• Complain

Richard Bozulich - Winning Go: Successful Moves from the Opening to the Endgame

Here you can read online Richard Bozulich - Winning Go: Successful Moves from the Opening to the Endgame full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2010, publisher: Tuttle Publishing, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Richard Bozulich Winning Go: Successful Moves from the Opening to the Endgame

Winning Go: Successful Moves from the Opening to the Endgame: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Winning Go: Successful Moves from the Opening to the Endgame" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

This is the first problem book in English to cover the entire game of Go by illustrating the nuances of the opening (fuseki), middle (chuban) and endgame (yose). Also included are chapters on clever moves (tesuji), life and death (shikatsu), how to win corner skirmishes (joseki), and how to accurately count. Its 203 problems and their commented answers demonstrate to the reader not only successful moves, but also the wrong moves and why they are wrong. This enables both players and teachers to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play.

Richard Bozulich: author's other books


Who wrote Winning Go: Successful Moves from the Opening to the Endgame? Find out the surname, the name of the author of the book and a list of all author's works by series.

Winning Go: Successful Moves from the Opening to the Endgame — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Winning Go: Successful Moves from the Opening to the Endgame" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Acknowledgements

We would like to thank Bud Sperry, our patient and understanding editor, along with the Anthoney Chua and Alphone Tea and others at Tuttle who saw things through some rough spots in the production.

And thanks to Anders Kierulf, whose Smart Go program enabled the diagrams to be produced as.eps files from their original.sgf format. His program also has many other useful features and can be seen and purchased at www.smartgo.com.

Thanks also to our agent, Jim Fitzgerald, who suggested the book.

And, as always, thanks to members of the American Go Association and the Nihon Kiin in Japan for all of their support in spreading go throughout the world and making possible books such as this one and others from Tuttle and Kiseido Publications.

Richard Bozulich & Peter Shotwell

Explanations and Pronunciations of Japanese Terms Used in this Book

Aji ( ah-gee ) p. 27

Atari ( ah-tar-ee ) p. 9

Fuseki ( foo-se-key ) p. 17

Gote ( go-tay ) p. 205

Hane ( han-nay ) p. 14

Jigo ( gee-go ) p. 254

Joseki ( joe-se-key ) p. 11

Ko ( koh ) p. 10

Miai ( me-eye ) p. 255

Ponnuki ( pon-new-key ) p. 10

Sabaki ( sa-bak-kee ) p. 14

Seki ( se-key ) p. 70

Sente ( sen-tay ) p. 205

CHAPTER ONE KatachiMaking Good Shape Unlike chess the underlying basis of - photo 1

CHAPTER ONE

KatachiMaking Good Shape

Unlike chess, the underlying basis of go is the mysterious necessity for making good shapes and avoiding bad ones. As this book will demonstrate, in all phases of the game, good shapes are resilient to attack because they are working efficiently, while poor ones are vulnerable and subject to harassment. Spotting the differences and knowing what to do about them is the primary key for rapid improvement in playing ability.

Short Summary of the Fundamentals of Good and Bad Shapes

Efficient Expansions

The two marked white stones on the second line in Diagram 1 are separated by - photo 2

The two marked white stones on the second line in Diagram 1 are separated by two spaces. This is an efficient extension because these stones cannot be split and have sufficient resiliency to live.

From a wall of two stones (the marked ones in Diagram 2), extending three spaces with 1 is also a good extension. It makes efficient use of the two-stone wall.

From a wall such as the three marked stones in Diagram 3 a four-space - photo 3

From a wall such as the three marked stones in Diagram 3, a four-space extension would also be a good move.

There are times when only a two-space extension can be made from a two stone wall. The extension in Diagram 4 is a bit narrow, but what it lacks in efficiency, it makes up for in strength.

