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Jacob Cordeiro - Gamestar Mechanic For Dummies

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Level up from gamer to creator with Gamestar Mechanic

Do you think you can design the ultimate video game? Its more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can publish instantly and receive feedback from other users. You can also take an online game design course where an expert instructor is right there to help you. Gamestar Mechanic For Dummies will show you how to get the most out of the site and build your very best game. Author Jacob Cordeiro, author of Minecraft For Dummies and a former Gamestar Mechanic teacher, shows you all the tips and tricks and teaches you the principles behind your design.

  • Go through all of the phases of game design
  • Plan, design and build your own video game
  • Take a more active role in your gaming
  • Share your game with others and get feedback
  • Learn the principles of good game design

Gamestar Mechanic offers an online community for collaboration, support and sharing, and makes learning valuable skills feel like gameplay. Gamestar Mechanic For Dummies will help you get the most out of your game creation experience.

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Gamestar Mechanic For Dummies Published by John Wiley Sons Inc 111 River - photo 1

Gamestar Mechanic For Dummies

Published by: John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030-5774, www.wiley.com

Copyright 2014 by John Wiley & Sons, Inc., Hoboken, New Jersey

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

Trademarks: Wiley, For Dummies, the Dummies Man logo, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and may not be used without written permission. Gamestar Mechanic is a trademark of E-Line Media. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY : THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

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Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com . For more information about Wiley products, visit www.wiley.com .

Library of Congress Control Number: 2013954110

ISBN 978-1-118-83212-7 (pbk); ISBN 978-1-118-83213-4 (ebk); ISBN 978-1-118-83214-1 (ebk)

Manufactured in the United States of America

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Chapter 1

What Is Gamestar Mechanic?

In This Chapter

Picture 2 Introducing Gamestar Mechanic

Picture 3 Distinguishing the main components

Picture 4 Navigating the interface with ease

Picture 5 Exploring the skills you can acquire from Gamestar Mechanic

The website Gamestar Mechanic, created by E-Line Media and the Institute of Play, lets you create and play action games in which the player can navigate, shoot enemies, collect coins, and solve labyrinths. You can easily build your own games and publish them for other users to play and review, providing feedback on what you did well and what could be improved.

The concept of a level editor is prominent in a number of games, enabling you to arrange the components of the game in a unique way. Gamestar Mechanic goes the extra mile, using its official levels to teach you the elements of a fun game. Having a community of people who design, play, and review games allows you to step into the world of the game designer, the play-tester, and the critic, having fun every step of the way.

This chapter gives you an overview of what you can do with Gamestar Mechanic and introduces the main areas of the site.

Gamestar Mechanic: An Introduction

Most video game design platforms, as with all programming languages, can be intimidating to beginners your imagination is often limited by your programming ability. In Gamestar Mechanic, you don't need to know a programming language to create a game. Youre provided with sprites (the components used to build a game), and the goal is to apply them in a fun and innovative arrangement.

In Gamestar Mechanic, you play quests (games created by the Gamestar team) that teach you the core concepts of game design, build your own games in the Workshop, and play a nearly limitless arcade of other peoples games in Game Alley. While playing, you grasp new concepts and apply them to your own games. After you design a game, you can immediately publish it so that it shows up in Game Alley, sharing the game with other players.

Gamestar Mechanic is a safe environment for sharing and discussing and is a useful resource for all ages. Figure shows the first page you see when you log in to the site.

Figure 1-1 This is Gamestar Mechanic In the following sections I discuss the - photo 6

Figure 1-1: This is Gamestar Mechanic.

In the following sections, I discuss the three main areas of Gamestar Mechanic and what you can do there:

  • The Quest
  • The Workshop
  • The Game Alley
The Quest

The Quest is a combination of interesting games and interactive comics that follow the training of game designer Addison Cypher. Each quest involves tutorials and advice that teach you the concepts of game design, allowing you to learn from experience by playing games, repairing broken games, and designing your own games. You must complete the first quest in order to publish games for other users to play, because these quests contain valuable information about how games are made. (See Chapter for more on quest missions.)

The free quests introduce you to the essential concepts of game design via active play and interaction, whereas the premium quests define more advanced concepts that are weaved into a more intense storyline. (I discuss premium accounts in Chapter .) Whether youre a new game designer or you have experience in other programming languages, the Quest is a good place to start introducing yourself to the site.


Understanding terms used in this book

This book often refers to the terms games, levels, and sprites. In the context of Gamestar Mechanic, a game is a complete, playable work to be published on the site. Every game is divided into separate levels, which are rooms that are cleared in sequence while playing the game. Lastly, levels are created by arranging (on a grid) little creatures or objects known as sprites that contribute different functions to the game.

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