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Skip Allums - Designing Mobile Payment Experiences: Principles and Best Practices for Mobile Commerce

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Skip Allums Designing Mobile Payment Experiences: Principles and Best Practices for Mobile Commerce
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Designing Mobile Payment Experiences: Principles and Best Practices for Mobile Commerce: summary, description and annotation

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Now that consumer purchases with mobile phones are on the rise, how do you design a payment app thats safe, easy to use, and compelling? With this practical book, interaction and product designer Skip Allums provides UX best practices and recommendations to help you create familiar, friendly, and trustworthy experiences.

Consumers want mobile transactions to be as fast and reliable as cash or bank cards. This book shows designers, developers, and product managersfrom startups to financial institutionshow to design mobile payments that not only safeguard identity and financial data, but also provide value-added features that exceed customer expectations.

  • Learn about the major mobile payment frameworks: NFC, cloud, and closed loop
  • Examine the pros and cons of Google Wallet, Isis, Square, PayPal, and other payment apps
  • Provide walkthroughs, demos, and easy registration to quickly gain a new users trust
  • Design efficient point-of-sale interactions, using NFC, QR, barcodes, or geolocation
  • Add peripheral services such as points, coupons and offers, and money management

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Designing Mobile Payment Experiences: Principles and Best Practices for Mobile Commerce
Skip Allums
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Preface
What Is This Book About?

As mobile devices emerge as tools for transacting and self-identifying, designers face challenging new interactions and user expectations, especially from payment scenarios. Consumers expect mobile payment experiences to be frictionless and familiar while faithfully protecting their financial data. Falling short on either of these aspects will cause users to drop out, or worse, will compromise their financial privacy. This book will show designers and developers how to meet these challenges through user experience (UX) best practices, as well as provide a primer on the world of mobile commerce.

What Are Mobile Payments?

When defining generally what a mobile payment is , I find it helpful to start by looking at who is paying whom , rather than delineating these experiences according to the facilitating technology (well get into that later). There are four basic categories, as outlined in .

Of these four, this book focuses on consumer payments, though we will touch on the other three scenarios when appropriate. Well talk about both in-person (standing inside a brick-and-mortar store) or remote (placing an order to pick up later) experiences. One reason for focusing on the consumer experience is sheer numbers: there are more mobile users who are consumers than those who are merchants. The other reason is that of these four scenarios, the act of making a purchase is the most nuanced and prone to ambiguity, and therefore the most challenging.

Table 1. Basic categories of mobile payments

Type

Description

Examples

Consumer payments

Paying a merchant for goods or services

Starbucks, Isis Wallet

Merchant payments

Receiving money in exchange for goods or services from a consumer

Square Register, PayPal Here

Person-to-person payments

Sending money to another person, as a gift or a payback

Venmo, Dwolla

Institutional payments

Paying an institution for a monthly utility bill or debt

Check, Mobilligy

I may tackle the other three payment categories in future editions of this book. Merchant payments in particular would warrant a whole series (have you ever seen or used a point-of-sale terminal, pre-Square and the like? Yikes). At any rate, the tenets and recommendations Ive included in this book, particularly those around ease of use and fostering user trust, could readily be applied to any sort of mobile commerce interaction.

Who Should Read This Book?

The audience for this book is designers, developers, and product managers interested in building a mobile commerce experience. I hope this book serves as a primer for experience makers from a variety of environments from maverick startups looking to change the way we use our phones to those entrenched in the world of banking who are looking to integrate a new payment capability into their existing mobile services. This book started off as a simple list of mobile design principles, tailored for transactional experiences, which I kept for my own reference. I hope you will find it inspirational and instructive.

How This Book Is Organized

This book is organized into the following seven chapters:

A look back at the history of money and how humans pay for things, why this shapes user expectations and intentions, and how the intimate exchange between consumer and merchant has evolved.
An overview of the components of the mobile payments ecosystem, and how these players work (or dont work) together to support mobile payment technologies.
A close examination of the current market of payment apps (Google Wallet, Isis, Square, PayPal, LevelUp, and others), highlighting the innovations and shortcomings of their designs.
The first encounter with a payments app is fraught with peril: awkward credit card form fields, endless legal disclaimers, and tricky authentication flows. This chapter will demonstrate how to painlessly onboard new users, while maintaining bank-grade security and risk prevention.
A walkthrough of the crux of this new paradigm...using a phone at the point of sale to authorize a transaction. This chapter covers many of the outcomes that could happen in the midst of a payment: How does the user know when the payment is complete? What if the transaction fails? What if the user needs to enter a PIN code?
There are several value propositions that designers could miss, which could progress a mobile payment experience from a novelty to an essential. A mobile wallet can do things your old leather wallet cant do: send you discounts and deals for your favorite retailers, help you track your spending and stick to a budget, complete peer-to-peer money transfers, and get an updated balance on your accounts.
A look ahead at how these consumer experiences will shape the retail and m-ecommerce world, and the emerging technologies that will propel them.

Authors Note

The content of this book reflects the personal insight and opinions of the Author, and does not necessarily reflect the opinion or policies of his employer, Monitise plc., or its customers. This book was created by the Author in his individual capacity, is the Authors personal work, and is not edited by nor can it be attributed to the Authors employer.


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