Daniel Williams - Corona SDK Application Design
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Copyright 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: June 2013
Production Reference: 1060613
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-736-1
www.packtpub.com
Cover Image by Suresh Mogre (<>
)
Author
Daniel Williams
Reviewers
Mitch Allen
Predrag Konar
Jamie Trinder
Acquisition Editor
Joanna Fitzpatrick
Commissioning Editor
Sruthi Kutty
Technical Editors
Prasad Dalvi
Pushpak Poddar
Saumya Kunder
Project Coordinator
Siddhant Shetty
Proofreader
Paul Hindle
Indexer
Hemangini Bari
Production Coordinator
Nitesh Thakur
Cover Work
Nitesh Thakur
Daniel Williams is a web developer, mobile game developer, online specialist, and founder of That's So Panda (www.thatssopanda.com). Since starting his own mobile adventure with Corona SDK a couple of years ago, Daniel has released several app titles and has written several tutorials on www.thatssopanda.com for individuals just starting with Corona SDK. When he's not busy reading about the latest technology news or working on his latest app title, he can be found watching the latest movies, discovering new local restaurants, or playing video games.
I would like to thank my wife, for always being my personal cheerleader.
Mitch Allen has worked on software projects for Lotus, IBM, Dragon, Nuance, Yahoo, and Intuit, as well as for a few startups. He specializes in everything from Enterprise Web Apps to Mobile. He has worked in Silicon Valley, Silicon Alley, and along Boston's Route 128. He currently resides in Western Pennsylvania. Previously, he has reviewed the book Corona SDK Mobile Game Development Beginner's Guide by Packt Publishing .
For more information, please visit his website at http://mitchallen.com where he blogs about everything from mobile game development to robotics.
Predrag Konar is a founder of Glyphed a multidisciplinary research studio. His primary areas of interest are programming and combining technology and art. Predrag is also into robotics, image and audio processing, and interactive design, and he likes to spend his free time painting. In the last 12 years, he has worked as a Technical and Creative Director on many online projects, published over 40 online games, participated in the production of several iOS apps, and worked with Packt Publishing as a technical reviewer on the book Corona SDK Mobile Game Development Beginner's Guide . He has a strong background in ActionScript, Lua, MEL script, Maya, and Python. Predrag is also a member of MENSA and ACM SIGGRAPH.
Jamie Trinder is the Technical Director for T and G Apps Ltd, who create mobile applications and games for multiple mobile platforms. Jamie has a background with various coding languages and has been a part of creating numerous mobile applications. Jamie uses Corona and Lua extensively from day to day and finds them invaluable tools for rapidly prototyping ideas for the company.
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This book is designed to teach you the core concepts of the Lua programming language to get you started with building your own apps quickly and easily. After you've learned some of the core concepts, you will learn how to build your first app and your first game using the Corona SDK product. You will also discover how to get your app on the App Store or Google Play.
, Getting Started with Your Mobile Adventure , will get you acquainted with the Corona SDK product and will guide you through the setup of Corona SDK so that you can start creating apps in no time.
, Learning Lua , teaches you the core concepts of the Lua language. We will learn about the basics of variables, tables, decision statements, and functions. Everything in this chapter is designed to jump-start your app development adventure.
, Creating Your First App , will gently guide you along the path of creating your first app. You'll learn about what text editors to use, how to take advantage of the features in Corona SDK, and how to create a real-life example app (no "Hello World!" here).
, Creating a Puzzle App , continues your app development adventure by teaching you how to create your very first game. You'll learn how to use drag-and-drop, widgets, and events, all while creating a puzzle app that's playable by all ages.
, Testing and Publishing , discusses how to start testing your app. Once you've learned how to test your app, this chapter will explain how to publish your app on the App Store or Google Play.
, Tools, Services, and Marketing , provides information on how to get the most out of the Corona SDK product. Inside this appendix, you will discover third-party tools and services that will help speed up your development as well as marketing tips to help make your app successful.
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