My Xbox
Xbox 360, Kinect, and Xbox LIVE
Bill Loguidice
Christina T. Loguidice
800 East 96th Street
Indianapolis, Indiana 46240 USA
My Xbox
Copyright 2012 by Que Publishing
All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.
ISBN-13: 978-0-7897-4896-6
ISBN-10: 0-7897-4896-7
Library of Congress Cataloging-in-Publication Data is on file
Printed in the United States of America
First Printing: February 2012
ASSOCIATE PUBLISHER
Greg Wiegand
ACQUISITIONS EDITOR
Loretta Yates
DEVELOPMENT EDITOR
Todd Brakke
MANAGING EDITOR
Kristy Hart
SENIOR PROJECT EDITOR
Lori Lyons
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INDEXER
Erika Millen
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Kathy Ruiz
TECHNICAL EDITOR
Tim Barrett
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Cindy Teeters
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Anne Jones
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Bronkella Publishing
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About the Authors
Bill Loguidice is a top business, technology, staffing, and creative professional, a noted videogame historian and subject matter expert, and a critically acclaimed author. Bill is also the cofounder and managing director for the online publication, Armchair Arcade, one of PC Magazines Top 100 Websites.
As a leading videogame and computer historian and collector, Bill personally owns and maintains more than 400 different systems from the 1970s to the present day, including a large volume of associated software, accessories, and literature. It is from these great resources and his sincere passion for the topic that Bill is often called upon to provide subject matter expertise to both public and private media interests.
Bill has coauthored numerous books, including Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario and the Most Influential Games of All Time; Wii Fitness For Dummies; and Motorola ATRIX For Dummies. He is also a writer and producer on the feature film documentary from Lux Digital Pictures, Gameplay: The Story of the Videogame Revolution.
Website: www.armchairarcade.com
Christina Torster Loguidice is a scientific, technical, and medical editor and writer. Over her publishing career, she has overseen numerous peer-reviewed medical journals and healthcare technology magazines, including Surgical Rounds, Cardiology Review, Resident & Staff Physician, Oncology Net Guide, and OncNurse. Christina is currently the editorial director of Annals of Long-Term Care: Clinical Care and Aging, which is a monthly peer-reviewed clinical journal that reaches healthcare professionals caring for individuals residing in long-term care facilities. She reports from several medical conventions annually.
Christina has always had a keen interest in technology and fitness and nutrition, and is the coauthor of Wii Fitness For Dummies. She enjoys working out in her home gym with her husband and using the virtual gyms afforded by various gaming platforms. Christina also holds an AFTA personal trainer certification.
Dedication
To our beautiful girls, Amelie and Olivia. Always know that we you love you both more than anything!
Acknowledgments
Thanks as always to all our family (Ulla, Wolfgang, Jody, Bill, Brigitta, Alicia, and Rob) for their support, both direct and indirect. Its appreciated more than we can ever express. Thanks to our literary agent, Matt Wagner, for continuing to be a trusted partner. Last, but certainly not least, thanks to everyone at Pearson Education and Que for their extraordinary professionalism and assistance with this project, including Loretta Yates, Todd Brakke, Kristy Hart, Lori Lyons, Tim Barrett, Cindy Teeters, and Anne Jones.
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As an associate publisher for Que Publishing, I welcome your comments. You can email or write me directly to let me know what you did or didnt like about this book[md]as well as what we can do to make our books better.
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When you write, please be sure to include this books title and author as well as your name, email address, and phone number. I will carefully review your comments and share them with the author and editors who worked on the book.
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Mail: Greg Wiegand
Associate Publisher
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800 East 96th Street
Indianapolis, IN 46240 USA
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1. Getting Started
In this chapter, you learn about the components that come with your Xbox 360 console and how to set it up.
Understanding the Xbox 360 Models
Learning the Components
Connecting and Setting Up Your Xbox 360
Setting Up Your Controller
Playing Discs
Setting Up Your Headset
Setting Up Storage
Transferring Content
Updating Console Software
Understanding Your Warranty
Before you can enjoy your Xbox 360 console and its rich multimedia capabilities, you need to free it from its packaging and set it up. Although this task isnt difficult, it may feel overwhelming if you dont have much experience hooking up electronics. Having a good understanding of all the features and goodies that come with your system can make this task considerably easier. In this chapter, you learn about all the physical components of your Xbox 360 console and how to hook everything up so that youll be on your way to playing games and having fun in no time.