• Complain

Neil - Mobile Design Pattern Gallery

Here you can read online Neil - Mobile Design Pattern Gallery full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Beijing, year: 2014, publisher: OReilly Media, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Neil Mobile Design Pattern Gallery
  • Book:
    Mobile Design Pattern Gallery
  • Author:
  • Publisher:
    OReilly Media
  • Genre:
  • Year:
    2014
  • City:
    Beijing
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

Mobile Design Pattern Gallery: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Mobile Design Pattern Gallery" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

When youre under pressure to produce a well-designed, easy-to-navigate mobile app, theres no time to reinvent the wheeland no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps.

Much has changed since this books first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories:

  • Navigation: get patterns for primary and secondary navigation
  • Forms: break industry-wide habits of bad form design
  • Tables: display only the most important information
  • Search, sort, and filter: make these functions easy to use
  • Tools: create the illusion of direct interaction
  • Charts:...
  • Mobile Design Pattern Gallery — read online for free the complete book (whole text) full work

    Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Mobile Design Pattern Gallery" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

    Light

    Font size:

    Reset

    Interval:

    Bookmark:

    Make
    Mobile Design Pattern Gallery: UI Patterns for Smartphone Apps
    Theresa Neil
    Beijing Cambridge Farnham Kln Sebastopol Tokyo Special Upgrade Offer If you - photo 1

    Beijing Cambridge Farnham Kln Sebastopol Tokyo

    Special Upgrade Offer

    If you purchased this ebook directly from oreilly.com, you have the following benefits:

    • DRM-free ebooksuse your ebooks across devices without restrictions or limitations

    • Multiple formatsuse on your laptop, tablet, or phone

    • Lifetime access, with free updates

    • Dropbox syncingyour files, anywhere

    If you purchased this ebook from another retailer, you can upgrade your ebook to take advantage of all these benefits for just $4.99. to access your ebook upgrade.

    Please note that upgrade offers are not available from sample content.

    Foreword

    To name something is to begin to understand it.

    My five-year-old son, like many children, enjoys looking at clouds. Recently, he clued into the fact that different kinds of clouds have different names. And so, being of good geek stock, he proceeded to memorize themcirrus, cumulus, stratus, cirrostratus, cumulonimbus, altostratus, lenticularall of the ones I knew, and then some. Id certainly never heard of cumulus congestus before.

    Now, when he looks at the sky, he can tell me which clouds are which. More than that, he notices more than he did before, and with greater nuance. He has learned to visually discriminate among cloud types based on texture, color, height, movement, and who knows what else. (Theyre not always easy to tell apart, of course, but that doesnt bother him.) He can predict, with some accuracy, which ones might drop rain on us and which wont.

    And in his limited preschooler fashion, he uses his cloud knowledge to analyze the big picture. Cirrostratus clouds might mean a warm front, he points out. Or, Cumulus congestus might turn into cumulonimbus! Then we could get a storm.

    Above all, he enjoys knowing these names. Little kids seem to get a kick out of naming the things they love, whether theyre clouds, dinosaurs, bugs, cars, dolls, or movie characters. Certainly their imaginations arent limited by that left-brain knowledge, despite our grown-up romantic biasesmy son still sees palaces and ducks and cauliflowers in the clouds, even as he names them cumulus.

    So it is with us grown-ups. That brings us to the topic at hand: by recognizing and naming patterns in interfaces, we see those interfaces better. We notice more details, because our brains are more attuned to what we should look for. We can start to predict the workings of the software we use, because we know how certain interface patterns should behave. Then we can tell other people what we see via an expressive new vocabulary.

    And how do we learn these patterns?

    When my son learned about clouds, the best tool he had was pictures. Lots of pictures. After looking at some of these catalogs in books and on websites, he learned to see rather subtle differences between cloud types, some of which are hard to describe verbally.

