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Nick Kuh - Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK

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Nick Kuh Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK
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Taking a hands-on learning approach, Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK quickly enables existing programmers to become familiar and comfortable coding Objective-C using Xcode 4.5, Storyboarding and the iOS 6 SDK to create apps for the iPhone. Nick Kuh, an experienced, Apple award-winning developer, will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days. During a 5-day process you will learn how to build a professional, custom-designed, object-oriented iPhone App. Youll start with a PhotoShop PSD design and an app idea. Then, throughout the remainder of the book, Nick will guide you through each stage of building the app. But its you who will build the app. You will learn how to think like an app developer, how to turn an idea into a beautiful iPhone app. In addition to the code and programming practices introduced, the book includes numerous tips, tricks and lessons learned to help new iPhone App developers succeed on the App Store: SEO, in-app marketing approaches and how to win more 5 star reviews. The 5-day learning process is divided into the following key stages: Day 1 begins with the initial planning, paper prototyping and Photoshop design phases of an app idea. Youll learn how to provision your iOS apps for deployment to your iPhone. By the end of your first day youll get to learn on the job, creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. Day 2 is all about Storyboarding: creating and connecting all of the user interface views of our app. Day 3 begins with table views and data population. By the end of the third day youll be knee-deep in Core Data: building a data model and creating an editable, persistent data storage solution for your app. By Day 4 youll be learning how to communicate with Facebook using Apples new Social framework introduced in iOS 6. Day 5 kicks off with code and methods to add in-app social network marketing to your app. With your completed app youll then learn how to submit an App to Apple alongside numerous tips and tricks to improve your chances of success and visibility in this unique marketplace. From start to finish, this book inherits Nicks tried and tested methods to build beautiful native iPhone Apps efficiently. After reading and using this book, youll come away with a core iOS development process and coding concepts that can be re-used and applied to your own iPhone app projects. Moreover, youll gain an understanding of how to architect your own apps, write reusable code and implement best practices for faster productivity and maybe even make some money, too. What youll learn How to develop with Xcode, write Objective-C and work with the latest iOS SDK Why and how to create Navigation Hierarchies and Table View Controllers, for making life easier How to design, plan and develop an iPhone app from the initial app idea to App Store submission How to Storyboard and implement a custom-designed User Interface How to work with Core Data to build an offline caching solution How to implement asynchronous HTTP API calls to download and display images How to use the new iOS Appearance APIs for custom design implementation and make beautiful apps How to increase your apps chances for success in the App Store Who this book is for This book is for existing programmersprogrammers who have already mastered another object oriented language and wish to become proficient programming Objective C for writing iPhone Apps using Xcode. Table of ContentsDay 1: Objective C, Xcode and iOS SDK Foundation work Chapter 1: Design and Planning of our App: Chapter 2: Provisioning our App for Development Chapter 3: Setting Up Our Xcode Project Chapter 4: Objective-C and Xcode: Developing a Blackjack Game Day 2: Storyboarding the User Interface Chapter 5: iPhone App Navigation, Views and View Controllers Chapter 6: Views, Controls, Camera, Action! Day 3: Working with Data Chapter 7: Table Views, Arrays and Dictionaries - Oh My! Chapter 8: Data Persistence with Core Data Chapter 9: iOS Skinning: Make Your Apps Lickable Day 4: Importing Birthdays from the Address Book and Facebook Chapter 10: Importing Birthdays from the Address Book Chapter 11: Working with the Facebook SDK Chapter 12: Settings and Local Notifications Day 5: The Finishing Touches Chapter 13: Before You Launch: Increasing Your Chances of App Store Success Chapter 14: Submitting our App

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Foundation iPhone App Development

Build An iPhone App in 5 Days with iOS 6 SDK

Copyright 2012 by Nick Kuh

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher's location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-4374-8

ISBN-13 (electronic): 978-1-4302-4375-5

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logos, or image we use the names, logos, or images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com.

For information on translations, please e-mail rights@apress.com or visit www.apress.com.

