Andrew Williams - Hands-On GUI Application Development in Go
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Copyright 2019 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Commissioning Editor: Aaron Lazar
Acquisition Editor: Shahnish Khan
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Graphics: Tom Scaria
Production Coordinator: Pratik Shirodkar
First published: February 2019
Production reference: 1220219
Published by Packt Publishing Ltd.
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B3 2PB, UK.
ISBN 978-1-78913-841-2
www.packtpub.com
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Andrew Williams has over 15 years of commercial software development experience across a variety of programming languages, including Java, C, Objective-C, and Go. He has been a core developer in large open source projects such as Enlightenment, EFL, and Maven, as well as maintaining various community websites and tutorials. Since 2007, Andrew has been working as CTO with many early-stage and growing software start-ups. After 6 years spent expanding an award-winning mobile app development company, he is now applying the lessons he has learned to cross-platform desktop applications using Go. Andrew is passionate about building tools and services that make software development simpler and improve productivity, as well as making it easier to become a great software engineer.
Alastair Roy Poole is a programmer and writer from Aberdeen, Scotland. He has a passion for writing low-level implementations of popular technologies, as well as creating simple solutions to complicated problems.
He has been working with free and open source software since the mid-1990s, and many of his projects have been distributed worldwide as an author of both applications and libraries. He specializes in C, Perl, and, increasingly, in Go (among other technologies).
Alastair has a strong aversion to reliance on cloud-based technologies and severe reservations about the corporate-led direction of most open source technologies today. He has great admiration for projects with strong leadership, especially the OpenBSD project.
: Graphical User Interface Development
, The Benefits of Native Graphical Applications, contains a re-introduction to the GUI and its role in the modern software ecosystem. It discusses the benefits of coding a native GUI for a responsive user experience and platform integration. By the end of the chapter, you will be comfortable deciding which of your projects would benefit from a native graphical interface.
, Graphical User Interface Challenges, shows how GUIs present various challenges to the designer and developer beyond that of a web app or systems application. This chapter will explore the details of the most common challenges, including look and feel, performance, platform integration, and distribution. On completion of this chapter, you will be familiar with the additional complications of building a graphical desktop application, and know what to consider when designing a GUI.
, Toolkits Using Existing GUIs.
: Toolkits Using Existing GUIs
, Walk - Building Graphical Windows Applications, discusses Walk, which is a Windows Application Library Kit for the Go programming language. This chapter covers API design, common usage patterns, and how to use the library as part of a multi-platform strategy. You will learn how to build a simple Windows application using the Walk toolkit through examples and illustrations.
, andlabs UI Cross-Platform Native UIs, explores Andlabs UI, which is a popular GUI toolkit that uses the existing graphical technologies on each of the platforms it supports. This chapter discusses the benefits of such an approach and shows how the API is designed. You will learn how to build a simple application using the andlabs UI toolkit through examples and illustrations.
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