    Likewise, the best way to learn interface patterns is to see visual examples. Now, Im a writer, so I love words. When not restrained by courtesy, I would happily go on endlessly about what patterns are, how to choose them, and the differences between them! But its clear to me that anyone who simply wants to design interfacesthat is, anyone who needs to know patterns as one component of their craft knowledgewont really need all those words. For a given pattern, they need just enough explanation to get it, and then they need to see a range of well-chosen real-life examples to solidify and internalize that knowledge.

    In this book, Theresa Neil has pulled together a spectacular collection of pictures of patterns. I cant imagine the work that went into this, having tried it myself; its no small feat to review this many mobile apps, see what works best in them, and gather up all these carefully cataloged screenshots.

    For mobile interface designers, this book is a treasure. Read it straight through if youd like, but more than that, use its examples to improve your own designs:

    • Use your own judgment about what works well in these examples, and figure out what may work best in the context of whatever youre designing.

    • Use it as a sourcebook for design inspiration. I found myself admiring these screenshots for design aspects that had nothing to do with the patterns themselves, such as icon design and color usage.

    • Use it to expand your knowledge of how existing apps work, without laboriously downloading and using them all (and on several devices, dont forget).

    You might even go out and find your own pattern examples in the mobile apps you use daily. In fact, Id bet that once you learn these pattern names, you wont be able to avoid doing so. Having had my son point out cumulus congestus in the wild a few times, I know it well, and, goshI dont know how I ever lived without that knowledge.

    Enjoy!

    Jenifer Tidwell

    Preface

    Sometimes its good to stop and reflect on the many factors that affect usable design. But more often, theres no time for thatyouve just got to roll up your sleeves and get to work. This book is for those times.

    From one perspective, the mobile world has changed a lot since this book first came out in 2011. Three of the six mobile operating systems I included in 2011WebOS, Symbian, and BlackBerryare no longer contenders in the mobile space.

    From another perspective, not that much has changed: out of over 70 patterns from the first edition, most are still with us, with only a handful of new ones added. Those latest patterns, though, exhibit more mobile-centric thinking. Designers are finally looking beyond desktop and web metaphors to craft solutions that are organic to mobile interfaces. I expect this to continue, and to accelerate.

    Another change: in 2011, I was also optimistic about OS-neutral designs, meaning that perhaps we could as designers and developers create a single interface that would work well on multiple OSs. In fact, the opposite has occurred; distinct design conventions for iOS, Android, and Windows Phone have become more formalized, particularly with regard to navigation.

    Its now more important than ever to understand those OS guidelines, and even more crucial that you are truly familiar with the actual devices your users rely on 24/7/365. I strongly advise that you spend a minimum of six weeks using devices for each OS you are designing for. That way, when you do roll up your sleeves to get to work, your own experiencealong with the patterns in this bookwill give you the confidence you need to design beautifully usable apps.

    Intended Audience for This Book

    Mobile Design Pattern Gallery is for product managers, designers, and developers who are creating mobile applications. As companies are defining and refining their mobile strategies, it can be a challenge to find examples of design best practices, especially for multiple operating systems. Whether you have been tasked with designing a simple iPhone application or designing for every popular operating system on the market, these patterns will provide solutions to common design challenges.

    Safari Books Online

    Safari Books Online ( http://my.safaribooksonline.com ) is an on-demand digital library that delivers expert content ( http://www.safaribooksonline.com/content ) in both book and video form from the worlds leading authors in technology and business. Technology professionals, software developers, web designers, and business and creative professionals use Safari Books Online as their primary resource for research, problem solving, learning, and certification training.

    Next page
    Light

    Font size:

    Reset

    Interval:

    Bookmark:

    Make

    Similar books «Mobile Design Pattern Gallery»

    Look at similar books to Mobile Design Pattern Gallery. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


    Reviews about «Mobile Design Pattern Gallery»

    Discussion, reviews of the book Mobile Design Pattern Gallery and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.