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Katharine S. Willis George Roussos Konstantinos - Shared Encounters

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Katharine S. Willis George Roussos Konstantinos Shared Encounters

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Part 1
Sharing Experience
Katharine S. Willis, George Roussos, Konstantinos Chorianopoulos and Mirjam Struppek (eds.), Computer Supported Cooperative Work, Shared Encounters, DOI: 10.1007/978-1-84882-727-1_1, Springer-Verlag London 2009
1. Shared Encounters

Katharine S. Willis1 Picture 1, George Roussos, Konstantinos Chorianopoulos and Mirjam Struppek

(1)Locating Media Graduate School, US 236, University of Siegen, 57072 Siegen, Germany
Abstract
The approach often adopted by Human Computer Interaction (HCI) focuses on exchanges between a person and the interface of a device situated within a specific context of use. This view is increasingly challenged by the complex and dynamic world of the physical and social environment integrated with ubiquitous technologies, which requires an alternative view that sees people creating settings which frame and structure their encounters. As a result, in recent years, HCI researchers have recognized the need for social and physical data to be gathered and interpreted, but have often been frustrated in their attempts to codify and make sense of the complex and dynamic nature of the real world of human experience. Developments in the early 90s such as the emergence of the field of Computer Supported Cooperative Work (CSCW), the introduction of the concept of social navigation (Hook et al. 2003), work on ambient environments, the UbiComp conference series as well as more theoretical positions on embodied or situated interaction (Dourish 2001, McCullough 2005) have all lead the way to a new understanding of HCI.
Another driver for this change in emphasis in HCI is the emergence of mobile and ubiquitous computing that has brought significant changes in social and cultural practices in spatial settings. Interactions through and with ubiquitous technologies no longer require physical co-presence and have broadened the range of possible interactions as well as the range of settings in which these interactions can unfold. The basis for this lies in the fact that physical distance no longer prevents many of the types of interactions and encounters that had previously been confined to face-to-face contact. As a result, there has been much discussion on the role of spatial setting and interaction mediated through technologies such as that on the role of space and agency in the quality of the interaction (Dourish and Harrisson 1996) and also the broader concept of the situated behavior and actions (Suchman 1987). A good deal has also been written on the subject of social collaboration among individuals using communication devices and the conditions or features that are required to enable such activities (Gaver 1992; Paulos and Goodman 2004; Hook et al. 2003; Churchill et al. 2004). Further discussion has focused on the technologies themselves, assessing the social impact of the emerging forms of behavior, such as the activities of ad hoc communities enabled through mobile technologies (Rheingold 2002), or the patterns of mobile phones use (Katz and Aakhus 2002). Finally, numerous applications and locative media projects (e.g., Harle and Hopper 2005) which explore interactions through realization have been developed. These projects and research offer many useful insights, but there still remain many questions about how to create the conditions for meaningful and persisting shared interactions in public space. The challenge is not only to build systems that respond to rich and dynamic social and physical events, but also to provide a structure for sustainable participation and sharing.

Introduction

The approach often adopted by Human Computer Interaction (HCI) focuses on exchanges between a person and the interface of a device situated within a specific context of use. This view is increasingly challenged by the complex and dynamic world of the physical and social environment integrated with ubiquitous technologies, which requires an alternative view that sees people creating settings which frame and structure their encounters. As a result, in recent years, HCI researchers have recognized the need for social and physical data to be gathered and interpreted, but have often been frustrated in their attempts to codify and make sense of the complex and dynamic nature of the real world of human experience. Developments in the early 90s such as the emergence of the field of Computer Supported Cooperative Work (CSCW), the introduction of the concept of social navigation (Hook et al. ) have all lead the way to a new understanding of HCI.

Another driver for this change in emphasis in HCI is the emergence of mobile and ubiquitous computing that has brought significant changes in social and cultural practices in spatial settings. Interactions through and with ubiquitous technologies no longer require physical co-presence and have broadened the range of possible interactions as well as the range of settings in which these interactions can unfold. The basis for this lies in the fact that physical distance no longer prevents many of the types of interactions and encounters that had previously been confined to face-to-face contact. As a result, there has been much discussion on the role of spatial setting and interaction mediated through technologies such as that on the role of space and agency in the quality of the interaction (Dourish and Harrisson ) which explore interactions through realization have been developed. These projects and research offer many useful insights, but there still remain many questions about how to create the conditions for meaningful and persisting shared interactions in public space. The challenge is not only to build systems that respond to rich and dynamic social and physical events, but also to provide a structure for sustainable participation and sharing.

If we are to design for such changes in social practice then we need to understand them in the actual context in which they occur in everyday life. Methodologies, particularly ethnographic studies, have started to become popular means by which one can analyze the qualitative as well as the quantitative aspects of user behavior and interaction in everyday settings (e.g., Ito et al. ). Yet, several challenges lie ahead before it is possible to fully capture and interpret the multiple and diverse interactions of people on the move in urban places. We believe that to address these challenges, it is necessary to build on contributions from fields outside of HCI to inform both theoretical and empirical work; with sociology, architecture, anthropology, and urban planning providing valuable perspectives that can offer us new insights and solutions.

In this chapter, we address the topic of shared encounters in two stages; first by discussing in depth the characteristics and features of shared encounters and how they are enacted in our everyday lives. The second half of the chapter then focuses on reviewing appropriate methodologies for the study of shared encounters in public space.


Background

The topic of shared encounters derives from the conversations at the Shared Encounters workshop held as part of CHI 2007 (Willis et al. ). In our discussions during the workshop, we investigated the nature of interaction in public space as mediated through new technologies and in particular we questioned what is the glue that creates links between people in public spaces? Interestingly, it turned out that one of the most provocative questions during the workshop was the most obvious; what constitutes a shared encounter and what sets it apart from other experiences? In particular, when does an interaction between a person and another or between members of a group become a shared encounter? A further core question was to identify the ways in which the physical setting affects the nature of an encounter.

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