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Joe Larson - 3D Printing Blueprints

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Joe Larson 3D Printing Blueprints
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3D Printing Blueprints: summary, description and annotation

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A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.

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3D Printing Blueprints

3D Printing Blueprints

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2013

Production Reference: 1160813

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-708-8

www.packtpub.com

Cover Image by Joseph Larson (<>)

Credits

Author

Joe Larson

Reviewers

Henry Garner

Andrew Mazzotta

Thomas P.McDunn

Erwin Ried

Acquisition Editor

Edward Gordon

Lead Technical Editor

Arun Nadar

Technical Editors

Shashank Desai

Dennis John

Chandni Maishery

Sanhita Sawant

Project Coordinator

Shiksha Chaturvedi

Proofreader

Mario Cecere

Indexer

Monica Ajmera Mehta

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Author

Joe Larson is one part artist, one part mathematician, one part teacher, and one part technologist. It all started in his youth on a Commodore 64 doing BASIC programming and low resolution digital art. As technology progressed, so did Joe's dabbling eventually taking him to 3D modeling while in high school and college, momentarily pursuing a degree in Computer Animation. He abandoned the track for the much more sensible goal of becoming a Math teacher, which he accomplished when he taught 7th grade Math in Colorado. He now works as an application programmer.

When Joe first heard about 3D printing, it took root in his mind and he went back to dust off his 3D modeling skills. In 2012, he won a Makerbot Replicator 3D printer in the Tinkercad/Makerbot Chess challenge with a chess set that assembles into a robot. Since then his designs on Thingiverse, have been featured on Thingiverse, Gizmodo, Shapeways, Makezine, and others. He currently maintains the blog joesmakerbot.blogspot.com, documenting his adventures in 3D printing.

Dedicated to my wife, who I've seen far too little of during the process of making this book.

Thanks to the people at Packt Publishing who reached out to help me write this book.

Special thanks to the awesome people at Makerbot.

About the Reviewers

Henry Garner started 3D printing in 2010 after buying a MakerBot Cupcake CNC kit as a present for himself. Then a professional software developer with no 3D modeling skills, the obvious next step was to learn the printer's wire protocol and control the print head directly with his own code. The result was the open source Ruby library called Cupcake and many tangled knots of extruded plastic.

It was whilst studying for a Fine Art degree years earlier that he first became interested in programming as a means to create interactive installations and reactive sculptures. The combination of technology and tangible objects remains his passion, and he thinks 3D printing offers a fantastic new way to bring ideas out of the confines of a computer screen into the physical world.

Henry is now Chief Technologist at Likely, a big data analytics company based in the heart of East London's Tech City. When not working, he is often to be found at his art studio by the Tate Modern, floor still littered with extruded plastic tumbleweed.

You can follow him on Twitter at @henrygarner.

Andrew Mazzotta started his career in finance with an MBA. After recently traveling the world, 70 countries in three years, he changed his career for engineering and is now working on three degrees in mechanical engineering, electrical engineering, and computer science. He is currently (August 2013) building RepRaps in Albania for undeveloped areas. The project is in collaboration with Printers for Peace.

He started www.3dhacker.com, a free site dedicated to 3D printing. Members can showcase 3D printers, extruders, printer upgrades, STL model designs, software, printing tutorials, and so on. Additionally, there is a forum for members to support their products/services and a blogging platform for all members to use as well.

I would like to thank all the people that have made 3D printing available to the less fortunate!

Thomas P. McDunn is an engineer and tinkerer and finds 3D printing fuels an ever growing list of projects and experiments. Though formally trained in Mechanical Engineering, receiving a Bachelor's and a Master's Degree from University of Wisconsin-Madison, his interest in computers pulled him on the fence between Mechanical and Electrical Engineering. He constructed his own microcomputer for home experimenting and cut his teeth on electromechanical applications of microprocessors at a time when memory was expensive and code had to be small, not only for memory considerations but for execution speed and hand coding sake. Applying knowledge of mechanical and electrical systems with servo control theory he developed a career in motion control in the Machine Tool Industry and was granted a patent in 1992 for a microprocessor-based transfer line control. He experimented with robotics with a Hero 2000 robot and worked briefly in the industrial robotics industry. Thomas enjoys education and has developed many hands-on curricula for quick immersion of technical concepts. More recently, Thomas has applied his managerial and marketing experience and consults with small businesses in leveraging social media as a marketing tool. Frustrated with the hodge-podge of image sizes used in social media he self-published a book, "72 Pixels" that details the image size requirements of the most popular social media applications. Spurred by an episode of "The Shark Tank", he started a blog to pass along lessons learned in inventor and investor relations. Thomas spends a lot of time online and is enamored with the growth and accomplishments of open source projects.

The open source movement has paved the way for many innovations and more to come. Thomas studies open source applications in a wide arena including Arduino, GIMP, Inkscape, REPRAP, and Drones to name a few. Thomas has experience of many types of 3D printing and rapid prototyping models, setting up a design, and prototyping bureau including SLA, SLS, FDM, Zprint, and PolyJet machines. He has a Makerbot and has recently added a Rostock Max to his personal 3D printer arsenal. Thomas is constantly on the lookout for world changing applications of 3D printing technology. He recently registered with Robohand, a website and organization that makes affordable prosthetics available for children who are born without fingers using 3D printing technology. He catalogs his personal printing projects at www.tpmtech.biz/Makerbot.

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