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Sian Morson - Learn Design for iOS Development

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Sian Morson Learn Design for iOS Development
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Learn Design for iOS Development: summary, description and annotation

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Learn Design for iOS Development is for you if youre an iOS developer and you want to design your own apps to look great and be in tune with the latest Apple guidelines. Youll learn how to design your apps to work with the exciting new iOS 7 look and feel, which your users expect within their latest apps.
Learn Design for iOS Development guides you through the design processes that you can apply to design your own apps brilliantly. Well start at the idea stages of your apps, and youll see how you can analyze and apply the right design patterns for every app you are coding, use wireframing tools to take your ideas forward, and use Photoshop to create the visual assets you want to look great in your app.
Youll understand why Apple have made the decisions theyve made with the new iOS 7 interface and new HIG guidelines, and from that insight youll be able to vision and create your own apps, on iPhones and iPads, that work perfectly within the new iOS 7 interface.

What youll learn
  • How to build apps that work within the exciting new iOS 7 design paradigm
  • How to design great looking apps that your users will find a pleasure to use
  • The deeper design elements you can apply to your apps
  • What is and how to use Apples Human Interface Guidelines (HIG)
  • How to go beyond Apples HIG guidelines to create innovative apps
  • Design pattern basics and how you can use them
  • How to use wireframes to create your app
  • How to use Adobe Photoshop to create the visual assets for your apps
  • How to create your apps icon and additional graphics for the App Store
  • Extra considerations for iPad app design considerations
  • Common design best practices and mistakes
Who this book is for

This book is for iOS developers who know that they can code well, but want to know how they can build apps to also have brilliant designs. This book is also a guide for all iOS app developers who want their apps to look contemporary within the new iOS 7 interface guidelines.

Table of Contents1. Youve Got an Idea for an iPhone App, Now What?
2. iOS: What You Need to Know
3. iOS 7 and Flat Design
4. Getting to Know the User Interface of the iPhone and iPad Design Considerations
5. Mobile Design Patterns
6. Using Wireframes to Design Your App
7. Designing Your Visual Assets with Adobe Photoshop
8. Creating Your App Icon and Additional Graphics for the App Store
9. Finalizing Your Assets for App Development
10. Design Best Practices and Mistakes to Avoid

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Learn Design for iOS Development

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Sian Morson

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Learn Design for iOS Development

Copyright 2014 by Sian Morson

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-6364-7

ISBN-13 (electronic): 978-1-4302-6365-4

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning

Lead Editor: Steve Anglin

Technical Reviewer: Danny Swarzman

Developmental Editor: Anne Marie Walker

Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Louise Corrigan, Jim DeWolf, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Steve Weiss

Coordinating Editor: Kevin Shea

Copy Editor: Karen Jameson

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail . Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

Any source code or other supplementary material referenced by the author in this text is available to readers at www.apress.com . For detailed information about how to locate your books source code, go to www.apress.com/source-code/ .

To Family, Friends and Al

Contents at a Glance

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About the Author Sian Morson is a tech entrepreneur mobile evangelist a - photo 21

About the Author Sian Morson is a tech entrepreneur mobile evangelist and - photo 22

About the Author Sian Morson is a tech entrepreneur mobile evangelist and - photo 23

About the Author

Sian Morson is a tech entrepreneur mobile evangelist and strategist In 2010 - photo 24

Sian Morson is a tech entrepreneur, mobile evangelist, and strategist.

In 2010, Sian founded Kollective Mobile to help businesses and startups with mobile development and strategy. A seasoned digital professional, Sian has worked with many high-profile clients to deliver large web builds and campaigns for popular brands. Her diverse skill set includes marketing, advertising, mobile strategy, business management, and thought leadership. She works closely with her partners and clients to assist them in achieving their overall business objectives.

Sian speaks and writes about mobile strategy for a number of publications and also works with a variety of nonprofits working to bridge the digital divide.

An internationally exhibited artist, Sian enjoys fusing her creativity with technology. Her video artwork has been featured in the prestigious Optica Festival in Spain; Directors Lounge Berlin; Aakriti Gallery in Mumbai, India; and MoCADA Museum in Brooklyn, New York.

About the Technical Reviewer

Danny Swarzman is a software engineer who has been developing software for - photo 25

Danny Swarzman is a software engineer who has been developing software for Apple products since the Apple II. He has written many magazine articles about various computer systems both for professional programmers and for beginners. He is an electronics hobbyist who has developed sketches and interfaces for Arduino. Throughout his career he has created software to control conveyor systems, medical equipment, milling machines and various custom devices. When not developing software, he enjoys the occasional game of go. His email is danny at stowlake dot com. His site is http://stowlake.com .

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