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Bill Loguidice - My Xbox: Xbox 360, Kinect, and Xbox LIVE

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This is the quick, visual, one-stop tutorial for everyone who wants to get maximum fun and entertainment out of their Xbox 360, Xbox Live, and Kinect controller. Gaming experts Christina and Bill Loguidice cover everything Xbox has to offer, uncovering cool features and tools most users wont ever discover on their own. You learn how to get started with Xbox 360; fast-network your Xbox 360s; run the media content in your Windows PCs; personalize your Xbox experiences; find great stuff on Microsofts Game, Video, and Music Marketplaces; get acquainted with your Xbox friends and communities; get to know the Kinect controller and Hub; and find great Kinect games and get better at playing them. This books concise, step-by-step instructions link to callouts on Xbox screen captures that show you exactly what to do. Tips and Notes help you discover powerful new techniques and shortcuts, and Help features guide you past common problems. This book is designed for all 50,000,000 Xbox 360 owners: from those whove just purchased their first system, to those diving headfirst into Kinect gaming, to millions of Xbox Live subscribers who want to get even more out of Microsofts online services

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My Xbox

Xbox 360, Kinect, and Xbox LIVE

Bill Loguidice
Christina T. Loguidice

My Xbox Xbox 360 Kinect and Xbox LIVE - image 1

800 East 96th Street
Indianapolis, Indiana 46240 USA

My Xbox

Copyright 2012 by Que Publishing

All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.

ISBN-13: 978-0-7897-4896-6
ISBN-10: 0-7897-4896-7

Library of Congress Cataloging-in-Publication Data is on file

Printed in the United States of America

First Printing: February 2012

ASSOCIATE PUBLISHER
Greg Wiegand

ACQUISITIONS EDITOR
Loretta Yates

DEVELOPMENT EDITOR
Todd Brakke

MANAGING EDITOR
Kristy Hart

SENIOR PROJECT EDITOR
Lori Lyons

COPY EDITOR
Apostrophe Editing Services

INDEXER
Erika Millen

PROOFREADER
Kathy Ruiz

TECHNICAL EDITOR
Tim Barrett

PUBLISHING COORDINATOR
Cindy Teeters

BOOK DESIGNER
Anne Jones

COMPOSITOR
Bronkella Publishing

Trademarks

All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Que Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark.

Warning and Disclaimer

Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an as is basis. The authors and the publisher shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book.

Bulk Sales

Que Publishing offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales. For more information, please contact

U.S. Corporate and Government Sales
1-800-382-3419

For sales outside of the U.S., please contact

International Sales

About the Authors

Bill Loguidice is a top business, technology, staffing, and creative professional, a noted videogame historian and subject matter expert, and a critically acclaimed author. Bill is also the cofounder and managing director for the online publication, Armchair Arcade, one of PC Magazines Top 100 Websites.

As a leading videogame and computer historian and collector, Bill personally owns and maintains more than 400 different systems from the 1970s to the present day, including a large volume of associated software, accessories, and literature. It is from these great resources and his sincere passion for the topic that Bill is often called upon to provide subject matter expertise to both public and private media interests.

Bill has coauthored numerous books, including Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario and the Most Influential Games of All Time; Wii Fitness For Dummies; and Motorola ATRIX For Dummies. He is also a writer and producer on the feature film documentary from Lux Digital Pictures, Gameplay: The Story of the Videogame Revolution.

Website: www.armchairarcade.com

Christina Torster Loguidice is a scientific, technical, and medical editor and writer. Over her publishing career, she has overseen numerous peer-reviewed medical journals and healthcare technology magazines, including Surgical Rounds, Cardiology Review, Resident & Staff Physician, Oncology Net Guide, and OncNurse. Christina is currently the editorial director of Annals of Long-Term Care: Clinical Care and Aging, which is a monthly peer-reviewed clinical journal that reaches healthcare professionals caring for individuals residing in long-term care facilities. She reports from several medical conventions annually.

Christina has always had a keen interest in technology and fitness and nutrition, and is the coauthor of Wii Fitness For Dummies. She enjoys working out in her home gym with her husband and using the virtual gyms afforded by various gaming platforms. Christina also holds an AFTA personal trainer certification.

Dedication

To our beautiful girls, Amelie and Olivia. Always know that we you love you both more than anything!

Acknowledgments

Thanks as always to all our family (Ulla, Wolfgang, Jody, Bill, Brigitta, Alicia, and Rob) for their support, both direct and indirect. Its appreciated more than we can ever express. Thanks to our literary agent, Matt Wagner, for continuing to be a trusted partner. Last, but certainly not least, thanks to everyone at Pearson Education and Que for their extraordinary professionalism and assistance with this project, including Loretta Yates, Todd Brakke, Kristy Hart, Lori Lyons, Tim Barrett, Cindy Teeters, and Anne Jones.

We Want to Hear from You!

As the reader of this book, you are our most important critic and commentator. We value your opinion and want to know what were doing right, what we could do better, what areas youd like to see us publish in, and any other words of wisdom youre willing to pass our way.

As an associate publisher for Que Publishing, I welcome your comments. You can email or write me directly to let me know what you did or didnt like about this book[md]as well as what we can do to make our books better.

Please note that I cannot help you with technical problems related to the topic of this book. We do have a User Service group, however, where I will forward specific technical questions related to the book.

When you write, please be sure to include this books title and author as well as your name, email address, and phone number. I will carefully review your comments and share them with the author and editors who worked on the book.

Email:

Mail: Greg Wiegand
Associate Publisher
Que Publishing
800 East 96th Street
Indianapolis, IN 46240 USA

Reader Services

Visit our website and register this book at quepublishing.com/register for convenient access to any updates, downloads, or errata that might be available for this book.

1. Getting Started
In this chapter you learn about the components that come with your Xbox 360 - photo 2

In this chapter, you learn about the components that come with your Xbox 360 console and how to set it up.

Understanding the Xbox 360 Models

Learning the Components

Connecting and Setting Up Your Xbox 360

Setting Up Your Controller

Playing Discs

Setting Up Your Headset

Setting Up Storage

Transferring Content

Updating Console Software

Understanding Your Warranty

Before you can enjoy your Xbox 360 console and its rich multimedia capabilities, you need to free it from its packaging and set it up. Although this task isnt difficult, it may feel overwhelming if you dont have much experience hooking up electronics. Having a good understanding of all the features and goodies that come with your system can make this task considerably easier. In this chapter, you learn about all the physical components of your Xbox 360 console and how to hook everything up so that youll be on your way to playing games and having fun in no time.

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