Apress and friendsofED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales.

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com. For detailed information about how to locate your books source code, go to www.apress.com/source-code.

Credits
President and Publisher:
Paul Manning
Copy Editor:
Kim Burton-Weisman
Lead Editor:
Douglas Pundick
Compositor:
Bytheway Publishing Services
Technical Reviewer:
Felipe Laso Marsetti
Indexer:
SPi Global
Editorial Board:
Steve Anglin, Ewan Buckingham, Gary Cornell,
Louise Corrigan, Morgan Ertel, Jonathan Gennick,
Jonathan Hassell, Robert Hutchinson, Michelle Lowman,
James Markham, Matthew Moodie,
Jeff Olson, Jeffrey Pepper, Douglas Pundick,
Ben Renow-Clarke, Dominic Shakeshaft,
Gwenan Spearing, Matt Wade, Tom Welsh
Artist:
SPi Global
Cover Image Artist:
Corn van Dooren
Cover Designer:
Anna Ishchenko
Coordinating Editor:
Jill Balzano

To my wife and son, Nicole and Finn, who keep me happy and loved.

Contents at a Glance
Contents
About the Author

Nick Kuh is a iOS Consultant and Developer based in the UK with 14 years - photo 2
Nick Kuh is a iOS Consultant and Developer based in the UK with 14 years experience developing mobile, desktop and web applications for clients such as the BBC, ESPN, Channel 4, Pearson and Novartis. He works on large commercial iOS projects as well as helping start-ups to launch on the App Store.

Nick balances his commercial work with the development of his own successful indie apps like Tap to Chat, Poker Royale and Portfolio Pro.

You can find Nick on Twitter as @nickkuh or on his website www.nickkuh.com.

About the Technical Reviewer

Felipe Laso Marsetti is a self-taught software developer specializing in iOS - photo 3Felipe Laso Marsetti is a self-taught software developer specializing in iOS development and currently employed as a Systems Engineer at Lextech Global Services. Despite having worked with many languages throughout his life, nothing makes him happier than working on projects for iPhone and iPad. Felipe has over 2 years of professional iOS experience. He likes to write on his blog at http://iFe.li, create iOS tutorials and articles as a member of http://www.raywenderlich.com or work as a technical reviewer for

Objective-C and iOS related books. You can find Felipe on Twitter as @Airjordan12345, on Facebook under his name or on App.net as @iFeli. When hes not working or programming, Felipe loves to read and learn new languages and technologies, watch sports, cook or play the guitar and violin.

Acknowledgments

First and foremost Id like to thank my wonderful wife, Nicole, for her constant support, love and the eternal sense of fun that she brings to our family life. She has always encouraged me to follow my instincts and take chances in life that have attributed greatly to my career success. Nicole helps to keep my geek side nice and balanced by providing creative input and ideas for many of my projects. Nicole is a professional photographer and this is the reason that Ive built a number of photography-related apps (Portfolio Pro, Portfolio to Go). Check out her work at www.nicolecarman.com.

My nine year-old son Finn never fails to make me smile and laugh when we hang out. He loves the fact his dad is an Apple developer. Hes even taught me a thing or two about iOS having become a mini techie expert himself in knowing his way around iPads and iPods and all the best games of course.

Id like to thank Felipe Laso Marsetti for his great tech advice and enthusiasm about this book throughout the course of its development.

A special mention of thanks to Douglas Pundick for his expertise and mentorship that have helped shape my book into a manuscript that Im very proud of.

Thanks to Jill Balzano for keeping me on schedule and always being on hand to advise.

Thanks to Steve Anglin for approving my book proposal and for making this all possible.

Last but by no means least, thanks to my mum and dad for all their love and encouragement throughout my life Picture 4

Introduction

My programming roots originated with Flash in 1999 when I first started writing object-oriented Games and Applications in ActionScript. More recently, in 2009, shortly after Apple launched the App Store and opened up their exciting new mobile platform to third parties, I decided to jump ship and become an iPhone Developer.

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