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Skye Hoefling - Getting Started with the Uno Platform and WinUI 3: Hands-On Building of Cross-Platform Desktop, Mobile, and Web Applications That Can Run Anywhere

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Skye Hoefling Getting Started with the Uno Platform and WinUI 3: Hands-On Building of Cross-Platform Desktop, Mobile, and Web Applications That Can Run Anywhere
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Getting Started with the Uno Platform and WinUI 3: Hands-On Building of Cross-Platform Desktop, Mobile, and Web Applications That Can Run Anywhere: summary, description and annotation

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Get ready to build applications that can run anywhere using the Uno Platform and WinUI.
Modern application development can be an intimidating and complex topic, especially when you are building cross-platform applications that need to support multiple operating systems and form factors. There are so many options when it comes to frameworks and selecting the right one for your enterprise is critical in delivering a successful product to market. For the developer who has zero experience building apps with Xamarin, UWP, WinUI, or the Uno Platform, this book deconstructs those complex concepts into tangible building blocks so that productivity gains are immediately recognized.

You will start off learning basic concepts and get a birds-eye view of the enabling technologies to ensure that you feel comfortable with the tools and terminology. From there, you will learn about some of the more popular options in the .NET ecosystem, understand their attributes and shortcomings, and learn why the Uno Platform is ideal for building a cross-platform application that targets Android, iOS, Windows, WASM (Web Assembly), Linux, and MacOS.

Then, you will follow a product release timeline that takes you through building an application, introducing key concepts at every step of the way. Each section of the book is chock full of tips and edge case documentations for the different platforms.

What You Will Learn

  • Manage multi-targeting solutions: specifically, how to handle the different project heads
  • Effectively write cross-platform software and handle the edge cases of the different platforms
  • Understand the fundamentals of working with Uno Platform WinUI apps
  • Explore enterprise-grade application architecture using MVVM
  • Understand Dependency Injection and how it applies to application architecture

Who This Book Is For

Developers who understand some basics of C# and object-oriented programming

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Book cover of Getting Started with the Uno Platform and WinUI 3 Skye - photo 1
Book cover of Getting Started with the Uno Platform and WinUI 3
Skye Hoefling
Getting Started with the Uno Platform and WinUI 3
Hands-On Building of Cross-Platform Desktop, Mobile, and Web Applications That Can Run Anywhere
The Apress logo Skye Hoefling Rochester NY USA ISBN 978-1-4842-8247-2 - photo 2

The Apress logo.

Skye Hoefling
Rochester, NY, USA
ISBN 978-1-4842-8247-2 e-ISBN 978-1-4842-8248-9
https://doi.org/10.1007/978-1-4842-8248-9
Skye Hoefling 2022
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC, part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

This book is dedicated to my supportive and loving wife Rebekah and our two wonderful children. Thank you for supporting me through this journey.

Introduction

This book is intended for the C# .NET developer who wants to learn how to build cross-platform applications with Uno Platform. Together, we will be going on a journey where we build an application from start to finish that targets Windows, WebAssembly (WASM), Windows Presentation Framework (WPF), GTK (Linux), iOS, Android, and macOS. You do not need any experience in cross-platform or mobile application development. The chapters break everything down, so the only prerequisite needed is to be a C# .NET developer and a fundamental understanding of the language.

The final application is a OneDrive clone that uses Azure AD and the Microsoft Graph. You will be able to translate your authentication and API skills right into an enterprise-grade application. This book builds upon itself chapter over chapter as we implement our OneDrive clone. You will learn concepts such as XAML, Model-View-ViewModel, platform-specific code, Dependency Injection, navigation, and more! The goal of this book is to provide you, the reader, with all the tools to build an Uno Platform application.

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub (https://github.com/Apress). For more detailed information, please visit http://www.apress.com/source-code.

Acknowledgments

This book would not be possible without the various friends and colleagues who have helped me along the way. I would like to acknowledge my wife and partner, Rebekah, who has supported me on this from day one, helping me through many late nights of coding and writing.

A friend and mentor, Mitchel Sellers, extended help before I even started writing the book and guided me through many challenges I faced.

The .NET community volunteered their time to help me complete this book. Nick Randolph, the technical reviewer; Pedro Jesus, the code reviewer; and Christos Matskas, the MSAL code reviewer.

Uno Platform has been so helpful from start to end. Jrme Laban, the CTO, spent many days chatting with me on GitHub and Discord as I ran into various issues while keeping up with the speed of the technology. Sasha Krsmanovic, the CMO, and Francois Tanguay, the CEO, both helped in early planning and making sure I was able to collaborate with the right people on the internal team.

Thank you to everyone who helped me complete this book.

Table of Contents
About the Author
Skye Hoefling

is a lead software engineer and works on cross-platform desktop, mobile, and web apps using Xamarin and .NET technologies. She has been using .NET and Microsoft technologies since 2006 and has a Bachelor of Science from Rochester Institute of Technology in game design and development. Skye has a background in enterprise software, building custom web portals for large corporations as well as small projects used by general consumers. She is an active open source contributor, a Microsoft MVP in Developer Technologies, and a .NET Foundation member. You can find her on Twitter at @SkyeTheDev as well as at her software development blog https://SkyeThe.Dev where you will find a wide range of blogs.

About the Technical Reviewer
Nick Randolph

currently runs Built to Roam, which focuses on building rich mobile applications. Nick has been identified as a Microsoft MVP in recognition of his work and expertise with the Microsoft application platforms. He is still an active contributor in the device application development space via his blog at http://nicksnettravels.builttoroam.com . Nick has been invited to present at a variety of events including TechEd and Ignite Australia & NZ, DDD, NDC, and local user groups. He has also authored multiple books on Visual Studio and Windows development and helped judge multiple world finals for the Imagine Cup. Nick has worked on numerous mobile applications and has helped hundreds of developers build their own mobile applications. He has been involved with applications for well-known brands such as Domain.com.au, ninemsn, AFL, NRL, Qantas, JB Hi-Fi, NAB, Stan, and Boost Juice.

The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
S. Hoefling Getting Started with the Uno Platform and WinUI 3 https://doi.org/10.1007/978-1-4842-8248-9_1
1. Introduction to Uno Platform
Skye Hoefling
(1)
Rochester, NY, USA

There are many options available when building cross-platform applications in the .NET ecosystem, especially when considering the variety of mobile devices and different form factors available today. Some of the popular options are using Uno Platform, .NET MAUI (Multi-platform App UI), Xamarin.Forms, Avalonia UI, and others. This book is all about Uno Platform development, but each framework has advantages and disadvantages over the others.

Uno Platform provides a familiar development experience for Windows developers, especially developers who have used the Universal Windows Platform (UWP) or WinUI . Uno Platforms original vision was to take the UWP (now WinUI) specification and add implementations for the remaining platforms. This has since expanded into UWP and WinUI specifications, but the platform support remains the same.

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