Moreover in high-handicap games there are times when only a one-space - photo 4

Moreover, in high-handicap games, there are times when only a one-space extension is possible from a two-stone wall. Whites position is quite cramped, but at least there is potential to make eye shape with a move such as 5. If Black A , White can expand with B ; if Black B , White A .

After White 5 in Diagram 5, Black might secure the corner with 1 and 3 in Diagram 6, but White makes good shape with 2. This is good shape because White has almost made an eye around the point A and has room to move into the center.

Making Good Shape

White 1 and 3 in Diagram 7 are standard moves However when Black puts White - photo 5

White 1 and 3 in Diagram 7 are standard moves. However, when Black puts White into atari (ah-tar-ee) and threatens to capture, White 5 forms the classic bad shape commonly known as an empty triangle. However, if the marked stone was at A , this would be a reasonable result for White. For example, in Diagram 8, if the marked stone was in place and Black pushed in with 1, a good shape like the one in Diagram 6 on the other side of the board would result.

White should answer Black 4 in Diagram 7 with the atari of 5 in Diagram 9 - photo 6

White should answer Black 4 in Diagram 7 with the atari of 5 in Diagram 9 . Black will capture with 6 in Diagram 10, White ataries again with 7 and Black has to connect with 8. White can then connect on the outside with 9. Later, Black will have to capture a stone with 1 and 3 in Diagram 11, but White can make good shape with 2 and 4.

Instead of 5 in Diagram 9, White could answer Black 4 by falling back to 5 in Diagram 12. But this is a special technique when Blacks stones are too strong in this area and White is prepared to fight a ko (koh) to make a living group. This is explained on the next page.

Ponnuki and Ko

After a capture a ponnuki pon-new-key shape can radiate influence all over - photo 7

After a capture, a ponnuki (pon-new-key) shape can radiate influence all over the board. Since the shape of the white stones in Diagram 12 was almost a ponnuki, White 5 made good shape.

If Black takes with 6, since no position can be repeated in go, White can make a move elsewhere that threatens Black with a bigger loss. If Black responds, it is the beginning of a two-step ko and White can take back. This back-and-forth can continue for many moves with the size of the ko threats diminishing, but if White has calculated correctly, conceding two smaller loses and capturing the marked stone with A and B results in a living, impregnable position in the corner.

The Mouth Shape

The marked stones in Diagram 15 are called the mouth shape However in this - photo 8
The marked stones in Diagram 15 are called the mouth shape However in this - photo 9

The marked stones in Diagram 15 are called the mouth shape. However, in this case, the shape is incomplete and Black needs another move to secure life. Black can do this by putting a tooth on the vital point of this shape with 1 in Diagram 16. Blacks stones are now absolutely secure. If White tried to kill the black group with an atari at 2 in Diagram 17, Black could defend with 3 and Whites subsequent moves in Diagram 18 would be futile.

Any other reinforcing move will fail. For example, Black cannot live with 1 in Diagram 19 because White would attack with the placement of 2. If Black connects with 3 to prevent the two stones on the left from being captured, White can play 4 and 6, leaving the black group with only one eye.

Here is an example of how the mouth shape can occur in a game Th e exchange of - photo 10
Here is an example of how the mouth shape can occur in a game Th e exchange of - photo 11

Here is an example of how the mouth shape can occur in a game. Th e exchange of White 1 for Black 2 in Diagram 20 is the start of a local skirmish called a joseki (joe-se-key) in which both sides are satisfied in terms of profit and/or influence. The moves from White 3 to Black 8 in Diagram 21 unfold naturally, and White has made the mouth shape with 7. It is now urgent that White secures this shape by playing on the vital point with 9 in Diagram 22. Getting a second eye at the top or even in the center will be easy.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Winning Go: Successful Moves from the Opening to the Endgame»

Look at similar books to Winning Go: Successful Moves from the Opening to the Endgame. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Winning Go: Successful Moves from the Opening to the Endgame»

Discussion, reviews of the book Winning Go: Successful Moves from the Opening to the Endgame and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.