towards gaining these certain achievements/trophies.
Part 1: Adonis Luxury Resort
Ten Years Later Adonis Luxury Resort
Finally in control of your Big Daddy, Delta, follow the onscreen instructions as you take your first steps by the nearest Vita-Chamber. Should you die at any point in the game, you will respawn at the last Vita-Chamber you went past. However, if you wish to gain the Achievement/Silver Trophy Big Brass Balls, which you get for never using a Vita-Chamber during the course of the game, then save regularly, use different save slots, and if you die just reload your last save when you are resurrected in a Vita-Chamber and try again.
Your current goal becomes: Find a Way Out of Here. You may check you active goal at any time by pressing BACK/SELECT when not looking at an item, as that will bring up a description of the item you are looking at.
Character movement is controlled by the Left-Stick, and POV using the Right-Stick. You are able to jump by pressing Y/Triangle. You are able to use your drill with the RT/R2 button, however it does use fuel so dont waste it now. Also, you can perform a melee attack with your equipped weapon by pressing B/Circle (this doesnt use up any fuel). During the course of the game the Drill is your most powerful melee weapon.
You will notice the two coloured bars in the top left of the screen. These are your health (red bar) and EVE (blue bar). EVE is used to power Plasmid based abilities, of which you have none so far. Health obviously dictates how many hits you can take before you die. Health is fully restored by using First Aid Kits, paying to use a Health Station, or restored through small amounts by using bandages, eating some foods and drinking some drinks. EVE is restored through using EVE Hypos, but later on in the game by using certain Gene Tonics you will be able to restore EVE through several other methods.
Once sure of how to move, proceed across the room from the Vita-Chamber and go up the staircase. When you get to the pink coral blocking your way, use your drill with the melee attack (B/Circle) to bash the coral away. Press in the Left-Stick to crouch and pass through the hole you have created if you find it difficult to make a hole large enough to walk through. Pressing the Left-Stick in again will return you to an upright position. Continue on and then use crouch to go under the broken pillar.
Soon you will see movement up ahead. Move on to the next area.
Adonis Baths
Go to the right of the pool to find a door that wont open. Walk further into the baths on the right hand side, you will see items that you can eat, but you shouldnt have lost any health yet, so leave them for now. Use the can of Drill Fuel to increase your available supply of fuel. To use or collect an item, get them in your view then press A/X to use/collect them. As a general rule, this walkthrough does not mention all consumable items, ammo, First Aid Kits, EVE Hypos and their positions, whether theyre lying around or inside something, so it is always worth fully searching a room before moving on.
When youre done investigating items, move over to the sparking generator on the left side of the pool. A woman will rant from the other room you have yet to go inside, but she is no threat at the moment. To the left of the generator is the Audio Diary Attention: Workers! Pick this up, the first of over one hundred available in the game, to work towards the Achievement/Silver Trophy Rapture Historian. The diary also gives you a hint at what you need to do, hold A/X to listen to the diary. You need to use a jolt of electricity to get the generator going.
Go through the archway you have yet to go through. To the left fork a woman, Thuggish Splicer, is gunned down. To deal with her assailant, a Leadhead Splicer, just melee him a few times until he is dead. Once the Leadhead Splicer is dead, check his corpse for things such as First Aid Kits, EVE Hypos, ammo, Dollars and many other items that enemies often carry around in the game. Use A/X to interact with the corpses belongings and A/X to take them. This option is only available if items are on the corpse. As a standard rule, always search an area for corpses with items, and searchable containers when the area has been made safe.