• Complain

Technology - Coding in logo

Here you can read online Technology - Coding in logo full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Technology Coding in logo

Coding in logo: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Coding in logo" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Coding in Logo is a book designed to help children learn about Logo and use this popular language to draw basic shapes and learn about coding. Useful for the Computing curriculum at Key Stage 2 & 3 and Computer Science K12. Coding in Logo will prove useful for guiding the pupil through drawing simple lines and basic shapes.

Technology: author's other books


Who wrote Coding in logo? Find out the surname, the name of the author of the book and a list of all author's works by series.

Coding in logo — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Coding in logo" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make

Coding in logo - image 1

Coding inLogo
Published byCamboard at Smashwords. Coding in logo - image 2
CamboardTechnology
CambridgeEngland
www.camboard.com
Age range7+
Coding in Logois a book designed to help children learn about Logo and use thispopular language to draw basic shapes and learn about coding. Coding in Logowill prove useful for guiding the pupil through drawing simplelines and basic shapes. Coding in Logocovers the basic Logo style commands and also includes sections onprocedures, variables and mathematical operators. Coding in Logoguides the pupil through drawing shapes with the screen turtle. Coding in Logouses VR Logo for all logo coding.

Copyright 2016 CamboardTechnology ALL RIGHTSRESERVED. No part of this eBook may be reproduced, duplicated,given away, transmitted or resold in any form without written priorpermission from the publisher. Limit ofLiability and Disclaimer of Warranty: The publisher has used itsbest efforts in preparing this book, and the information providedherein is provided "as is." Camboard Technology makes norepresentation or warranties with respect to the accuracy orcompleteness of the contents of this e-book and specificallydisclaims any implied warranties of merchantability or fitness forany particular purpose and shall in no event be liable for any lossof profit or any other commercial damage, including but not limitedto special, incidental, consequential, or other damages. Trademarks:This e-book identifies product names and services known to betrademarks, registered trademarks, or service marks of theirrespective holders. They are used throughout this e-book in aneditorial fashion only. In addition, terms suspected of beingtrademarks, registered trademarks, or service marks have beenappropriately capitalized, although Camboard Technology cannotattest to the accuracy of this information.

Use of a term in thisbook should not be regarded as affecting the validity of anytrademark, registered trademark, or service mark. CamboardTechnology is not associated with any product or vendor mentionedin this book. All trademarksacknowledged 1.Introduction Logo is a popular computerlanguage invented in the USA, and popularised by Seymour Papert.Logo is used to introduce the basics of programming and control ofa screen turtle. This book isbased on VR Logo a 3D based Logo program. The program isproduced by Camboard Technology. www.camboard.com VR Logo is aflexible logo graphics program that introduces children to one ofthe most popular computer programming languages.

VR Logo combinesturtle graphics with a simplified version of Logo. Simple commandsinstruct the on-screen turtle where to move. VR Logo uses 3Dvirtual reality graphics. This enables a more realistic view of theturtle and graphics. VR Logo uses Direct X technology this meansgraphics will look different to older style 2D logo programs. Logo is acomputer language which when used with a screen turtle will directthe - photo 3 Logo is acomputer language which when used with a screen turtle will directthe turtle around the screen and draw nearly any shape or patternwe want.

The turtle sitson a base in the draw window. Clicking on the window with the lefthand mouse button and holding it down allows the viewing angle tobe changed. The turtle faces us. All commandsare based on the turtles viewpoint. Commands are typed into the Commands windowEach time you enter a command press - photo 4 Commands are typed into the Commands window.Each time you enter a command press the return key or click on theRun Command icon. The Draw window is where the turtle residesand all drawing takes place in this - photo 5 The Draw window is where the turtle residesand all drawing takes place in this window.

The turtle is situatedon a semi transparent base. Drawing takes place over the base. This basecan be hidden by selecting Show Base from the Options menu. Drawing can take place outside of thebase. By clicking over the window with the left mouse button andholding it down, the base can be rotated and flippedover. Drawings can then be seen fromunderneath.

The arrow keys on your keyboard enable thebase to move up or down, left or right. Moving forwards Logo uses special command wordslike FORWARDBACK These are - photo 6 Moving forwards Logo uses special command wordslike FORWARDBACK . These are entered into the white commandswhite. All command words are shown in capital letters. The screen turtle is always in the Drawwindow and this is where our drawings will appear. Underneath our turtle is animaginary pen, which draws as the turtle moves.

The most basic Logo commands are FORWARD and BACK . These make the turtle move forward orbackward on the screen. The computer will need to know how much tomove the turtle, so after the FORWARD or BACK commands wetype in a number which moves the turtle. Type in FORWARD 10 and press the return key. The turtle will move towards us drawing aline. Moving backwards The BACK command moves the turtle as you might have - photo 8 Moving backwards The BACK command moves the turtle, as you might have guessedbackwards! This command also has a number after it. Moving backwards The BACK command moves the turtle as you might have - photo 8 Moving backwards The BACK command moves the turtle, as you might have guessedbackwards! This command also has a number after it.

Type in: BACK 40 The turtle moves back. Turning right and left Other common Logo commands are RIGHT and LEFT These - photo 9 Turning right and left Other common Logo commands are RIGHT and LEFT . These commands also need a number afterthem. This time the number informs the turtle how many degrees toturn by. We can make the turtle turn from 1 to 360degrees. Type in LEFT 90 The turtle turns to the left by 90degrees Type in RIGHT - photo 10 Type in: LEFT 90 The turtle turns to the left by 90degrees. Type in RIGHT 360 The turtle has not moved from its originalposition as - photo 11 Type in: RIGHT 360 The turtle has not moved from its originalposition, as there are 360 degrees in a complete revolution. Type in RIGHT 90 FORWARD 20 The turtle draws a horizontal line acrossthe - photo 12 Type in: RIGHT 90 FORWARD 20 The turtle draws a horizontal line acrossthe screen. Drawing a square Type these commands in to draw a square FORWARD 10 RIGHT 90 - photo 13

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Coding in logo»

Look at similar books to Coding in logo. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Coding in logo»

Discussion, reviews of the book Coding in logo and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.